Difference between revisions of "Mossrock"
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'''Mossrock''' is a community-made [[Control Point (game mode)#Attack/Defend|Attack/Defend Control Point]] map released during the [[Jungle Inferno Update]]. It takes place in a jungle that houses radio stations that can control minds. | '''Mossrock''' is a community-made [[Control Point (game mode)#Attack/Defend|Attack/Defend Control Point]] map released during the [[Jungle Inferno Update]]. It takes place in a jungle that houses radio stations that can control minds. | ||
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{{campaign pass map commission|Jungle Inferno}} | {{campaign pass map commission|Jungle Inferno}} |
Revision as of 07:45, 27 November 2017
Mossrock | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Jungle |
Setting: | Daylight, sunny |
Hazards: | Trains, Pitfalls |
Map Photos | |
Map Overview | |
“ | Mossrock is a 2CP A/D map (Gorge-Like) jungle map, with deathpits, trains and mind-controlling radio broadcast stations.
— Steam Workshop description
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Mossrock is a community-made Attack/Defend Control Point map released during the Jungle Inferno Update. It takes place in a jungle that houses radio stations that can control minds.
A portion of the money made from the sales of the Jungle Inferno Campaign Pass goes to the authors of the map.
Mossrock is a jungle themed remake of the map Whiterock
Strategy
Main article: Community Mossrock strategy
Control Point timing
Control Point | Multiplier | Seconds | ||
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Control Point A | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point B | ×1 |
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×2 |
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×3 |
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×4 |
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Changelog
This is the changelog of the map before it was added to the game.
Changelog:
Jul 4 @ 2:17am
- Added soundscapes
- Fixed cubemaps
- Improved 3d skybox
- Added some foliage from Pear
- Fixed exploits where engineer could build outside the map
- Improved clipping
Jun 27 @ 4:42am
Update history
October 20, 2017 Patch #1 (Jungle Inferno Update)
- Added Mossrock to the game.
- Fixed small area where Engineers could build in initial BLU spawn.
- Fixed area where you could fall in the pit and not die.
- Fixed cases where you could block the train without dying.
- The train now doesn't kill you if your toe touches it.
- Optimized FPS around the last point. Should be significantly better.
- Brightened the underside of last point slightly.
- Improved clipping around the ramp to last point.
- Fixed a case where your view would glitch out on the sign near cap A.
Bugs
- The wireframe appears around the player.
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