Difference between revisions of "User talk:Dr. Scaphandre"
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[[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 09:26, 10 March 2018 (UTC) | [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 09:26, 10 March 2018 (UTC) | ||
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+ | == Image Quality == | ||
+ | |||
+ | I have still been disappointed by the resolution of the screenshots. | ||
+ | You can see my latest efforts at [[:Category:Enclosure images]]. | ||
+ | I have Model and Texture detail at the highest settings. | ||
+ | I guess I should try higher Antialiasing and Filtering modes (than 2x MSAA and Anisotropic 4x)? | ||
+ | [[User:Mikado282|<span style="font-family: Impact">'''MIKADO282'''</span><span style="font-family: Arial">''' | ||
+ | oOOOOo oo oo '''</span>]] 02:20, 15 April 2018 (UTC) |
Latest revision as of 02:20, 15 April 2018
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Uploading Workshop images
Before I go there, I wanted to confirm that it is acceptable to upload images found on the workshop, particularly of maps, with the caveat that the workshop image accurately conform to the present release of the map. I should think that the licensing would be that of screenshot taken in game. I don't have a particular image in mind, but I would think it could save me some time if I found an ideal image in the workshop. Mikado282 (talk) 10:43, 25 October 2017 (PDT)
- Yeah it's okay to use Workshop images if they're representative of the final version of the map. And yes they are licensed as screenshots. I never really use Workshop screenshots and always make my own for chances are the Workshop version of the map and the final release version always changes. -- Dr. Scaphandre 16:30, 25 October 2017 (PDT)
Map infobox images
Hi.
1) Is there any guidance on the overview image?
2) Is there a place in the game files to find the "Map photos" or are they just shopped from a screenshot of the splash page?
Mikado282 (talk) 09:26, 10 March 2018 (UTC)
Image Quality
I have still been disappointed by the resolution of the screenshots. You can see my latest efforts at Category:Enclosure images. I have Model and Texture detail at the highest settings. I guess I should try higher Antialiasing and Filtering modes (than 2x MSAA and Anisotropic 4x)? MIKADO282 oOOOOo oo oo 02:20, 15 April 2018 (UTC)