Difference between revisions of "Blue Moon Pack"
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m (Various improvements. Flamethrower is a nerf since maximum damage remains equal, damage before ramp-max is reduced.) |
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=== Cosmetics === | === Cosmetics === | ||
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | {| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | ||
− | | width="60px" style="background:#404e91;" rowspan = 3| {{icon class|Scout}}<br/>'''[[Scout|<span style="color: white;">Scout</span>]]''' | + | | width="60px" style="background:#404e91;" rowspan = 3| {{icon class|Scout}}<br/>'''[[Scout{{if lang}}|<span style="color: white;">Scout</span>]]''' |
| align="center" style="background: #4d568e;" | {{Icon item|Blizzard Britches|75px}} | | align="center" style="background: #4d568e;" | {{Icon item|Blizzard Britches|75px}} | ||
| style="background:#b0b3b7;" | '''{{Item link|Blizzard Britches}}''' | | style="background:#b0b3b7;" | '''{{Item link|Blizzard Britches}}''' | ||
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| style="background:#b0b3b7;" | '''{{Item link|Wipe Out Wraps}}''' | | style="background:#b0b3b7;" | '''{{Item link|Wipe Out Wraps}}''' | ||
|- | |- | ||
− | | width="60px" style="background:#404e91;" rowspan = 3| {{icon class|Soldier}}<br/>'''[[Soldier|<span style="color: white;">Soldier</span>]]''' | + | | width="60px" style="background:#404e91;" rowspan = 3| {{icon class|Soldier}}<br/>'''[[Soldier{{if lang}}|<span style="color: white;">Soldier</span>]]''' |
| align="center" style="background: #4d568e;" | {{Icon item|Private Maggot Muncher|75px}} | | align="center" style="background: #4d568e;" | {{Icon item|Private Maggot Muncher|75px}} | ||
| style="background:#b0b3b7;" | '''{{Item link|Private Maggot Muncher}}''' | | style="background:#b0b3b7;" | '''{{Item link|Private Maggot Muncher}}''' | ||
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| style="background:#b0b3b7;" | '''{{Item link|Veterans Attire}}''' | | style="background:#b0b3b7;" | '''{{Item link|Veterans Attire}}''' | ||
|- | |- | ||
− | | width="60px" style="background:#404e91;" rowspan = 2| {{icon class|Pyro}}<br/>'''[[Pyro|<span style="color: white;">Pyro</span>]]''' | + | | width="60px" style="background:#404e91;" rowspan = 2| {{icon class|Pyro}}<br/>'''[[Pyro{{if lang}}|<span style="color: white;">Pyro</span>]]''' |
| align="center" style="background: #4d568e;" | {{Icon item|Burning Question|75px}} | | align="center" style="background: #4d568e;" | {{Icon item|Burning Question|75px}} | ||
| style="background:#b0b3b7;" | '''{{Item link|Burning Question}}''' | | style="background:#b0b3b7;" | '''{{Item link|Burning Question}}''' | ||
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| style="background:#b0b3b7;" | '''{{Item link|Hot Case}}''' | | style="background:#b0b3b7;" | '''{{Item link|Hot Case}}''' | ||
|- | |- | ||
− | | width="60px" style="background:#404e91;" rowspan = 1| {{icon class|Demoman}}<br/>'''[[Demoman|<span style="color: white;">Demoman</span>]]''' | + | | width="60px" style="background:#404e91;" rowspan = 1| {{icon class|Demoman}}<br/>'''[[Demoman{{if lang}}|<span style="color: white;">Demoman</span>]]''' |
| align="center" style="background: #4d568e;" | {{Icon item|Frag Proof Fragger|75px}} | | align="center" style="background: #4d568e;" | {{Icon item|Frag Proof Fragger|75px}} | ||
| style="background:#b0b3b7;" | '''{{Item link|Frag Proof Fragger}}''' | | style="background:#b0b3b7;" | '''{{Item link|Frag Proof Fragger}}''' | ||
|- | |- | ||
− | | width="60px" style="background:#404e91;" rowspan = 2| {{icon class|Heavy}}<br/>'''[[Heavy|<span style="color: white;">Heavy</span>]]''' | + | | width="60px" style="background:#404e91;" rowspan = 2| {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|<span style="color: white;">Heavy</span>]]''' |
| align="center" style="background: #4d568e;" | {{Icon item|Starboard Crusader|75px}} | | align="center" style="background: #4d568e;" | {{Icon item|Starboard Crusader|75px}} | ||
| style="background:#b0b3b7;" | '''{{Item link|Starboard Crusader}}''' | | style="background:#b0b3b7;" | '''{{Item link|Starboard Crusader}}''' | ||
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| style="background:#b0b3b7;" | '''{{Item link|Tsar Platinum}}''' | | style="background:#b0b3b7;" | '''{{Item link|Tsar Platinum}}''' | ||
|- | |- | ||
− | | width="60px" style="background:#404e91;" rowspan = 1| {{icon class|Engineer}}<br/>'''[[Engineer|<span style="color: white;">Engineer</span>]]''' | + | | width="60px" style="background:#404e91;" rowspan = 1| {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|<span style="color: white;">Engineer</span>]]''' |
| align="center" style="background: #4d568e;" | {{Icon item|Cold Case|75px}} | | align="center" style="background: #4d568e;" | {{Icon item|Cold Case|75px}} | ||
| style="background:#b0b3b7;" | '''{{Item link|Cold Case}}''' | | style="background:#b0b3b7;" | '''{{Item link|Cold Case}}''' | ||
|- | |- | ||
− | | width="60px" style="background:#404e91;" rowspan = 1| {{icon class|Medic}}<br/>'''[[Medic|<span style="color: white;">Medic</span>]]''' | + | | width="60px" style="background:#404e91;" rowspan = 1| {{icon class|Medic}}<br/>'''[[Medic{{if lang}}|<span style="color: white;">Medic</span>]]''' |
| align="center" style="background: #4d568e;" | {{Icon item|Scourge of the Sky|75px}} | | align="center" style="background: #4d568e;" | {{Icon item|Scourge of the Sky|75px}} | ||
| style="background:#b0b3b7;" | '''{{Item link|Scourge of the Sky}}''' | | style="background:#b0b3b7;" | '''{{Item link|Scourge of the Sky}}''' | ||
|- | |- | ||
− | | width="60px" style="background:#404e91;" rowspan = 2| {{icon class|Spy}}<br/>'''[[Spy|<span style="color: white;">Spy</span>]]''' | + | | width="60px" style="background:#404e91;" rowspan = 2| {{icon class|Spy}}<br/>'''[[Spy{{if lang}}|<span style="color: white;">Spy</span>]]''' |
| align="center" style="background: #4d568e;" | {{Icon item|Aristotle|75px}} | | align="center" style="background: #4d568e;" | {{Icon item|Aristotle|75px}} | ||
| style="background:#b0b3b7;" | '''{{Item link|Aristotle}}''' | | style="background:#b0b3b7;" | '''{{Item link|Aristotle}}''' | ||
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| style="background:#b0b3b7;" | '''{{Item link|Head Hedge}}''' | | style="background:#b0b3b7;" | '''{{Item link|Head Hedge}}''' | ||
|- | |- | ||
− | | width="60px" style="background:#404e91;" rowspan = 2| {{icon class|All Classes}}<br/>'''[[Classes|<span style="color: white;">All Classes</span>]]''' | + | | width="60px" style="background:#404e91;" rowspan = 2| {{icon class|All Classes}}<br/>'''[[Classes{{if lang}}|<span style="color: white;">All Classes</span>]]''' |
| align="center" style="background: #4d568e;" | {{Icon item|Robin Walkers|75px}} | | align="center" style="background: #4d568e;" | {{Icon item|Robin Walkers|75px}} | ||
| style="background:#b0b3b7;" | '''{{Item link|Robin Walkers}}''' | | style="background:#b0b3b7;" | '''{{Item link|Robin Walkers}}''' | ||
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! style="background: #404e91;" rowspan=11 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]] | ! style="background: #404e91;" rowspan=11 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]] | ||
! rowspan =2 | {{Icon item|Flamethrower|icon-size=75px}} <br /> {{item link|Flamethrower}} | ! rowspan =2 | {{Icon item|Flamethrower|icon-size=75px}} <br /> {{item link|Flamethrower}} | ||
− | | {{c| | + | | {{c|-|Changed:}} Flame damage per second now ramps up based on density of flame encountered, up to 200% |
|- | |- | ||
− | | {{c| | + | | {{c|-|Changed:}} Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged |
|- | |- | ||
! rowspan = 2 | {{Icon item|Dragon's Fury|icon-size=75px}} <br /> {{item link|Dragon's Fury}} | ! rowspan = 2 | {{Icon item|Dragon's Fury|icon-size=75px}} <br /> {{item link|Dragon's Fury}} | ||
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|- | |- | ||
! rowspan = 1 |{{Icon item|Thermal Thruster|icon-size=75px}} <br /> {{item link|Thermal Thruster}} | ! rowspan = 1 |{{Icon item|Thermal Thruster|icon-size=75px}} <br /> {{item link|Thermal Thruster}} | ||
− | | {{c|+|Changed:}} Holster time reduced to 0.8 seconds (from 1.1) | + | | {{c|+|Changed:}} Holster time reduced to 0.8 seconds (from 1.1). |
|- | |- | ||
! style="background: #404e91;" rowspan=1 | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]] | ! style="background: #404e91;" rowspan=1 | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]] | ||
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! style="background: #404e91;" rowspan=3| {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|<span style="color: white;">{{class name|sniper}}]] | ! style="background: #404e91;" rowspan=3| {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|<span style="color: white;">{{class name|sniper}}]] | ||
! rowspan=3 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}} | ! rowspan=3 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}} | ||
− | | {{c|-|Changed:}} Fully-charged body shots and headshots no longer splash Jarate on players around the target | + | | {{c|-|Changed:}} Fully-charged body shots and headshots no longer splash Jarate on players around the target. |
|- | |- | ||
− | | {{c|-|Changed:}} Reduced length of on-hit Jarate to 2 to 5 seconds (from 2 to 8 seconds) | + | | {{c|-|Changed:}} Reduced length of on-hit Jarate to 2 to 5 seconds (from 2 to 8 seconds). |
|- | |- | ||
− | | {{c|+|Changed:}} | + | | {{c|+|Changed:}} Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second. |
|- | |- | ||
! style="background: #404e91;" rowspan=2 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white">{{class name|soldier}}</span>]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white">{{class name|pyro}}</span>]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white">{{class name|heavy}}</span>]] <br />{{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white">{{class name|engineer}}</span>]] | ! style="background: #404e91;" rowspan=2 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white">{{class name|soldier}}</span>]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white">{{class name|pyro}}</span>]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white">{{class name|heavy}}</span>]] <br />{{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white">{{class name|engineer}}</span>]] | ||
! rowspan=2 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}} | ! rowspan=2 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}} | ||
− | | {{c|+|Changed:}} Reduced worst-case shot pattern spread by 40% | + | | {{c|+|Changed:}} Reduced worst-case shot pattern spread by 40%. |
|- | |- | ||
− | | {{c|+|Changed:}} Reduced damage penalty to -20% (from -30%) | + | | {{c|+|Changed:}} Reduced damage penalty to -20% (from -30%). |
|- | |- | ||
|} | |} |
Revision as of 12:50, 4 April 2018
This article is for content released in the update. For the patch itself, see March 28, 2018 Patch.
The Blue Moon Pack was the in-game release of several items that were selected by Valve for outstanding quality through the Steam Workshop. Released with the March 28, 2018 Patch, the update added a total of 19 new cosmetic items, which were available via opening Blue Moon Cosmetic Cases with the unique Blue Moon Cosmetic Keys.
Additions
Cosmetics
Tools
Blue Moon Cosmetic Case | |
Blue Moon Cosmetic Key |
Tweaked weapons
Class | Weapon | Changes |
---|---|---|
Scout |
Pretty Boy's Pocket Pistol |
Changed: Reduced maximum (close-range) per-hit heal amount to 3 (from 7) |
Atomizer |
Changed: The weapon must now be fully deployed before a triple jump can be performed | |
Pyro |
Flame Thrower |
Changed: Flame damage per second now ramps up based on density of flame encountered, up to 200% |
Changed: Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged | ||
Dragon's Fury |
Changed: The size/radius of the fireball has been reduced by 25% | |
Changed: Bonus damage against a burning target now requires the fireball's center to make contact with the target's hitbox | ||
Axtinguisher |
Changed: Attacks mini-crit and then extinguish burning targets. | |
Added: Receives a damage bonus based on the remaining duration of after-burn. | ||
Added: Sketchek's Bequest: Killing blows on burning players grant a speed boost. | ||
Added: Holster speed 35% slower. | ||
Removed: 20% Slower attack speed. | ||
Removed: 75% Slower switch-to speed. | ||
Thermal Thruster |
Changed: Holster time reduced to 0.8 seconds (from 1.1). | |
Engineer |
Short Circuit |
Changed: Alt-fire attack changed to launch a medium-range, projectile-destroying energy ball. Requires 65 metal. |
Sniper |
Sydney Sleeper |
Changed: Fully-charged body shots and headshots no longer splash Jarate on players around the target. |
Changed: Reduced length of on-hit Jarate to 2 to 5 seconds (from 2 to 8 seconds). | ||
Changed: Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second. | ||
Soldier Pyro Heavy Engineer |
Panic Attack |
Changed: Reduced worst-case shot pattern spread by 40%. |
Changed: Reduced damage penalty to -20% (from -30%). |
|