Difference between revisions of "Pickups"
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{{Quotation|'''The Sniper''' observing a pickup|This thing looks bloody useful.|sound=Sniper_specialweapon07.wav}} | {{Quotation|'''The Sniper''' observing a pickup|This thing looks bloody useful.|sound=Sniper_specialweapon07.wav}} | ||
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− | '''Pickups''' are objects that are spawned or dropped in various locations across most maps and can be "picked up" by players coming into contact with them, such as by walking. Pickups usually apply various [[List of useful console commands#addcond commands|conditions]] on players when picked up | + | '''Pickups''' are objects that are spawned or dropped in various locations across most maps and can be "picked up" by players coming into contact with them, such as by walking. Pickups usually apply various [[List of useful console commands#addcond commands|conditions]] on players when picked up; others can score points towards [[Achievements]] or game objectives, and a few pickups can add items to player inventories. |
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== Regular pickups == | == Regular pickups == | ||
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[[File:Sandvichplate.png|thumb|120px|Thrown [[Sandvich]].]] | [[File:Sandvichplate.png|thumb|120px|Thrown [[Sandvich]].]] | ||
− | The [[Heavy]]'s [[Sandvich]] can be used to create a similar pick-up item, in the sense that a Heavy can drop his Sandvich for his teammates or enemies to use. A Sandvich pickup can recover as much health as a medium-sized health kit. When a Heavy is at full health, he can pick up a health kit to instantly recharge his Sandvich if it has been depleted. The same can be done with the [[Dalokohs Bar]] or [[Second Banana]] | + | The [[Heavy]]'s [[Sandvich]] can be used to create a similar pick-up item, in the sense that a Heavy can drop his Sandvich for his teammates or enemies to use. A Sandvich pickup can recover as much health as a medium-sized health kit. When a Heavy is at full health, he can pick up a health kit to instantly recharge his Sandvich if it has been depleted. The same can be done with the [[Dalokohs Bar]] or [[Second Banana]]; however, the pickup will only heal teammates or enemies as much as a small-sized health kit, though its faster recharge speed helps to compensate for that. |
The [[Scout]] also produces small health packs whenever they score a kill or assist with the [[Candy Cane]] equipped. | The [[Scout]] also produces small health packs whenever they score a kill or assist with the [[Candy Cane]] equipped. | ||
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A weapon dropped by a dead player can be picked up and used by another player that has a compatible class. | A weapon dropped by a dead player can be picked up and used by another player that has a compatible class. | ||
− | Pickups cannot be retrieved if an Engineer builds a Teleporter on the pickup spawn point. Other engineering buildings, such as [[Sentry Gun]]s and | + | Pickups cannot be retrieved if an Engineer builds a [[Teleporter]] on the pickup spawn point. Other engineering buildings, such as [[Sentry Gun]]s and [[Dispenser]]s, allow friendly players to pass through but block enemy movement, so they can be used to prevent opponents from taking pickups. However, such buildings also block the builder from claiming them. |
== {{anchor|Special Pickups}} Special pickups == | == {{anchor|Special Pickups}} Special pickups == | ||
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==== Halloween events ==== | ==== Halloween events ==== | ||
During the annual [[Holiday#Halloween|Halloween events]], more pickup items are introduced: | During the annual [[Holiday#Halloween|Halloween events]], more pickup items are introduced: | ||
− | [[File:Pumpkin.png|left|70px]][[Halloween pumpkins]] are found on several Halloween maps; they randomly drop when players are killed. These Halloween pumpkins grant a 3-4 second [[Critical hits|Crit]] | + | [[File:Pumpkin.png|left|70px]][[Halloween pumpkins]] are found on several Halloween maps; they randomly drop when players are killed. These Halloween pumpkins grant a 3-4 second [[Critical hits|Crit boost]] when picked up. Picking up 20 of them will also complete the ''Candy Coroner'' [[Scarechievements|achievement]], unlocking the [[Mildly Disturbing Halloween Mask]].{{clr}} |
− | [[File:HauntedHalloweenGift.png|left|70px]][[Haunted Halloween Gift]]s are also dropped for players on a limited number of Halloween maps during events. Successfully finding this gift awards the player a random [[Halloween Mask]], [[Halloween Costumes|Halloween Costume item]], [[Halloween Spell]], | + | [[File:HauntedHalloweenGift.png|left|70px]][[Haunted Halloween Gift]]s are also dropped for players on a limited number of Halloween maps during events. Successfully finding this gift awards the player a random [[Halloween Mask]], [[Halloween Costumes|Halloween Costume item]], [[Halloween Spell]], [[Voodoo-Cursed Items|Voodoo-cursed item]], a [[Spellbook Page]], or other random items depending on the map.{{clr}} |
[[File:Gargoyle Ghost.png|left|70px]]Ghostly [[Soul Gargoyle]]s appear on certain Halloween maps, announced by [[Merasmus]]. During Halloween events, picking one up scores the player twenty souls on their Soul Gargoyle backpack item counter.{{clr}} | [[File:Gargoyle Ghost.png|left|70px]]Ghostly [[Soul Gargoyle]]s appear on certain Halloween maps, announced by [[Merasmus]]. During Halloween events, picking one up scores the player twenty souls on their Soul Gargoyle backpack item counter.{{clr}} | ||
[[File:Spellbook Pickup 3.png|left|70px]]On certain Halloween maps, floating spellbooks or crystal balls appear and may be picked up for [[magic spells]] by players equipped with a [[Spell Book]].{{clr}} | [[File:Spellbook Pickup 3.png|left|70px]]On certain Halloween maps, floating spellbooks or crystal balls appear and may be picked up for [[magic spells]] by players equipped with a [[Spell Book]].{{clr}} | ||
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=== {{anchor|Game mode Pickups}} Game mode pickups === | === {{anchor|Game mode Pickups}} Game mode pickups === | ||
In [[Capture the Flag]] and [[Special Delivery]], a case (containing intelligence, [[Australium]], or [[Carnival of Carnage|carnival tickets]]) is picked up and carried from its spawn point to a capture objective. A carrying player is highlighted to all players on both teams. | In [[Capture the Flag]] and [[Special Delivery]], a case (containing intelligence, [[Australium]], or [[Carnival of Carnage|carnival tickets]]) is picked up and carried from its spawn point to a capture objective. A carrying player is highlighted to all players on both teams. | ||
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[[File:Medieval Meat.png|left|40px]]In [[Medieval mode]], medium health pickups appear as a slab of ham with a bone sticking out of it on a plate.{{clr}} | [[File:Medieval Meat.png|left|40px]]In [[Medieval mode]], medium health pickups appear as a slab of ham with a bone sticking out of it on a plate.{{clr}} | ||
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[[File:Largecredits.png|left|50px]]In [[Mann vs. Machine (game mode)|Mann vs. Machine]], destroying a [[Robots|robot]] will make it drop a [[credits|pile of cash]] that can be collected and used to buy upgrades at any [[Upgrade Station]]. All collected cash is shared between team members. Additionally, [[Scouts]] possess the innate ability to have a longer cash collect range and gain health from it. [[Snipers]] can remotely pick up cash from headshots if no other player picks it up first.{{clr}} | [[File:Largecredits.png|left|50px]]In [[Mann vs. Machine (game mode)|Mann vs. Machine]], destroying a [[Robots|robot]] will make it drop a [[credits|pile of cash]] that can be collected and used to buy upgrades at any [[Upgrade Station]]. All collected cash is shared between team members. Additionally, [[Scouts]] possess the innate ability to have a longer cash collect range and gain health from it. [[Snipers]] can remotely pick up cash from headshots if no other player picks it up first.{{clr}} | ||
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[[File:Asteroid RED Power Core.png|left|40px]]In [[Robot Destruction]], the destruction of robots produces Power Cores, which are used to fuel the Reactor Core. The amount of Power Cores gained from killing a robot depends on the level of the robot. The first team to get a predetermined number of Power Cores wins the game.{{clr}} | [[File:Asteroid RED Power Core.png|left|40px]]In [[Robot Destruction]], the destruction of robots produces Power Cores, which are used to fuel the Reactor Core. The amount of Power Cores gained from killing a robot depends on the level of the robot. The first team to get a predetermined number of Power Cores wins the game.{{clr}} | ||
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[[File:Jack Neutral.png|left|40px]]In [[PASS Time]], the JACK is a "game ball" that is visible through walls, may be picked up or thrown away by players, dropped by killed players, passed to teammates or intercepted, and thrown into scoring goals.{{clr}} | [[File:Jack Neutral.png|left|40px]]In [[PASS Time]], the JACK is a "game ball" that is visible through walls, may be picked up or thrown away by players, dropped by killed players, passed to teammates or intercepted, and thrown into scoring goals.{{clr}} | ||
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[[File:Hud invasion bottle.png|left|60px|]]In [[Player Destruction]], scoring pickups (beer bottles or souls) are produced by killing players. These pickups need to be carried to a point near the center of the map to score points to win the game. When killed, a player drops one new scoring pickup plus all pickups they were holding at the time of death. The person carrying the most scoring pickups on a team becomes the team leader and gains the ability to self-heal and also heal nearby teammates at the rate of a Level 1 [[Dispenser]]. The amount of scoring pickups a player is carrying is displayed over their head.{{clr}} | [[File:Hud invasion bottle.png|left|60px|]]In [[Player Destruction]], scoring pickups (beer bottles or souls) are produced by killing players. These pickups need to be carried to a point near the center of the map to score points to win the game. When killed, a player drops one new scoring pickup plus all pickups they were holding at the time of death. The person carrying the most scoring pickups on a team becomes the team leader and gains the ability to self-heal and also heal nearby teammates at the rate of a Level 1 [[Dispenser]]. The amount of scoring pickups a player is carrying is displayed over their head.{{clr}} |
Revision as of 12:00, 18 May 2018
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“ | This thing looks bloody useful.
Click to listen
— The Sniper observing a pickup
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” |
Pickups are objects that are spawned or dropped in various locations across most maps and can be "picked up" by players coming into contact with them, such as by walking. Pickups usually apply various conditions on players when picked up; others can score points towards Achievements or game objectives, and a few pickups can add items to player inventories.
Regular pickups
Regular pickups are the types that can be found on any map and consist of varying forms of Health, Ammo, and Metal, with three standard sizes each for Health Kits and Ammo Cases. Players can only pick up these items when they are not at full Health, Ammo, or Metal, respectively. Any regular pickup used in this way disappears, and then respawns after ten seconds with a distinct sound effect. Health pickups and Ammo/Metal pickups each restore a percentage of the maximum health or ammo/metal capacity of a class.
The Heavy's Sandvich can be used to create a similar pick-up item, in the sense that a Heavy can drop his Sandvich for his teammates or enemies to use. A Sandvich pickup can recover as much health as a medium-sized health kit. When a Heavy is at full health, he can pick up a health kit to instantly recharge his Sandvich if it has been depleted. The same can be done with the Dalokohs Bar or Second Banana; however, the pickup will only heal teammates or enemies as much as a small-sized health kit, though its faster recharge speed helps to compensate for that.
The Scout also produces small health packs whenever they score a kill or assist with the Candy Cane equipped.
Ammo Cases dropped by killed players and broken building parts can both be picked up to replenish ammunition and metal.
A weapon dropped by a dead player can be picked up and used by another player that has a compatible class.
Pickups cannot be retrieved if an Engineer builds a Teleporter on the pickup spawn point. Other engineering buildings, such as Sentry Guns and Dispensers, allow friendly players to pass through but block enemy movement, so they can be used to prevent opponents from taking pickups. However, such buildings also block the builder from claiming them.
Special pickups
Some pickups are exclusive to certain conditions, such as events or game modes.
Event pickups
The regular pickups have Halloween and birthday variants. The change in appearance is merely cosmetic and does not alter the items' benefits. The Halloween variants can be found on Halloween maps, while the birthday variants appear on all maps when Birthday Mode is activated. Additionally, Birthday Mode variants are available for those players who equip Pyrovision with the proper goggles or any other item that enables it.
Halloween events
During the annual Halloween events, more pickup items are introduced:
Halloween pumpkins are found on several Halloween maps; they randomly drop when players are killed. These Halloween pumpkins grant a 3-4 second Crit boost when picked up. Picking up 20 of them will also complete the Candy Coroner achievement, unlocking the Mildly Disturbing Halloween Mask.
Haunted Halloween Gifts are also dropped for players on a limited number of Halloween maps during events. Successfully finding this gift awards the player a random Halloween Mask, Halloween Costume item, Halloween Spell, Voodoo-cursed item, a Spellbook Page, or other random items depending on the map.
Ghostly Soul Gargoyles appear on certain Halloween maps, announced by Merasmus. During Halloween events, picking one up scores the player twenty souls on their Soul Gargoyle backpack item counter.
On certain Halloween maps, floating spellbooks or crystal balls appear and may be picked up for magic spells by players equipped with a Spell Book.
Winter events
Beginning with the Australian Christmas 2011 event, Christmas gift pickups are dropped upon the death of a player during Winter events. These pickups appear as a small gift box and function similarly to the Halloween pumpkins, however, they do not grant the player additional critical hits. Collecting three of the Christmas gifts will grant the player the Gift Grab achievement. In subsequent Christmas/Smissmas events, Christmas gift pickups happen less frequently, but still count towards Gift Grab if picked up.
Ducks
During the End of the Line Update event, killing players and completing objectives occasionally yielded rubber duck pickups, the "class" of the duck matching the player's class. The Duck Journal kept track of the number of ducks a player collected, and also increased the amount of ducks dropped.
On Carnival of Carnage, one of the Bumper Car minigames involves collecting toy ducks on a track. Smashing into enemy players makes golden "bonus ducks" fly out of the smashed player, worth twice as much. The team that collects the specified number of ducks first wins.
Game mode pickups
In Capture the Flag and Special Delivery, a case (containing intelligence, Australium, or carnival tickets) is picked up and carried from its spawn point to a capture objective. A carrying player is highlighted to all players on both teams.
In Medieval mode, medium health pickups appear as a slab of ham with a bone sticking out of it on a plate.
In Mann vs. Machine, destroying a robot will make it drop a pile of cash that can be collected and used to buy upgrades at any Upgrade Station. All collected cash is shared between team members. Additionally, Scouts possess the innate ability to have a longer cash collect range and gain health from it. Snipers can remotely pick up cash from headshots if no other player picks it up first.
In Robot Destruction, the destruction of robots produces Power Cores, which are used to fuel the Reactor Core. The amount of Power Cores gained from killing a robot depends on the level of the robot. The first team to get a predetermined number of Power Cores wins the game.
In PASS Time, the JACK is a "game ball" that is visible through walls, may be picked up or thrown away by players, dropped by killed players, passed to teammates or intercepted, and thrown into scoring goals.
In Player Destruction, scoring pickups (beer bottles or souls) are produced by killing players. These pickups need to be carried to a point near the center of the map to score points to win the game. When killed, a player drops one new scoring pickup plus all pickups they were holding at the time of death. The person carrying the most scoring pickups on a team becomes the team leader and gains the ability to self-heal and also heal nearby teammates at the rate of a Level 1 Dispenser. The amount of scoring pickups a player is carrying is displayed over their head.
Associated weapons
List of weapons related to pickups | |||||
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Melee | On kill: A small health pack is dropped. | ||||
Candy Cane | |||||
Melee | +50% health from packs on wearer. | ||||
Back Scratcher | |||||
Melee | Ammo boxes collected give Charge. | ||||
Persian Persuader | |||||
Secondary | With secondary fire, throws it for another player to restore 50% health. | ||||
Sandvich | Buffalo Steak Sandvich | ||||
Robo-Sandvich | Festive Sandvich | ||||
With secondary fire, throws it for another player to restore 20.5% health. | |||||
Dalokohs Bar | Fishcake | ||||
Second Banana | |||||
Melee | 20% less metal from Dispensers and Pickups. | ||||
Eureka Effect | |||||
PDA 2 | No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes | ||||
Cloak and Dagger |
Related achievements
Scarechievements
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Ghostchievements
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Merasmachievements
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Christmas Event achievements
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Mann vs. Machievements
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Scout
Dodgers 1, Giants 0 Kill an enemy Heavy and take his Sandvich. |
Heavy
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Update history
- Dropped weapons now replenish half of your max ammo when picked up
- The Sandvich was added to the game.
- Spies will be able to recharge their Cloak by picking up ammo off of the ground or visiting health cabinets.
- Players with full health can now pick up dropped Sandviches.
- Alt-fire on the Sandvich now drops Sandviches.
- A single Sandvich can be dropped at a time. Dropping the Sandvich removes it from the Heavy.
- A Heavy can regain his Sandvich by collecting a healthkit while already being at full health.
- Eating a Sandvich using the taunt method now heals a Heavy to full health.
- Dropped Sandviches heal 50% of the collector's health.
- Added 1/2 Bonus Point for healing a teammate with a dropped Sandvich.
- Fixed being able to eat your Sandvich (via taunt) and drop it in the same frame.
- Fixed thrown Sandvich traveling through players before being activated.
- Fixed Sandviches sometimes spawning inside walls, or being thrown through thin walls.
- Added the Halloween Pumpkins
- Fixed the Heavy picking up his own thrown Sandvich if it was thrown while running forward.
- Throwing a Sandvich to a teammate now earns a full bonus point (was half a point).
- Added TF birthday replacement models for health kits and ammo packs
- [Undocumented] Small health kits now heal 20% of a class' max health (previously 20.5%).
- [Undocumented] Added Credits pickup
- Overhealed players that are bleeding or on fire can now pickup healthkits to remove these conditions.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Dalokohs Bar
- Can be thrown (alt-fire) as a small medkit for other players to use
- Fixed the Dalokohs Bar giving medium health kits when thrown. Now properly gives small health kits when thrown.
Gallery
Standard pickups
Small Health Pickup
Halloween pickups
A duck from Carnival of Carnage
Birthday mode pickups
Mann vs. Machine pickups
Other pickups
Dropped Sandvich
Dropped RED Robo-Sandvich
Dropped BLU Robo-Sandvich
Dropped RED Festive Sandvich
Dropped Buffalo Steak Sandvich
Dropped Dalokohs Bar or Fishcake
Medium Health Pickup on Medieval mode map DeGroot Keep
Gift box dropped during Australian Christmas 2011
RED Power Core pickup from Robot Destruction
The Beer Bottle pickup from Player Destruction
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