Difference between revisions of "Template:Class weapons table medic primary"
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{{Info}}Diese Waffe lädt automatisch nach, auch wenn sie nicht aktiv ist.<br /> | {{Info}}Diese Waffe lädt automatisch nach, auch wenn sie nicht aktiv ist.<br /> | ||
| es = | | es = | ||
− | {{ | + | {{Info}}Dispara flechas especiales que hacen daño en función a la distancia que hayan recorrido. Si disparas a un compañero lo sanarás y también actua en función a la distancia recorrida. |
− | + | :{{Pro}}+280% de daño (a quemarropa) hasta +650% de daño (larga distancia) por flecha. | |
− | {{Con}}Sin | + | :{{Pro}}Restaura +75 de salud a compañeros (a quemarropa) hasta +150 de salud (larga distancia) por flecha. |
+ | {{Info}}Esta arma recarga automáticamente cuando no está en uso.<br/> | ||
+ | {{Con}}Sin disparos a la cabeza.<br/> | ||
{{Con}}–75% al máximo de munición del usuario.<br/> | {{Con}}–75% al máximo de munición del usuario.<br/> | ||
+ | {{Con}}-97.5% de tamaño de cargador.<br/> | ||
| fi = | | fi = | ||
{{Pro}}Ampuu erikoisnuolia, jotka osuessaan parantavat tiimikavereita ja tekevät vahinkoa vihollispelaajiin. Parannus/vahinko määräytyy nuolien lentämän matkan mukaan.<br/> | {{Pro}}Ampuu erikoisnuolia, jotka osuessaan parantavat tiimikavereita ja tekevät vahinkoa vihollispelaajiin. Parannus/vahinko määräytyy nuolien lentämän matkan mukaan.<br/> | ||
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{{Con}}Verursacht 10% weniger Schaden.<br/> | {{Con}}Verursacht 10% weniger Schaden.<br/> | ||
| es = | | es = | ||
− | {{Pro}}La velocidad de movimiento se incrementa según el nivel de Supercarga hasta un máximo de | + | {{Pro}}La velocidad de movimiento se incrementa según el nivel de Supercarga hasta un máximo de 20%.<br/> |
− | {{Con}} | + | {{Con}}Inflinge 15% menos de daño.<br/> |
| fi = | | fi = | ||
{{Pro}}Ylilatauksen prosenttimäärä nostaa käyttäjän liikkumisnopeutta korkeintaan 20%.<br/> | {{Pro}}Ylilatauksen prosenttimäärä nostaa käyttäjän liikkumisnopeutta korkeintaan 20%.<br/> |
Revision as of 04:50, 17 May 2019
The English version of the article has undergone changes. This page may require retranslation. You can view the page source here. If you need help, post on the talk page or view the guide to language translation. |
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Syringe Gun |
40 | 150 | Base: 10 Crit: 30 [10 syringes / sec.] |
||
Unlock Blutsauger |
40 | 150 | Base: 10 Crit: 30 [10 syringes / sec.] |
Heals 3 health points on hit. Health regeneration lowered by 2 HP/sec. (1–4 HP/sec) | |
Craft Crusader's Crossbow |
1 | 38 | Base: 38-75 Crit: 113-225 Healing:
(Range-dependent) |
Fires special bolts that heal teammates and deal damage based on distance traveled.
This weapon will reload automatically when not active. | |
Craft Overdose |
40 | 150 | Base: 9 Crit: 27 [10 syringes / sec.] |
Übercharge percentage increases movement speed by up to 20%. –15% damage penalty. |
This template is meant to be used in localized versions of the Medic article, replacing current weapon table.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table medic primary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, cs, de, es, fi, fr, hu, it, ja, ko, nl, pl, pt, pt-br, ro, ru, sv, zh-hant, zh-hans (add) |