Difference between revisions of "Trailer 2"
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*The [[Pyro]] and the [[Medic]] are both seen in the trailer, but neither are mentioned. | *The [[Pyro]] and the [[Medic]] are both seen in the trailer, but neither are mentioned. | ||
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+ | *The emblems on the class' arms are solid circles instead of class emblems. | ||
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+ | *The Sniper's animation when backstabbed was later implemented as a unique death animation. | ||
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Revision as of 00:55, 5 December 2010
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Trailer 2 | |
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Video Info | |
Released: | August 21st, 2006 |
Run time: | 3:28 |
Info
First revealed at GC '06, this trailer showcased the various abilities of Team Fortress 2's various player classes.
The trailer, since it is showing a early rendition of the game, contains several differences from the final product:
- The design of the characters is much closer to the finished game, but there are still some slight visual differences.
- Heavy movement speed is much slower in the finished game.
- The classes' health were set very low (especially Soldier and Pyro) so that the other classes could kill them easily.
- The Heavy's Minigun fires bullets in an extremely wide spread.
- The Heavy's Minigun firing animation includes a more cartoonish muzzle flash at the end of the barrel. The final version's lighting appears more realistic.
- The Scout is shown here wielding a Nailgun, which was replaced by the Scattergun in the finished game.
- The Demoman's ability to remotely detonate his Grenades hadn't yet been moved to his Sticky bombs.
- The finished build has far more blood when players are gibbed.
- The Demoman's Grenade Launcher could hold up to 6 grenades.
- Characters have a few detail issues. For example, the Heavy's ear and Demoman's eye patch are a bit blurred.
- All characters have the same voice and stock dying noises including the infamous Wilhelm scream.
- The Demoman is shown wielding and throwing a MIRV, a would be stay-over from Team Fortress Classic, which was removed from the game following beta and replaced with Sticky bombs.
- The picture showing all the classes at the end is an old version featuring the older designs and weapons.
- The explosion graphics are different in the finished game.
- The 2Fort bridge is uncovered.
- The spawns have a separate exit and entrance like in Team Fortress Classic.
- The Soldier's Rocket Launcher has a rocket at the end when loaded.
- The Spy's Knife has a much longer and more intricate switching animation than in the final game. Also, in the trailer, the Spy could hold the knife before deploying it.
- The Level 1 Sentry Gun has a different firing sound and seems to have a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now.
- The Sentry Gun's firing sound appears to be edited of Half-Life's MP5's firing sound.
- Red Soldiers are shown wearing the outfit they had on in the first trailer.
- Weapons were less jerky when being wielded by classes. For example, the Nailgun held by the running Scout was almost stationary when it was viewed.
- Footstep sounds were recycled from Half-Life 2.
- The emblems on the class' arms are solid circles instead of class emblems.
- The Sniper's animation when backstabbed was later implemented as a unique death animation.
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