Difference between revisions of "Trailer 2"
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== Info == | == Info == | ||
− | First revealed at GC '06, this trailer showcased the various abilities of Team Fortress 2's | + | First revealed at GC '06, this trailer showcased the various abilities of Team Fortress 2's player [[classes]]. |
− | The trailer, since it is showing a early | + | The trailer, since it is showing a early version of the game, contains several differences from the final product: |
− | * The design of the characters is | + | * The design of the characters is very close to the finished game, but there are still some slight visual differences. |
− | * [[Heavy]] movement speed is much slower in the finished game. | + | * The [[Heavy]]'s movement speed is much slower in the finished game. |
* The classes' health were set very low (especially [[Soldier]] and [[Pyro]]) so that the other classes could kill them easily. | * The classes' health were set very low (especially [[Soldier]] and [[Pyro]]) so that the other classes could kill them easily. | ||
Line 22: | Line 22: | ||
* The Heavy's [[Minigun]] fires bullets in an extremely wide spread. | * The Heavy's [[Minigun]] fires bullets in an extremely wide spread. | ||
− | * The Heavy's Minigun firing animation includes a more cartoonish muzzle flash | + | * The Heavy's Minigun firing animation includes a more cartoonish muzzle flash coming out of the barrel. The final version's lighting appears more realistic. |
* The [[Scout]] is shown here wielding a [[Nailgun]], which was replaced by the [[Scattergun]] in the finished game. | * The [[Scout]] is shown here wielding a [[Nailgun]], which was replaced by the [[Scattergun]] in the finished game. | ||
Line 28: | Line 28: | ||
* The [[Demoman]]'s ability to remotely detonate his [[Grenade launcher|Grenades]] hadn't yet been moved to his [[Sticky bombs]]. | * The [[Demoman]]'s ability to remotely detonate his [[Grenade launcher|Grenades]] hadn't yet been moved to his [[Sticky bombs]]. | ||
− | * The finished | + | * The finished game has far more blood when players are gibbed. |
* The [[Demoman]]'s [[Grenade Launcher]] could hold up to 6 grenades. | * The [[Demoman]]'s [[Grenade Launcher]] could hold up to 6 grenades. | ||
− | * Characters have a few | + | * Characters have a few clarity issues. For example, the Heavy's ear and Demoman's eye patch are a bit blurred. |
* All characters have the same voice and stock dying noises including the infamous [[wikipedia:Wilhelm_scream|Wilhelm scream]]. | * All characters have the same voice and stock dying noises including the infamous [[wikipedia:Wilhelm_scream|Wilhelm scream]]. |
Revision as of 00:55, 6 December 2010
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Trailer 2 | |
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Video Info | |
Released: | August 21st, 2006 |
Run time: | 3:28 |
Info
First revealed at GC '06, this trailer showcased the various abilities of Team Fortress 2's player classes.
The trailer, since it is showing a early version of the game, contains several differences from the final product:
- The design of the characters is very close to the finished game, but there are still some slight visual differences.
- The Heavy's movement speed is much slower in the finished game.
- The classes' health were set very low (especially Soldier and Pyro) so that the other classes could kill them easily.
- The Heavy's Minigun fires bullets in an extremely wide spread.
- The Heavy's Minigun firing animation includes a more cartoonish muzzle flash coming out of the barrel. The final version's lighting appears more realistic.
- The Scout is shown here wielding a Nailgun, which was replaced by the Scattergun in the finished game.
- The Demoman's ability to remotely detonate his Grenades hadn't yet been moved to his Sticky bombs.
- The finished game has far more blood when players are gibbed.
- The Demoman's Grenade Launcher could hold up to 6 grenades.
- Characters have a few clarity issues. For example, the Heavy's ear and Demoman's eye patch are a bit blurred.
- All characters have the same voice and stock dying noises including the infamous Wilhelm scream.
- The Demoman is shown wielding and throwing a MIRV, a would be stay-over from Team Fortress Classic, which was removed from the game following beta and replaced with Sticky bombs.
- The picture showing all the classes at the end is an old version featuring the older designs and weapons.
- The explosion graphics are different in the finished game.
- The 2Fort bridge is uncovered.
- The spawns have a separate exit and entrance like in Team Fortress Classic.
- The Soldier's Rocket Launcher has a rocket at the end when loaded.
- The Spy's Knife has a much longer and more intricate switching animation than in the final game. Also, in the trailer, the Spy could hold the knife before deploying it.
- The Level 1 Sentry Gun has a different firing sound and seems to have a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now.
- The Sentry Gun's firing sound appears to be edited of Half-Life's MP5's firing sound.
- Red Soldiers are shown wearing the outfit they had on in the first trailer.
- Weapons were less jerky when being wielded by classes. For example, the Nailgun held by the running Scout was almost stationary when it was viewed.
- Footstep sounds were recycled from Half-Life 2.
- The emblems on the class' arms are solid circles instead of class emblems.
- The Sniper's animation when backstabbed was later implemented as a unique death animation.
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