Difference between revisions of "Talk:Wrap Assassin"

From Team Fortress Wiki
Jump to: navigation, search
m (Wrong Base Damage)
(Wrong Base Damage)
Line 56: Line 56:
 
:Pretty sure this is not true, will testing if one of my friend is online. But for now, temporary remove. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 00:59, 19 February 2019 (UTC)
 
:Pretty sure this is not true, will testing if one of my friend is online. But for now, temporary remove. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 00:59, 19 February 2019 (UTC)
 
::After the test, it seem like the damage varies on range, and always crits on moonshot. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 05:11, 19 February 2019 (UTC)
 
::After the test, it seem like the damage varies on range, and always crits on moonshot. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 05:11, 19 February 2019 (UTC)
 +
:::I did some testing too and I might expressed myself poorly. What I mean is, the base damage of 15 is correct, but if you land a direct hit, you gain additional splash damage on your target. This splash damage varies from 4-22. It is different from the splash damage a player can receive upon striking an object near them. This means you will always deal at least 19-37 damage on impact, additional to that the target will bleed for 40 damage, making it a total of 59-77 damage if no crit was landed. On crit you only have to change the base damage of 15 and multiply it by 3, like it's stated in the article. The initial splash damage on a direct hit is not affected by crits. However the damage numbers will be shown separately. If you tick the box that allows you to show the total damage done, you can see that you will be in this damage range. It will add the base damage + splash damage + the first bleed tick into one number. I think this should be mentioned, since people actually think you only deal 15 damage on impact + the bleed damge. [[User:PandaWanda|PandaWanda]] ([[User talk:PandaWanda|talk]]) 16:05, 24 February 2019 (UTC)

Revision as of 16:05, 24 February 2019

Unused Kill icon?

Killicon wrap assassin ball.png

I never seen it in game play. I saw only sandman ball kill icon instead of this Kill icon. Should I add it to bug? Hinaomi Killicon unarmed combat.png 10:57, 17 December 2011 (PST)
I can confirm, I just got a kill and it used the sandman kill icon. I would add it as unused content, and then add the sandman ball kill icon to the infobox. Balladofwindfishes 09:06, 20 December 2011 (PST)

"Bug"

"The recharge meter for the ornament will be refilled if the player picks up a Sandman ball."

Should this really be considered a bug seeing as how you can refill your flamethrower with a wooden baseball bat or your grenade launcher with a sniper rifle? Roo 00:10, 19 December 2011 (PST)
Drop weapon is count as ammunition. Doesn't like sandman balls and the ornament, they don't count as ammunition. And we think the sandman ball can't instant change to the ornament when pick up. So we added it to bug with this reason. Hinaomi Killicon unarmed combat.png 01:14, 19 December 2011 (PST)

BUG...?

Hi, i noticed that when you finish high 5 (maybe also on some other tounts but i only have high 5)you cant see ball(i dont know how to say it other way i am serbian,so i will call that thing ball) i didnt know how to post picture :( --MiXxY98 07:51, 29 December 2011 (PST)

This + 4 Refined Craft?

Can you craft the two cosmetics of this set using the Wrap Assassin? Balladofwindfishes 17:45, 28 December 2011 (PST)

Just did science. Your answer is yes. Updated the 3 pages accordingly. SS2R 13:08, 29 December 2011 (PST)

Sandman Ball and Wrap Assassin Bauble

As noted by Adliikhwan, you can pick up the bauble with sandman to recharge the sandman ball (if you didn't have a ball). Also you may pick up a baseball to recharge the Wrap Assassin. I'm not sure that this is a 'bug' so much. Nor would I expect that picking up a bauble with the sandman would allow you to launch a bauble. Charkbot 07:14, 17 January 2012 (PST)

The edit has been removed, because it is indeed not really a 'bug' as it is intended. Warlike 07:21, 17 January 2012 (PST)

Maybe it should be in Trivia? --Kajoman 06:45, 7 March 2012 (PST)

Possible Bug?

I have noticed if you change teams with this weapon equipped, the Bauble will occasionally stay the previous team's colour. I need someone to test if this is completely correct in case it was just my computer glitching. --Kajoman 11:03, 25 February 2012 (PST)

If it's your computer glitching, it's still a glitch that happens within the game. Take a screenshot (default button is F12) and show us what you mean. It's probably notable. I eat derpcakes 12:37, 25 February 2012 (PST)
Here:

User Kajoman GLITCH.jpg

Turns out that it glitches when you are in 'set-up' or 'Waiting for players', were it instantly re spawns you --Kajoman 19:26, 6 March 2012 (PST)
First off please use show preview. Does the server you were on use any plugins? Because in your screenshots it has both the ball and jar meter. User Moussekateer signature sprite.pngMoussekateer·talk 19:28, 6 March 2012 (PST)
Completely fresh server when I did this, No Plug-ins or anything. --Kajoman 20:10, 6 March 2012 (PST)

Bug with invis spell

I was playing on a halloween server and cast an invisibility spell on myself while I was holding this. The bauble remained visible, even though it was supposed to be invisible. When the spell wore off, however, the bauble turned invisible. After testing this bug again, I found that the effect would go away if I launched the ball and the picked it back up. Please confirm. TheTdw2000 (talk) 14:06, 8 November 2014 (PST)

Ball Pickup

I don't think you are able to pick up the bauble off the ground anymore because it shatters on everything. You can pick it up airborne though.Hayzze (talk) 15:12, 25 January 2016 (PST)

Wrong Base Damage

The Base damage is higher then 15 on Alt-Fire. You have to add 4-22 initial splash damage. The number is completely random. It is however different from the splash damage a player can recieve if you hit objects near them. (Which would only be 4-13) So the initial hit would deal 19-26 damage. The splash damage is not affected by crits. I am new so I will just try to add it somewhere, feel free to correct me. PandaWanda (talk) 18:16, 17 February 2019 (UTC)

Pretty sure this is not true, will testing if one of my friend is online. But for now, temporary remove. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 00:59, 19 February 2019 (UTC)
After the test, it seem like the damage varies on range, and always crits on moonshot. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 05:11, 19 February 2019 (UTC)
I did some testing too and I might expressed myself poorly. What I mean is, the base damage of 15 is correct, but if you land a direct hit, you gain additional splash damage on your target. This splash damage varies from 4-22. It is different from the splash damage a player can receive upon striking an object near them. This means you will always deal at least 19-37 damage on impact, additional to that the target will bleed for 40 damage, making it a total of 59-77 damage if no crit was landed. On crit you only have to change the base damage of 15 and multiply it by 3, like it's stated in the article. The initial splash damage on a direct hit is not affected by crits. However the damage numbers will be shown separately. If you tick the box that allows you to show the total damage done, you can see that you will be in this damage range. It will add the base damage + splash damage + the first bleed tick into one number. I think this should be mentioned, since people actually think you only deal 15 damage on impact + the bleed damge. PandaWanda (talk) 16:05, 24 February 2019 (UTC)