Difference between revisions of "Trailer 2"

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First revealed at GC '06, this trailer showcased the various abilities of Team Fortress 2's player [[classes]].
 
First revealed at GC '06, this trailer showcased the various abilities of Team Fortress 2's player [[classes]].
  
The trailer, since it is showing a early version of the game, contains several differences from the final product:
+
== Class specific differences from the final product ==
 
 
* The design of the characters is very close to the finished game, but there are still some slight visual differences.
 
 
 
* The [[Heavy]]'s movement speed is much slower in the finished game.
 
 
 
* The classes' health were set very low (especially [[Soldier]] and [[Pyro]]) so that the other classes could kill them easily.
 
 
 
* The Heavy's [[Minigun]] fires bullets in an extremely wide spread.
 
 
 
* The Heavy's Minigun firing animation includes a more cartoonish muzzle flash coming out of the barrel.  The final version's lighting appears more realistic.
 
  
 +
'''Scout'''
 
* The [[Scout]] is shown here wielding a [[Nailgun]], which was replaced by the [[Scattergun]] in the finished game.  
 
* The [[Scout]] is shown here wielding a [[Nailgun]], which was replaced by the [[Scattergun]] in the finished game.  
  
* The [[Demoman]]'s ability to remotely detonate his [[Grenade launcher|Grenades]] hadn't yet been moved to his [[Sticky bombs]].
+
'''Soldier'''
 
+
* Red [[Soldier]]s are shown wearing the outfit they had on in the first trailer.
* The finished game has far more blood when players are gibbed.
+
* The [[Soldier]]'s [[Rocket Launcher]] has a rocket at the end when loaded.
  
 +
'''Demoman'''
 +
* The Demoman is shown wielding and throwing a MIRV, a would be stay-over from [[Team Fortress Classic]], which was removed from the game following beta and replaced with [[Sticky bombs]].
 
* The [[Demoman]]'s [[Grenade Launcher]] could hold up to 6 grenades.
 
* The [[Demoman]]'s [[Grenade Launcher]] could hold up to 6 grenades.
 +
* The [[Demoman]]'s ability to remotely detonate his [[Grenade launcher|Grenades]] hadn't yet been moved to his [[Sticky bombs]].
  
* Characters have a few clarity issues. For example, the Heavy's ear and Demoman's eye patch are a bit blurred.
+
'''Heavy'''
 
+
* The Heavy's Minigun firing animation includes a more cartoonish muzzle flash coming out of the barrel. The final version's lighting appears more realistic.
* All characters have the same voice and stock dying noises including the infamous [[wikipedia:Wilhelm_scream|Wilhelm scream]].
+
* The Heavy's [[Minigun]] fires bullets in an extremely wide spread.
 +
* The [[Heavy]]'s movement speed is much slower in the finished game.
  
* The Demoman is shown wielding and throwing a MIRV, a would be stay-over from [[Team Fortress Classic]], which was removed from the game following beta and replaced with [[Sticky bombs]].
+
'''Engineer'''
 +
* The Level 1 [[Sentry Gun]] has a different firing sound, which originally seemed to be the MP5 sound from Half Life, and seems to have a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now.
  
* The picture showing all the [[classes]] at the end is an old version featuring the older designs and weapons.
+
'''Sniper'''
 
+
*The Sniper's animation when backstabbed was later implemented as a unique death animation.
* The explosion graphics are different in the finished game.
 
 
 
* The [[2Fort]] bridge is uncovered.
 
 
 
* The spawns have a separate exit and entrance like in Team Fortress Classic.
 
 
 
* The [[Soldier]]'s [[Rocket Launcher]] has a rocket at the end when loaded.
 
  
 +
'''Spy'''
 
* The [[Spy]]'s [[Knife]] has a much longer and more intricate switching animation than in the final game. Also, in the trailer, the Spy could hold the knife before deploying it.
 
* The [[Spy]]'s [[Knife]] has a much longer and more intricate switching animation than in the final game. Also, in the trailer, the Spy could hold the knife before deploying it.
  
* The Level 1 [[Sentry Gun]] has a different firing sound and seems to have a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now.
+
== Other differences ==
+
*The [[Pyro]] and the [[Medic]] are both seen in the trailer, but neither are mentioned.
* The Sentry Gun's firing sound appears to be edited of Half-Life's MP5's firing sound.
+
* The design of the characters is very close to the finished game, but there are still some slight visual differences.
 
 
* Red [[Soldier]]s are shown wearing the outfit they had on in the first trailer.
 
 
 
* Weapons were less jerky when being wielded by classes. For example, the [[Nailgun]] held by the running [[Scout]] was almost stationary when it was viewed.
 
 
 
 
*Footstep sounds were recycled from Half-Life 2.
 
*Footstep sounds were recycled from Half-Life 2.
 
+
*The classes all have their beta designs which are all still seen in the Heads-up Display while playing.
*The [[Pyro]] and the [[Medic]] are both seen in the trailer, but neither are mentioned.
 
 
 
 
*The emblems on the class' arms are solid circles instead of class emblems.
 
*The emblems on the class' arms are solid circles instead of class emblems.
 
+
* Weapons were less jerky when being wielded by classes. For example, the [[Nailgun]] held by the running [[Scout]] was almost stationary when it was viewed
*The Sniper's animation when backstabbed was later implemented as a unique death animation.
+
* The spawns have a separate exit and entrance like in Team Fortress Classic.
 
+
* The [[2Fort]] bridge is uncovered.
*The classes all have their beta designs which are all still seen in the Heads-up Display while playing.
+
* The explosion graphics are different in the finished game.
----
+
* The picture showing all the [[classes]] at the end is an old version featuring the older designs and weapons.
 
+
* All characters have the same voice and stock dying noises including the infamous [[wikipedia:Wilhelm_scream|Wilhelm scream]].
 
+
* Characters have a few clarity issues. For example, the Heavy's ear and Demoman's eye patch are a bit blurred.
{{Video nav}}
+
* The finished game has far more blood when players are gibbed.
[[Category:Trailers]] [[Category:Videos]]
+
* The classes' health were set very low (especially [[Soldier]] and [[Pyro]]) so that the other classes could kill them easily.
{{Languages}}
 

Revision as of 00:03, 7 December 2010

Trailer 2
Tf2trailer.png
Video Info
Released: August 21st, 2006
Run time: 3:28

Info

First revealed at GC '06, this trailer showcased the various abilities of Team Fortress 2's player classes.

Class specific differences from the final product

Scout

Soldier

Demoman

Heavy

  • The Heavy's Minigun firing animation includes a more cartoonish muzzle flash coming out of the barrel. The final version's lighting appears more realistic.
  • The Heavy's Minigun fires bullets in an extremely wide spread.
  • The Heavy's movement speed is much slower in the finished game.

Engineer

  • The Level 1 Sentry Gun has a different firing sound, which originally seemed to be the MP5 sound from Half Life, and seems to have a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now.

Sniper

  • The Sniper's animation when backstabbed was later implemented as a unique death animation.

Spy

  • The Spy's Knife has a much longer and more intricate switching animation than in the final game. Also, in the trailer, the Spy could hold the knife before deploying it.

Other differences

  • The Pyro and the Medic are both seen in the trailer, but neither are mentioned.
  • The design of the characters is very close to the finished game, but there are still some slight visual differences.
  • Footstep sounds were recycled from Half-Life 2.
  • The classes all have their beta designs which are all still seen in the Heads-up Display while playing.
  • The emblems on the class' arms are solid circles instead of class emblems.
  • Weapons were less jerky when being wielded by classes. For example, the Nailgun held by the running Scout was almost stationary when it was viewed
  • The spawns have a separate exit and entrance like in Team Fortress Classic.
  • The 2Fort bridge is uncovered.
  • The explosion graphics are different in the finished game.
  • The picture showing all the classes at the end is an old version featuring the older designs and weapons.
  • All characters have the same voice and stock dying noises including the infamous Wilhelm scream.
  • Characters have a few clarity issues. For example, the Heavy's ear and Demoman's eye patch are a bit blurred.
  • The finished game has far more blood when players are gibbed.
  • The classes' health were set very low (especially Soldier and Pyro) so that the other classes could kill them easily.