Difference between revisions of "October 17, 2012 Patch"
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Gabrielwoj (talk | contribs) (Added undocumented change. If you look at the items_game.txt diff, you'll see that the "styles" section was added, alongside the "skin" strings. Not having this on the schema confirms that the hair was originally team-colored, with the brown being on BLU.) |
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=== Team Fortress 2 === | === Team Fortress 2 === | ||
* Fixed a common "FindModel" crash for [[replay]]s | * Fixed a common "FindModel" crash for [[replay]]s | ||
− | * Fixed the [[Crafty Hair]] not using | + | * Fixed the [[Crafty Hair]] not using [[style]]s for the yellow and brown hair |
* Improved the "Restore" UI for customizing items in [[backpack]] | * Improved the "Restore" UI for customizing items in [[backpack]] | ||
* Fixed floating [[Projectiles|arrows]] on [[Hauling|carried objects]] | * Fixed floating [[Projectiles|arrows]] on [[Hauling|carried objects]] | ||
Line 25: | Line 25: | ||
* Revealed one of [[Mysterious Promo]]s as [[What's in the Portal 2 Soundtrack Box?]] | * Revealed one of [[Mysterious Promo]]s as [[What's in the Portal 2 Soundtrack Box?]] | ||
* [[XCOM: Enemy Unknown]] Promos ([[Area 451]], [[Crafty Hair]], [[Vigilant Pin]]) are now tradable, giftable, and craftable. | * [[XCOM: Enemy Unknown]] Promos ([[Area 451]], [[Crafty Hair]], [[Vigilant Pin]]) are now tradable, giftable, and craftable. | ||
+ | * The Crafty Hair is no longer team-colored (originally being yellow on [[RED]], and brown on [[BLU]]). | ||
=== Notes === | === Notes === | ||
<references /> | <references /> | ||
}} | }} |
Latest revision as of 15:55, 27 December 2023
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Contents
Patch notes
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed the "
disconnect
" command regression from the previous update - Fixed tools like vbsp working with new model format
- Fixed a
con_logfile
ConVar exploit[1]
Team Fortress 2
- Fixed a common "FindModel" crash for replays
- Fixed the Crafty Hair not using styles for the yellow and brown hair
- Improved the "Restore" UI for customizing items in backpack
- Fixed floating arrows on carried objects
- Mann vs. Machine
- Added a penalty system[2] to deter players from repeatedly abandoning Mann Up games
- Corrected the respawn time for the Mannslaughter mission
- Updated MissionCycle behavior. Servers will always cycle to a mission listed in the MissionCycle file.
Undocumented changes
- Revealed one of Mysterious Promos as What's in the Portal 2 Soundtrack Box?
- XCOM: Enemy Unknown Promos (Area 451, Crafty Hair, Vigilant Pin) are now tradable, giftable, and craftable.
- The Crafty Hair is no longer team-colored (originally being yellow on RED, and brown on BLU).
Notes
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 content.gcf/tf/steam.inf
Renamed: team fortress 2 content.gcf/tf/resource/ui/StyleSelectDialog.res -> team fortress 2 content.gcf/tf/resource/ui/econ/ComboBoxBackpackOverlayDialog.res
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Deleted: team fortress 2 content.gcf/tf/scripts/matchgroups.txt
Modified: team fortress 2 materials.gcf/tf/materials/vgui/pve/mvm_timeout_active.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/pve/mvm_timeout_active_large.vtf