Difference between revisions of "Your Eternal Reward"

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*Enemy bodies will not fade away if the game is under DirectX 8.
 
*Enemy bodies will not fade away if the game is under DirectX 8.
 
*Upon an enemy being stabbed with the weapon, the ragdoll will fade away but any badges, [[Gunboats]] and [[Earbuds]] that were attached to them will remain behind, apparently floating in midair.  This also applies to the [[Darwin's Danger Shield]], [[Razorback]], [[Buff Banner]], [[Battalion's Backup]], and every other loadout item that is attached to the player model even when not equipped.
 
*Upon an enemy being stabbed with the weapon, the ragdoll will fade away but any badges, [[Gunboats]] and [[Earbuds]] that were attached to them will remain behind, apparently floating in midair.  This also applies to the [[Darwin's Danger Shield]], [[Razorback]], [[Buff Banner]], [[Battalion's Backup]], and every other loadout item that is attached to the player model even when not equipped.
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*Upon a successful backstab, even though the victim's ragdoll fades away, the sound of flesh hitting the ground can still be heard.
 
*If you rack up your 1000th backstab while using Your Eternal Reward, you will still gain the Spymaster achievement, but it will not be announced on the server's chat feed and no sound will be played.
 
*If you rack up your 1000th backstab while using Your Eternal Reward, you will still gain the Spymaster achievement, but it will not be announced on the server's chat feed and no sound will be played.
 
*Backstabbing anyone (who is not of the same class as the Spy's disguise) will instantly disguise the Spy as that class holding their primary weapon instead of their currently equipped weapon.
 
*Backstabbing anyone (who is not of the same class as the Spy's disguise) will instantly disguise the Spy as that class holding their primary weapon instead of their currently equipped weapon.

Revision as of 19:17, 7 December 2010

Your Eternal Reward is a melee weapon for the Spy class. It appears as a long, ornate dagger with distinct oriental designs.

This weapon retains the backstab ability inherent to the Knife, but with additional features. Should the player successfully execute a backstab, the Spy will instantaneously disguise as the target without the "puffs of smoke" disguise effect. Furthermore, the enemy will not scream in pain as usual and their corpse will fade away almost instantly as if they are cloaking. The process is so fast that the Spy is never revealed between disguises; he simply swaps instantly to the new one. Sentry Guns will therefore be unable to target the Spy during the process, making it easier to backstab unaware Engineers and sap their Sentry Gun. Despite this, the kill feed will still display the death, so observant players might notice it. When backstabbing someone who is being healed by a Medic, the healing beam will automatically transfer to you upon killing them. These effects together make backstabs increasingly difficult to spot, as victims disappear silently with the Spy instantly taking their place in battle.

The disguise effect is activated upon a successful backstab; if the target does not die (for example if they are invulnerable or wearing a Razorback) the Spy will not disguise. Kills made without backstabbing will not disguise the Spy, yet the kill will be silent and the corpse will disappear. Returning to a resupply locker will remove the current disguise on the Spy.

The player will be unable to disguise normally using the Disguise Kit, which does not appear in the inventory; this forces Spies to rely on extended use of Cloaking to move around undetected. In addition, disguised weapons cannot be switched.

Damage

  • Base: 40 (28-56 damage)
  • Mini-Crit: 54
  • Critical hit: 120, but only during Humiliation, charged via Kritzkrieg or during Crit boost given after capturing the Intelligence.
  • Backstab: 600% of the enemy's current health resulting in an instant kill if stabbed in the back (an arc of approximately 180° behind the player model).

Note: Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.8s

Note: Times are approximate and determined by community testing.

Item set

Main article: Item sets
The Saharan Spy
Backpack The Saharan Spy Bundle.png
Effect

Extra effects when taunting.

Blueprint

Cloak and Dagger Reclaimed Metal Your Eternal Reward
Item icon Cloak and Dagger.png + Item icon Reclaimed Metal.png = Item icon Your Eternal Reward.png

As a Crafting Ingredient

Refined Metal Your Eternal Reward Familiar Fez
Item icon Refined Metal.pngx4 + Item icon Your Eternal Reward.png = Item icon Familiar Fez.png

Related Achievements

Soldier

War Crime Spybunal
War Crime Spybunal
Kill a Spy who just backstabbed a teammate.

Sniper

Shock Treatment
Shock Treatment
Kill a spy whose backstab attempt was blocked by your Razorback.
Consolation Prize
Consolation Prize
Get backstabbed 50 times.

Spy

A Cut Above
A Cut Above
Kill a gun-wielding Spy with your knife.


Come in From the Cold
Come in From the Cold
Get a Revenge kill with a backstab.


Die Another Way
Die Another Way
Kill a Sniper after your backstab breaks his Razorback.


FYI I am a Spy
FYI I am a Spy
Backstab a Medic who has healed you in the last 5 seconds.


Identity Theft
Identity Theft
Backstab the enemy that you're currently disguised as.


May I Cut In?
May I Cut In?
Backstab an enemy and the Medic healing him within 10 seconds of each other.


Slash and Burn
Slash and Burn
Backstab an enemy, who then switches to Pyro before they respawn.


The Man from P.U.N.C.T.U.R.E.
The Man from P.U.N.C.T.U.R.E.
Stab an enemy while fencing.


Triplecrossed
Triplecrossed
Backstab 3 Snipers in a single life.


You Only Shiv Thrice
You Only Shiv Thrice
Backstab 3 enemies within 10 seconds.
Agent Provocateur
Agent Provocateur
Backstab your Steam Community friends 10 times.


Counter Espionage
Counter Espionage
Backstab a disguised Spy.


Dr. Nooooo
Dr. Nooooo
Backstab a Medic that is ready to deploy an ÜberCharge.


High Value Target
High Value Target
Backstab an enemy who is dominating 3 or more of your teammates.


Is It Safe?
Is It Safe?
Backstab 50 enemies who are capturing control points.


Sapsucker
Sapsucker
Sap an enemy building, then backstab the Engineer who built it within 5 seconds.


Spymaster
Spymaster
Backstab 1000 enemies.


The Man with the Broken Guns
The Man with the Broken Guns
Backstab an Engineer, then sap 3 of his buildings within 10 seconds.


Wetwork
Wetwork
Stab an enemy to death while under the influence of Jarate.

Previous Changes

October 6, 2010 Patch

  • The auto disguise effect is fixed to only occur when the target does not survive the backstab.
  • Disguising will no longer occur when the Spy is carrying the Intelligence.

Bugs

  • When pulling out Your Eternal Reward, the blade-opening sound effect of the Knife unfolding can still be heard.
  • Should the player die after switching Your Eternal Reward to the Knife, respawning may not be possible until they swap classes.
  • Occasionally, when the player attacks with the weapon (Either quickly or by holding down mouse one), the animation will appear idle but a sound will still play. The world model of the Spy will still swing the weapon.
  • Backstabs with the weapon will give the opposing team a kill notification. Robin Walker has stated that this is a bug and will be fixed. [1]
    • Since one of the last updates, the opposing team only gets a kill notification of the knife with the red Crit background instead of the backstab icon. The player who got backstabbed will still see the backstab icon.
  • Being auto-balanced or team-switched while holding Your Eternal Reward will cause the player to respawn with both the Disguise Kit and Your Eternal Reward equipped. Dying or accessing a Resupply Cabinet will remove the kit. Switching to the knife while dead after a team-switch or autobalance can also cause you to be holding the Knife without the Disguise Kit until you either die or access a Resupply Cabinet.
  • Should Your Eternal Reward be used to backstab an enemy who is then auto-balanced, the Spy will disguise as a friendly version of that class.
  • Backstabbing two of the same class in a row will make the disguise weapon switch to melee, instead of disguising as the weapon held by the last killed player.
  • Enemy bodies will not fade away if the game is under DirectX 8.
  • Upon an enemy being stabbed with the weapon, the ragdoll will fade away but any badges, Gunboats and Earbuds that were attached to them will remain behind, apparently floating in midair. This also applies to the Darwin's Danger Shield, Razorback, Buff Banner, Battalion's Backup, and every other loadout item that is attached to the player model even when not equipped.
  • Upon a successful backstab, even though the victim's ragdoll fades away, the sound of flesh hitting the ground can still be heard.
  • If you rack up your 1000th backstab while using Your Eternal Reward, you will still gain the Spymaster achievement, but it will not be announced on the server's chat feed and no sound will be played.
  • Backstabbing anyone (who is not of the same class as the Spy's disguise) will instantly disguise the Spy as that class holding their primary weapon instead of their currently equipped weapon.

Trivia

  • Before the item was released, Robin Walker joked that the Eternal Reward's drawback would be that it cannot facestab.
  • The name is a reference to a scene in the 1992 film Aladdin. The entry's description in the Polycount contest furthers this by mentioning the phrases "Phenomenal [sic] Cosmic Power" and "Diamond in the Rough", both of which are used in the movie.
  • Your Eternal Reward shares the identity theft ability with the Knife from the Half-Life 2 mod Fortress Forever. However, in Fortress Forever, the Spy retains his disguise ability, and must land a single backstab while already disguised in order to take on the disguise of his victim.

Gallery

See also

References