Difference between revisions of "Advanced Weaponiser"

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| Shocker Union
 
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| '''The Electroshocker'''
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| Deploy The Electroshocker 3 times in one life.
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| Deploy The Electroshock 3 times in one life.
 
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| rowspan="2"|{{Icon class|class=Sniper|link=Sniper}} <br/> [[Sniper]]
 
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{{Info}} Revives you with an electrical shock upon death.<br/>
 
{{Info}} Revives you with an electrical shock upon death.<br/>
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*Inspecting a player that's using Weaponiser equipment causes accurate pro/con/description data to be shown, but the weapon's name, name colour and icon are rarely correct.
 
*Inspecting a player that's using Weaponiser equipment causes accurate pro/con/description data to be shown, but the weapon's name, name colour and icon are rarely correct.
 
*Some weapons have buggy viewmodels, causing them to flicker back and forth between the custom weapon and the weapon it's skinning.
 
*Some weapons have buggy viewmodels, causing them to flicker back and forth between the custom weapon and the weapon it's skinning.
 +
 +
==Trivia==
 +
*The mod had been in development several months before it went public because it was thought that it wouldn't be received well without viewmodels; however it turned out quite opposite.
 +
*The mod was canned when the [[Polycount|Polycount Update]] was released due to the assumed loss of interest in new weapons, but was quickly revived a few days after.
 +
*The RainMan secretly has its name after a [http://www.youtube.com/watch?v=2iMHBf67uBk conspiracy theory].
 +
*The Electroshock has changed its name back and forth between Electroshock and Electroshocker many times, however currently it is named the first.
  
 
==External Links==
 
==External Links==

Revision as of 15:52, 7 December 2010

Advanced Weaponiser is a Sourcemod server plugin that adds additional items to Team Fortress 2. It is developed by Mecha the Slag.

Basic Use

Advanced Weaponiser remembers players via their Steam ID, letting them retain their items and equipment settings between visits to the server. When connecting to the server for the first time, a player will not have any Weaponiser items, but will be granted one shortly after spawning. Any player who respawns will occasionally be granted one Weaponiser item that they don't yet have (continuing until they have every weapon), being announced with a text alert and in-game fanfare which mimics the process of earning official weapons and achievements. In the receiving player's HUD, the 'radio' menu displays the name, class and statistics of the weapon they've just found, and they have the option of either equipping it immediately or dismissing the message. The plugin also has its own achievements system (based upon one of Mecha's other plugins), and players who fulfill the achievement conditions are rewarded with Weaponiser's wearable items.

Player Commands

As is the case with most SourceMod plugins, commands must be prefixed with either ! or /. Using ! publicly displays the command in chat when entered, while / hides it. All of these commands display their output in the 'radio' menu:

  • ach or achievements - A list of Weaponiser achievements for the class the player is currently playing, divided into 'Earned' and 'Not Earned' categories.
  • achall or achievementsall - A full list of Weaponiser achievements for all classes, divided into 'Earned' and 'Not Earned' categories.
  • info <weapon name> - Displays the name, class and statistics for the specified item.
  • loadout - A browsing and 'equip' interface for the items the player has found, separated by slot (Primary, Secondary, Melee and Hat). Only shows items for the class they are currently playing.
  • news - A log of all changes to the plugin, grouped in reverse chronological order. The date and plugin version for each change is not displayed.

Achievements

Class Title Weapon Criteria
[[File:Leaderboard class
  1. default.png|link=Classes|20px|bottom]]
    All
Undroppable Force N/A Obtain every single drop weapon.
Leaderboard class scout.png
Scout
Atomic Safety The Atomic Bat Avoid fatal damage by using evasiveness.
Attention Grabber The Perceptionist Disorientate 20 Heavies while they're firing.
Leaderboard class pyro.png
Pyro
Flamotional Outburst The Gentle Manne's Olde Firecannone Hit more than one enemy with the Gentle Manne's Olde Firecannone 3 times.
Leaderboard class heavy.png
Heavy
Bone-Breaking Brawl The Fists of Steel Using The Fists of Steel, smash 20 enemies into walls.
Shocker Union The Electroshock Deploy The Electroshock 3 times in one life.
Leaderboard class sniper.png
Sniper
Designated Target The Walkabout Perform a full combo on one enemy.
The Walk of Glory The Walkabout Perform 2 Combos with The Walkabout in one Life.
Leaderboard class spy.png
Spy
Eternal Sunshine of the Spotless Mind The Heart Opener Have 3 enemies infected at once.
Packing Heat The Fire-Retardant Suit Absorb a total of 2000 Fire Damage using The Fire-Retardant Suit.

List of Weapons

Class Slot Weapon name Attributes
Leaderboard class scout.png
Scout
Primary Nailgun.png

The Nailgun

Pictogram plus.png  +50% Damage done.
Pictogram minus.png  -50% Clip size.

Primary The Perceptionist

Pictogram plus.png  Disorientates on impact.
Pictogram minus.png  -40% Clip size.
Pictogram minus.png  -20% Firing speed.

Melee The Atomic Bat

Pictogram plus.png  +30% Firing speed.
Pictogram plus.png  Each hit adds 7% evasiveness.
Pictogram info.png  Evasiveness is subtracted from damage taken.
Pictogram info.png  Evasiveness is ineffective against melee.
Pictogram minus.png  -90% Damage done.
Pictogram minus.png  No random Critical hits.

Leaderboard class soldier.png
Soldier
Primary The Matador

Pictogram plus.png  Rockets are semi-controllable.
Pictogram plus.png  +30% Explosion Radius.
Pictogram minus.png  -10% Damage Done.
Pictogram minus.png  -25% Projectile Speed.

Leaderboard class pyro.png
Pyro
Primary The Pilot Light

Pictogram plus.png  Airblasts can now be charged, which will push enemies further.
Pictogram plus.png  Reflected projectiles are now full Crits instead of Mini-Crits.
Pictogram plus.png  +10% Afterburn duration.
Pictogram minus.png  +40% Airblast cost.
Pictogram minus.png  -40% Damage done.

Secondary 120px

The Gentle Manne's Olde Firecannone

Pictogram plus.png  Alt click explodes the flare.
Pictogram minus.png  Flare does no damage otherwise.
Pictogram minus.png  No random Critical hits.

Melee The Endless Carnage

Pictogram plus.png  +25% Damage done.
Pictogram plus.png  +50% Health from Medkits.
Pictogram minus.png  -75% Health from healers.
Pictogram minus.png  -10% Firing speed.

Leaderboard class demoman.png
Demoman
Primary The RainMan

Pictogram info.png  Leaves a trail of Grenades.
Pictogram plus.png  Each grenade deals 50% more damage.
Pictogram minus.png  -50% Clip size.

Leaderboard class heavy.png
Heavy
Primary 120px

Maxine

Pictogram plus.png  +75% Speed while firing.
Pictogram minus.png  Will always fire when spun up.
Pictogram minus.png  15% Slower spin up time.

Secondary The Electroshock

Pictogram info.png  Revives you with an electrical shock upon death.
Pictogram info.png  The machine needs to be charged by dealing damage.
Pictogram info.png  It cannot revive if exploded.
Pictogram minus.png  All ammo is lost upon revival.

Melee The Drill

Pictogram plus.png  +10% Move speed.
Pictogram plus.png  +15% Damage done.
Pictogram plus.png  +75% Health.
Pictogram minus.png  Disables use of Primary and Secondary slot.

Melee FvN fists of steel.png

The Fists of Steel

Pictogram info.png  On hit knocks back victim.
Pictogram info.png  90 Damage is dealt if the victim is smashed into a wall.
Pictogram minus.png  -40% Damage done.
Pictogram minus.png  -30% Firing speed.

Leaderboard class engineer.png
Engineer
Primary The Bulldog

Pictogram plus.png  +20% Damage done.
Pictogram plus.png  +50% Firing speed.
Pictogram minus.png  -70% Clip size.
Pictogram minus.png  -50% Bullet distance.

Leaderboard class medic.png
Medic
Secondary The Elektric Assurance

Pictogram plus.png  +25% ÜberCharge rate.
Pictogram plus.png  Can instantly deploy ÜberCharge at 10% or more.
Pictogram minus.png  Medic is unaffected by ÜberCharge.
Pictogram minus.png  -50% Heal rate.
Pictogram minus.png  -50% Overheal.

Leaderboard class sniper.png
Sniper
Primary 120px

The Walkabout

Pictogram info.png  Uses combo system.
Pictogram info.png  Combo is reset upon missing.
Pictogram info.png  Damage increases by 35% for every hit.
Pictogram info.png  3rd hit will be a Crit and reset the combo.
Pictogram plus.png  +50% Faster move speed while zoomed in.
Pictogram minus.png  Can't charge.
Pictogram minus.png  No Headshots.

Melee The Khopesh Climber

Pictogram info.png  Can climb walls.
Pictogram minus.png  -10% Damage done.
Pictogram minus.png  -90% Firing speed.

Leaderboard class spy.png
Spy
Primary The Bloody Hurtland

Pictogram plus.png  Bleed for 0.5s.
Pictogram plus.png  +7% Damage done.
Pictogram minus.png  -10% Clip size.
Pictogram minus.png  -80% Firing speed.
Pictogram minus.png  +20% Reload time.

Primary Firesuit large.png

The Fire retardant suit

Pictogram plus.png  Afterburn resistance.
Pictogram plus.png  +90% Fire damage resistance.

Primary The Great Escape

Pictogram info.png  On hit with 50% Cloak or more: Instant Cloak, cloud of smoke, instant disguise, removes fluids and burning.
Pictogram plus.png  +20% Firing speed.
Pictogram minus.png  -30% Damage done.

Melee The Heart Opener

Pictogram info.png  Backstabs infects the victim.
Pictogram info.png  Infection can be removed by a Medic or Health kit.
Pictogram info.png  Infection disables the victim after 4 seconds.
Pictogram info.png  The victim is killed after 8 seconds.
Pictogram plus.png  Does not remove disguise on a successful backstab.

List of Wearables

Class Slot Item name Attributes
Leaderboard class soldier.pngLeaderboard class demoman.pngLeaderboard class engineer.pngLeaderboard class medic.pngLeaderboard class spy.png
Multiple Classes
Head 120px

The Rad Rap

Pictogram info.png  "Up On King of the Hill, there's a plastic tree."
Pictogram info.png  Earned by completing all 10 Weaponiser Achievements.
Pictogram info.png  If earned before the 17th December 2010, it will become 'Vintage' on that date.

Known Bugs

  • Inspecting a player that's using Weaponiser equipment causes accurate pro/con/description data to be shown, but the weapon's name, name colour and icon are rarely correct.
  • Some weapons have buggy viewmodels, causing them to flicker back and forth between the custom weapon and the weapon it's skinning.

Trivia

  • The mod had been in development several months before it went public because it was thought that it wouldn't be received well without viewmodels; however it turned out quite opposite.
  • The mod was canned when the Polycount Update was released due to the assumed loss of interest in new weapons, but was quickly revived a few days after.
  • The RainMan secretly has its name after a conspiracy theory.
  • The Electroshock has changed its name back and forth between Electroshock and Electroshocker many times, however currently it is named the first.

External Links