Difference between revisions of "Template:Mvm mission Thriller Terror"
MCandRBfan (talk | contribs) m (gigantic code clean up and removed all of the "Spawns at", unnecessary to be included) |
MCandRBfan (talk | contribs) m (oops an archer zombie wasn't linked) |
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|- style="background:#fcf5e6" | |- style="background:#fcf5e6" | ||
− | |style="border-left:#e7b53b 5px solid"|{{Robot icon|sniper bow|size=20}}<br><span class=xsmall>Archer Zombie</span>||{{common string|bot hard}}||{{common string|bot takes path}} "nav_avoid_pit" | + | |style="border-left:#e7b53b 5px solid"|{{Robot icon|sniper bow|size=20}}<br><span class=xsmall>[[Thriller_Terror_(mission)#Archer_Zombie|Archer Zombie]]</span>||{{common string|bot hard}}||{{common string|bot takes path}} "nav_avoid_pit" |
|- style="background:#fcf5e6" | |- style="background:#fcf5e6" | ||
|style="border-left:#e7b53b 5px solid"|{{Robot icon|sniper bow|size=20}}<br><span class=xsmall>[[Thriller_Terror_(mission)#Archer_Zombie|Archer Zombie]]</span>||{{common string|bot hard}}||{{common string|bot takes path}} "nav_avoid_pit" | |style="border-left:#e7b53b 5px solid"|{{Robot icon|sniper bow|size=20}}<br><span class=xsmall>[[Thriller_Terror_(mission)#Archer_Zombie|Archer Zombie]]</span>||{{common string|bot hard}}||{{common string|bot takes path}} "nav_avoid_pit" |
Revision as of 19:37, 27 July 2019
Sub-wave | Class | Count | Delay(s) | Credits | |||||
---|---|---|---|---|---|---|---|---|---|
Wave 1 (600 Credits) | |||||||||
1A | Weakened Fast Zombie |
Expert | Takes path "nav_avoid_pit" | 3 | 6 | 12 | — | 10 | 50 |
Blast Zombie |
Expert | Takes path "nav_avoid_pit" | 2 | 4 | 8 | 3 | 10 | 50 | |
Heavy Zombie |
Hard | Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate3_flank" |
1 | 3 | 6 | 5 | 10 | 50 | |
1B-1 | Boom Zombie |
Hard | Takes path "nav_avoid_pit" | 4 | 8 | 12 | 3 | 10 | 50 |
1B-2 | Weakened Fast Zombie |
Expert | Takes path "nav_avoid_pit" | 5 | 5 | 10 | — | 10 | 50 |
Heavy Zombie |
Hard | Takes path "nav_avoid_pit" | 3 | 3 | 6 | — | 10 | 50 | |
1C | Zombie Scout (Type 1) |
Normal | Takes path "nav_avoid_pit" | 5 | 10 | 20 | — | 10 | 75 |
Large Fast Zombie |
Normal | Takes path "nav_avoid_pit" | 1 | — | 1 | 10 | 10 | 175 | |
Support | Zombie Heavy |
Hard | Begins after 1A is all dead Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate2_flank" |
2 | 4 | ∞ | 30 | 14 | 50 |
Sneaky Zombie |
Expert | — | 3 | 3 | ∞ | 60 | 60 | — | |
Wave 2 (600 Credits) | |||||||||
2A | Blast Zombie |
Hard | Takes path "nav_avoid_pit" | 2 | 4 | 12 | — | 10 | 50 |
Flame Zombie |
Expert | Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate4_flank" |
2 | 6 | 8 | 1 | 10 | 50 | |
Zombie Scout (Type 1) |
Hard | Takes path "nav_avoid_pit" | 4 | 8 | 16 | 14 | 10 | 50 | |
2B-1 | Drunk Zombie |
Normal | Goes to the hatch first Takes path "nav_avoid_pit" |
1 | 8 | 24 | — | 8 | 50 |
2B-2 | Spitter Zombie |
Normal | Takes path "nav_avoid_pit" | 1 | 4 | 6 | — | 10 | 50 |
Baseball Zombie |
Hard | Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate5_flank" |
2 | 4 | 8 | — | 10 | 50 | |
2C | Mutated Flame Zombie |
Hard | Takes path "nav_avoid_pit" | 5 | 5 | 20 | — | 10 | 50 |
Zombie Scout (Type 1) |
Hard | Goes to the hatch first Takes path "nav_avoid_pit" |
3 | 12 | 24 | — | 7.5 | 50 | |
Large Flame Zombie |
Expert | Takes path "nav_avoid_pit" | 1 | 1 | 2 | 10 | 10 | 200 | |
Support | Fireman Zombie (Type 1) |
Hard | Takes path "nav_avoid_pit" | 1 | 5 | ∞ | 30 | 10 | — |
Sneaky Zombie |
Expert | — | 3 | 3 | ∞ | 60 | 60 | — | |
Wave 3 (600 Credits) | |||||||||
3A-1 | |||||||||
Heavy Zombie |
Hard | Takes path "nav_avoid_pit" | 2 | 4 | 8 | — | 10 | 50 | |
Healthy Zombie |
Expert | Takes path "nav_avoid_pit" | |||||||
Large Spitter Zombie |
Hard | Takes path "nav_avoid_pit" | 1 | — | 1 | 30 | — | 100 | |
3A-2 | |||||||||
1/2 Fireman Zombie (Type 1) |
Hard | Takes path "nav_avoid_pit" | 1 | 5 | 26 | 5 | 4 | 50 | |
1/2 Fireman Zombie (Type 1) |
Hard | Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate5_flank" | |||||||
3B-1 | Heavy Police Zombie |
Hard | Takes path "nav_avoid_pit" | 3 | 3 | 6 | — | 10 | 50 |
Boxing Heavy Zombie |
Hard | Takes path "nav_avoid_pit" | 4 | 8 | 20 | — | 5 | 50 | |
3B-2 | Puke Bomb Zombie |
Hard | Takes path "nav_avoid_pit" | 1 | 2 | 4 | — | 10 | 50 |
3C | Blast Zombie |
Expert | Takes path "nav_avoid_pit" | 1 | 6 | 12 | — | 1 | 50 |
Large Spitter Zomvie |
Hard | Takes path "nav_avoid_pit" | 3 | — | 3 | 16 | 10 | 100 | |
Puke Bomb Zombie |
Hard | Takes path "nav_avoid_pit" | |||||||
3D | Large Heavy Zombie |
Expert | Takes path "nav_avoid_pit" | 1 | — | 1 | — | 10 | 100 |
Support | Fireman Zombie (Type 1) |
Hard | Goes to the hatch first Begins after 3C is all dead Takes path "nav_avoid_pit" |
1 | 5 | ∞ | — | 10 | — |
Sneaky Zombie |
Expert | — | 3 | 3 | ∞ | 60 | 60 | — | |
Wave 4 (600 Credits) | |||||||||
4A | Spitter Zombie |
Normal | Takes path "nav_avoid_pit" | 5 | 5 | 15 | — | 10 | 50 |
Drunk Zombie |
Normal | Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate2_flank" |
3 | 3 | 6 | 1 | 10 | 50 | |
Fast Heavy Zombie |
Hard | Takes path "nav_avoid_pit" | 2 | 4 | 10 | — | 8 | 50 | |
4B | Large Fast Zombie |
Normal | Takes path "nav_avoid_pit" | 1 | 1 | 1 | — | — | 50 |
Large Fast Zombie |
Normal | Takes path "nav_avoid_pit" | 1 | 1 | 1 | — | — | 50 | |
4C | Knight Zombie |
Hard | Takes path "nav_avoid_pit" | 1 | 5 | 15 | — | 1 | 50 |
Zombie Scout (Type 1) |
Hard | Takes path "nav_avoid_pit" | 2 | 8 | 18 | — | 4 | 50 | |
1/2 Fireman Zombie (Type 2) |
Hard | Goes to the hatch first Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate4_flank" |
3 | 9 | 12 | — | 10 | 50 | |
1/2 Fireman Zombie (Type 2) |
Hard | Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate5_flank" | |||||||
4D-1 | Large Puke Bomb Zombie |
Normal | Takes path "nav_avoid_pit" | 1 | — | 1 | 24 | 10 | 100 |
4D-2 | Zombie (Type 1) |
Expert | Takes path "nav_avoid_pit" | 6 | 6 | 24 | — | 10 | 50 |
Mutated Blast Zombie |
Expert | Takes path "nav_avoid_pit" | 1 | 6 | 6 | — | 8.5 | 50 | |
Support | Weakened Fast Zombie |
Expert | Begins after 4B is all dead Takes path "nav_avoid_pit" |
1 | 3 | ∞ | — | 10 | — |
Sneaky Zombie |
Expert | — | 3 | 3 | ∞ | 60 | 60 | — | |
Wave 5 (700 Credits) | |||||||||
5A | |||||||||
Large Flame Zombie |
Expert | Takes path "nav_avoid_pit" | 3 | — | 3 | — | 10 | 100 | |
Archer Zombie |
Hard | Takes path "nav_avoid_pit" | |||||||
Archer Zombie |
Hard | Takes path "nav_avoid_pit" | |||||||
Weakened Fast Zombie |
Expert | Takes path "nav_avoid_pit" | 3 | 9 | 12 | — | 4 | 50 | |
5B | Mutated Heavy Zombie |
Hard | Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate5_flank" |
2 | 6 | 16 | — | 6 | 50 |
Mutated Flame Zombie |
Hard | Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate2_flank" |
5 | 5 | 20 | — | 10 | 50 | |
Large Fast Zombie |
Normal | Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate6_flank" |
1 | — | 1 | 10 | 10 | 50 | |
5C | Large Spitter Zombie |
Hard | Takes path "nav_avoid_pit" | 1 | 3 | 3 | — | 14 | 100 |
5D | Zombie Scout (Type 2) |
Hard | Goes to the hatch first Takes path "nav_avoid_pit" |
1 | 10 | 20 | — | 0.5 | 50 |
Heavy Police Zombie |
Hard | Takes path "nav_avoid_pit" | 3 | 6 | 6 | — | 10 | 50 | |
Big Heavy Zombie |
Hard | Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate5_flank" |
2 | 4 | 6 | — | 12 | 50 | |
Healthy Zombie |
Expert | Takes path "nav_avoid_pit" | |||||||
5E | Demonic Heavy Zombie 15,000 HP |
Expert | Takes path "nav_avoid_pit" | 1 | — | 1 | 5 | — | 50 |
Support | Zombie (Type 2) |
Expert | Begins after 5D is all dead Takes path "nav_avoid_pit" |
1 | 6 | ∞ | 5 | 4 | 100 |
Sneaky Zombie |
Expert | — | 3 | 3 | ∞ | 60 | 60 | — |