Difference between revisions of "Advanced Weaponiser"
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==Basic Use== | ==Basic Use== | ||
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Advanced Weaponiser remembers players via their Steam ID, letting them retain their items and equipment settings between visits to the server. When connecting to the server for the first time, a player will not have any Weaponiser items, but will be granted one shortly after spawning. Any player who respawns will occasionally be granted one Weaponiser item that they don't yet have (continuing until they have every weapon), being announced with a text alert and in-game fanfare which mimics the process of earning official [[weapons]] and [[achievements]]. In the receiving player's [[HUD]], the 'radio' menu displays the name, class and statistics of the weapon they've just found, and they have the option of either equipping it immediately or dismissing the message. The plugin also has its own achievements system ([http://forums.alliedmods.net/showthread.php?t=126779 based upon one of Mecha's other plugins]), and players who fulfill the achievement conditions are rewarded with Weaponiser's wearable items. | Advanced Weaponiser remembers players via their Steam ID, letting them retain their items and equipment settings between visits to the server. When connecting to the server for the first time, a player will not have any Weaponiser items, but will be granted one shortly after spawning. Any player who respawns will occasionally be granted one Weaponiser item that they don't yet have (continuing until they have every weapon), being announced with a text alert and in-game fanfare which mimics the process of earning official [[weapons]] and [[achievements]]. In the receiving player's [[HUD]], the 'radio' menu displays the name, class and statistics of the weapon they've just found, and they have the option of either equipping it immediately or dismissing the message. The plugin also has its own achievements system ([http://forums.alliedmods.net/showthread.php?t=126779 based upon one of Mecha's other plugins]), and players who fulfill the achievement conditions are rewarded with Weaponiser's wearable items. | ||
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| rowspan="3"|{{Icon class|class=Scout|link=Scout}} <br/> [[Scout]] | | rowspan="3"|{{Icon class|class=Scout|link=Scout}} <br/> [[Scout]] | ||
| [[Primary]] | | [[Primary]] | ||
− | | [[File:aw-Nailgun.png| | + | | [[File:aw-Nailgun.png|100px]]<br/> |
'''[[Nail Gun|The Nailgun]]''' | '''[[Nail Gun|The Nailgun]]''' | ||
| CharlesMan (Script) | | CharlesMan (Script) | ||
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|- | |- | ||
| [[Primary]] | | [[Primary]] | ||
− | | [[File:Aw-Lever_rifle.png| | + | | [[File:Aw-Lever_rifle.png|100px]]<br/>'''The Perceptionist''' |
| [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | | [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | ||
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|- | |- | ||
| [[Melee]] | | [[Melee]] | ||
− | | [[File:Aw-Atomic_bat.png| | + | | [[File:Aw-Atomic_bat.png|100px]]<br/>'''The Atomic Bat''' |
|BANG! (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | |BANG! (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | ||
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| rowspan="1"|{{Icon class|class=Soldier|link=Soldier}} <br/> [[Soldier]] | | rowspan="1"|{{Icon class|class=Soldier|link=Soldier}} <br/> [[Soldier]] | ||
| [[Primary]] | | [[Primary]] | ||
− | | [[File:Aw-Matador.png| | + | | [[File:Aw-Matador.png|100px]]<br/>'''The Matador''' |
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| rowspan="3"|{{Icon class|class=Pyro|link=Pyro}} <br/> [[Pyro]] | | rowspan="3"|{{Icon class|class=Pyro|link=Pyro}} <br/> [[Pyro]] | ||
| [[Primary]] | | [[Primary]] | ||
− | | [[File:Aw-Pilot_light.png| | + | | [[File:Aw-Pilot_light.png|100px]]<br/>'''The Pilot Light''' |
|Pogothemunty (Model) | |Pogothemunty (Model) | ||
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|- | |- | ||
| [[Secondary]] | | [[Secondary]] | ||
− | | [[File:Aw-Firecannone.png| | + | | [[File:Aw-Firecannone.png|100px]]<br/> |
'''The Gentle Manne's Olde Firecannone''' | '''The Gentle Manne's Olde Firecannone''' | ||
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| [[Melee]] | | [[Melee]] | ||
− | | [[File:Aw-Endless_carnage.png| | + | | [[File:Aw-Endless_carnage.png|100px]]<br/>'''The Endless Carnage''' |
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| rowspan="1"|{{Icon class|class=Demoman|link=Demoman}} <br/> [[Demoman]] | | rowspan="1"|{{Icon class|class=Demoman|link=Demoman}} <br/> [[Demoman]] | ||
| [[Primary]] | | [[Primary]] | ||
− | | [[File:Aw-Rainman.png| | + | | [[File:Aw-Rainman.png|100px]]<br/>'''The RainMan''' |
|[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | |[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | ||
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| rowspan="4"|{{Icon class|class=Heavy|link=Heavy}} <br/> [[Heavy]] | | rowspan="4"|{{Icon class|class=Heavy|link=Heavy}} <br/> [[Heavy]] | ||
| [[Primary]] | | [[Primary]] | ||
− | | [[File:Aw-Maxine.png| | + | | [[File:Aw-Maxine.png|100px]]<br/> |
'''Maxine''' | '''Maxine''' | ||
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|- | |- | ||
| [[Secondary]] | | [[Secondary]] | ||
− | | [[File:Aw-Electroshocker.png| | + | | [[File:Aw-Electroshocker.png|100px]]<br/>'''The Electroshock''' |
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| [[Melee]] | | [[Melee]] | ||
− | | [[File:Aw-Drill.png| | + | | [[File:Aw-Drill.png|100px]]<br/>'''The Drill''' |
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| [[Melee]] | | [[Melee]] | ||
− | | [[File:Aw-Steel_fists.png| | + | | [[File:Aw-Steel_fists.png|100px]]<br/> |
'''[[Fancy vs. Nasty Update#Fists of Steel|The Fists of Steel]]''' | '''[[Fancy vs. Nasty Update#Fists of Steel|The Fists of Steel]]''' | ||
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| rowspan="1"|{{Icon class|class=Engineer|link=Engineer}} <br/> [[Engineer]] | | rowspan="1"|{{Icon class|class=Engineer|link=Engineer}} <br/> [[Engineer]] | ||
| [[Primary]] | | [[Primary]] | ||
− | | [[File:Aw-Bulldog.png| | + | | [[File:Aw-Bulldog.png|100px]]<br/>'''The Bulldog''' |
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| rowspan="1"|{{Icon class|class=Medic|link=Medic}} <br/> [[Medic]] | | rowspan="1"|{{Icon class|class=Medic|link=Medic}} <br/> [[Medic]] | ||
| [[Secondary]] | | [[Secondary]] | ||
− | | [[File:Aw-Electric_assurance.png| | + | | [[File:Aw-Electric_assurance.png|100px]]<br/>'''The Elektric Assurance''' |
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| rowspan="2"|{{Icon class|class=Sniper|link=Sniper}} <br/> [[Sniper]] | | rowspan="2"|{{Icon class|class=Sniper|link=Sniper}} <br/> [[Sniper]] | ||
| [[Primary]] | | [[Primary]] | ||
− | | [[File:Sniper | + | | [[File:Item Icon Sniper Rifle.png|100px]]<br/> |
'''[[Walkabout|The Walkabout]]''' | '''[[Walkabout|The Walkabout]]''' | ||
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| [[Melee]] | | [[Melee]] | ||
− | | [[File:Aw-Sickle.png| | + | | [[File:Aw-Sickle.png|100px]]<br/>'''The Khopesh Climber''' |
|[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | |[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | ||
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| rowspan="4"|{{Icon class|class=Spy|link=Spy}} <br/> [[Spy]] | | rowspan="4"|{{Icon class|class=Spy|link=Spy}} <br/> [[Spy]] | ||
| [[Primary]] | | [[Primary]] | ||
− | | [[File:bloody_hurtland.png| | + | | [[File:bloody_hurtland.png|100px]]<br/>'''The Bloody Hurtland''' |
|[http://steamcommunity.com/id/ViperSnake/ Viper Snake] (Model & Script)<br/> [http://steamcommunity.com/id/lei-lei/ Lei Lei] (Texture) | |[http://steamcommunity.com/id/ViperSnake/ Viper Snake] (Model & Script)<br/> [http://steamcommunity.com/id/lei-lei/ Lei Lei] (Texture) | ||
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| [[Primary]] | | [[Primary]] | ||
− | | [[File:Aw-Fire_belt.png| | + | | [[File:Aw-Fire_belt.png|100px]]<br/> |
'''[[Fire retardant suit|The Fire retardant suit]]''' | '''[[Fire retardant suit|The Fire retardant suit]]''' | ||
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| [[Primary]] | | [[Primary]] | ||
− | | [[File:Aw-Red9.png| | + | | [[File:Aw-Red9.png|100px]]<br/>'''The Great Escape''' |
|[http://steamcommunity.com/id/ViperSnake/ Viper Snake](Model & Script)<br/> [http://steamcommunity.com/id/Pie_Tony Pie_Tony] (Texture)<br/> [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | |[http://steamcommunity.com/id/ViperSnake/ Viper Snake](Model & Script)<br/> [http://steamcommunity.com/id/Pie_Tony Pie_Tony] (Texture)<br/> [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | ||
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| [[Melee]] | | [[Melee]] | ||
− | | [[File:Aw-Heart_opener.png| | + | | [[File:Aw-Heart_opener.png|100px]]<br/>'''The Heart Opener''' |
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Revision as of 02:03, 8 December 2010
Advanced Weaponiser is a Sourcemod server plugin that adds additional items to Team Fortress 2. It is developed by Mecha the Slag.
Contents
Basic Use
Advanced Weaponiser remembers players via their Steam ID, letting them retain their items and equipment settings between visits to the server. When connecting to the server for the first time, a player will not have any Weaponiser items, but will be granted one shortly after spawning. Any player who respawns will occasionally be granted one Weaponiser item that they don't yet have (continuing until they have every weapon), being announced with a text alert and in-game fanfare which mimics the process of earning official weapons and achievements. In the receiving player's HUD, the 'radio' menu displays the name, class and statistics of the weapon they've just found, and they have the option of either equipping it immediately or dismissing the message. The plugin also has its own achievements system (based upon one of Mecha's other plugins), and players who fulfill the achievement conditions are rewarded with Weaponiser's wearable items.
Player Commands
As is the case with most SourceMod plugins, commands must be prefixed with either ! or /. Using ! publicly displays the command in chat when entered, while / hides it. All of these commands display their output in the 'radio' menu:
- ach or achievements - A list of Weaponiser achievements for the class the player is currently playing, divided into 'Earned' and 'Not Earned' categories.
- achall or achievementsall - A full list of Weaponiser achievements for all classes, divided into 'Earned' and 'Not Earned' categories.
- info <weapon name> - Displays the name, class and statistics for the specified item.
- loadout - A browsing and 'equip' interface for the items the player has found, separated by slot (Primary, Secondary, Melee and Hat). Only shows items for the class they are currently playing.
- news - A log of all changes to the plugin, grouped in reverse chronological order. The date and plugin version for each change is not displayed.
Achievements
Class | Title | Weapon | Criteria |
---|---|---|---|
[[File:Leaderboard class
|
Undroppable Force | N/A | Obtain every single drop weapon. |
Scout |
Atomic Safety | The Atomic Bat | Avoid fatal damage by using evasiveness. |
Attention Grabber | The Perceptionist | Disorientate 20 Heavies while they're firing. | |
Pyro |
Flamotional Outburst | The Gentle Manne's Olde Firecannone | Hit more than one enemy with the Gentle Manne's Olde Firecannone 3 times. |
Heavy |
Bone-Breaking Brawl | The Fists of Steel | Using The Fists of Steel, smash 20 enemies into walls. |
Shocker Union | The Electroshock | Deploy The Electroshock 3 times in one life. | |
Sniper |
Designated Target | The Walkabout | Perform a full combo on one enemy. |
The Walk of Glory | The Walkabout | Perform 2 Combos with The Walkabout in one Life. | |
Spy |
Eternal Sunshine of the Spotless Mind | The Heart Opener | Have 3 enemies infected at once. |
Packing Heat | The Fire-Retardant Suit | Absorb a total of 2000 Fire Damage using The Fire-Retardant Suit. |
List of Weapons
Class | Slot | Weapon name | Authors | Attributes |
---|---|---|---|---|
Scout |
Primary | CharlesMan (Script) |
+50% Damage done. | |
Primary | The Perceptionist |
Mecha the Slag (Script) |
Disorientates on impact. | |
Melee | The Atomic Bat |
BANG! (Model) Mecha the Slag (Script) |
+30% Firing speed. | |
Soldier |
Primary | The Matador |
Rockets are semi-controllable. | |
Pyro |
Primary | The Pilot Light |
Pogothemunty (Model) |
Airblasts can now be charged, which will push enemies further. |
Secondary | The Gentle Manne's Olde Firecannone |
Alt click explodes the flare. | ||
Melee | The Endless Carnage |
+25% Damage done. | ||
Demoman |
Primary | The RainMan |
Mecha the Slag (Script) |
Leaves a trail of Grenades. |
Heavy |
Primary | Maxine |
+75% Speed while firing. | |
Secondary | The Electroshock |
Revives you with an electrical shock upon death. | ||
Melee | The Drill |
+10% Move speed. | ||
Melee | 100px |
On hit knocks back victim. | ||
Engineer |
Primary | The Bulldog |
+20% Damage done. | |
Medic |
Secondary | The Elektric Assurance |
+25% ÜberCharge rate. | |
Sniper |
Primary | 100px |
Uses combo system. | |
Melee | The Khopesh Climber |
Mecha the Slag (Script) |
Can climb walls. | |
Spy |
Primary | The Bloody Hurtland |
Viper Snake (Model & Script) Lei Lei (Texture) |
Bleed for 5s. |
Primary |
Afterburn resistance. | |||
Primary | The Great Escape |
Viper Snake(Model & Script) Pie_Tony (Texture) Mecha the Slag (Script) |
On hit with 50% Cloak or more: Instant Cloak, cloud of smoke, instant disguise, removes fluids and burning. | |
Melee | The Heart Opener |
Backstabs infects the victim. |
List of Wearables
Class | Slot | Item name | Attributes |
---|---|---|---|
Multiple Classes |
Head | 120px The Rad Rap |
"Up On King of the Hill, there's a plastic tree." |
Known Bugs
- Inspecting a player that's using Weaponiser equipment causes accurate pro/con/description data to be shown, but the weapon's name, name color and icon are rarely correct.
- Some weapons have buggy viewmodels, causing them to flicker back and forth between the custom weapon and the weapon it's skinning.
Trivia
- The mod had been in development several months before it went public because it was thought that it wouldn't be received well without viewmodels; however it turned out quite opposite.
- The mod was canned when the Polycount Update was released due to the assumed loss of interest in new weapons, but was quickly revived a few days after.
- The RainMan secretly has its name after a conspiracy theory.
- The Electroshock has changed its name back and forth between Electroshock and Electroshocker many times, however currently it is named the first.
- The Perceptionist derived its name from one of the Scout's Demoman domination lines ("Depth perception pal, look into it").
External Links
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