Difference between revisions of "Template:Building Specifications"
BezaoBuilder (talk | contribs) (Undo edit by GrampaSwood (Talk) (2445263) The information is correct, as I have done the experiment myself.) |
GrampaSwood (talk | contribs) m (Undo edit by BezaoBuilder (Talk) (2445293) See User talk:Grampa Swood) |
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| pt-br = Os tempos presumem que o bônus da chave inglesa está em efeito constante. Como o construtor não pode atacar com sua chave inglesa até que o atraso de troca de arma acabe, esses valores serão significativamente menores na prática. Cada Engineer adicional adiciona seu próprio bônus de chave inglesa à fórmula. | | pt-br = Os tempos presumem que o bônus da chave inglesa está em efeito constante. Como o construtor não pode atacar com sua chave inglesa até que o atraso de troca de arma acabe, esses valores serão significativamente menores na prática. Cada Engineer adicional adiciona seu próprio bônus de chave inglesa à fórmula. | ||
| ru = Замерами времени показано, что значения ускорения возведения построек фиксированы. Так как игрок не сможет размахивать гаечным ключом до тех пор, пока не истечет задержка времени между переключением оружия, на практике значения будут немного больше вышеописанных. При наличии нескольких инженеров каждый из них прибавляет ускорение к формуле от ударов своими гаечными ключами. | | ru = Замерами времени показано, что значения ускорения возведения построек фиксированы. Так как игрок не сможет размахивать гаечным ключом до тех пор, пока не истечет задержка времени между переключением оружия, на практике значения будут немного больше вышеописанных. При наличии нескольких инженеров каждый из них прибавляет ускорение к формуле от ударов своими гаечными ключами. | ||
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{{translation switching|en, de, fr, nl, pt-br, ru}} | {{translation switching|en, de, fr, nl, pt-br, ru}} | ||
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Revision as of 06:57, 8 August 2019
Building type | Cost in metal | Health points | Scrap Metal when destroyed | ||||
---|---|---|---|---|---|---|---|
Build | Upgrade | Level 1 | Level 2 | Level 3 | |||
Sentry Gun | Stock | 130 | 200 | 150 (441) | 180 (212) (529) | 216 (270) (635) | 15 x 4 (60) |
Combat Mini-Sentry Gun | 100 | N/A | 100 (294) | N/A | 0 x 4 (0) | ||
Dispenser | 100 | 200 | 150 | 180 | 216 | 10 x 5 (50) | |
Teleporters | 50 | 200 | 150 | 180 | 216 | 6.25 x 4 (25) Entry 6.25 x 4 (25) Exit |
Building construction speed = Default construction speed / (1 + sum of all boosts)
- Default construction speed (Sentry Guns): 10.5
- Default construction speed (Dispensers and Teleporters): Sentry Gun speed x 2 = 21.0
- Redeployment boost (Sentry Guns): 2.0
- Redeployment boost (Dispensers and Teleporters): 3.0
- Mini-Sentry boost: 1.5
- Stock wrench boost: 1.5
- Jag boost: 1.5 + 0.3 = 1.8
- Eureka Effect boost: 1.5 / 2 = 0.75
Times assume wrench boosting is in constant effect. As the builder cannot swing their wrench until their weapon switch delay wears off, these values will be slightly slower in practice. Each additional Engineer adds their own personal wrench boost to the formula.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Building Specifications/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, de, fr, nl, pt-br, ru (add) |