Difference between revisions of "October 29, 2009 Patch"
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The Hallowe'en Update was released on October 29th 2009 and marked the first Special Event update, introducing holiday specific events and taunts for a short period of time. | The Hallowe'en Update was released on October 29th 2009 and marked the first Special Event update, introducing holiday specific events and taunts for a short period of time. | ||
− | + | ===Changes=== | |
* Added a new community map: [[Harvest|Koth_Harvest]] | * Added a new community map: [[Harvest|Koth_Harvest]] | ||
* Added a Halloween edition called [[Harvest|Koth_Harvest_Event]] | * Added a Halloween edition called [[Harvest|Koth_Harvest_Event]] | ||
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** Fixed a few small layout & empty slot bugs | ** Fixed a few small layout & empty slot bugs | ||
− | + | ===Community requests=== | |
* Updated item_teamflag with flags to toggle the trail effects: 0 none, 1 all, 2 paper only, 3 color only | * Updated item_teamflag with flags to toggle the trail effects: 0 none, 1 all, 2 paper only, 3 color only | ||
** Added a "both" selection to the invalid winners field for team_control_point_master and team_control_point_round entities | ** Added a "both" selection to the invalid winners field for team_control_point_master and team_control_point_round entities |
Revision as of 15:37, 6 January 2011
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Official update page: Hallowe'en Special
Patch notes
The Hallowe'en Update was released on October 29th 2009 and marked the first Special Event update, introducing holiday specific events and taunts for a short period of time.
Changes
- Added a new community map: Koth_Harvest
- Added a Halloween edition called Koth_Harvest_Event
- Contains a variety of Halloween related features: New hats, achievements, exploding pumpkins, ghosts, and more!
- Updated the CTF, Arena, and KOTH versions of Sawmill
- Fixed Engineer exploit
- Added check to prevent clients from sending empty or all whitespace names to the server
- Fixed "item_found" announcements coloring the player names if the player has :: in their name
- QuickSwitch improvements
- Added key input so you can cycle through it using the slot input keys
- Added all loadout slots (not just primary, secondary, and melee)
- Removed duplicate entries (should only see 1 flaregun, etc.)
- Fixed a few small layout & empty slot bugs
Community requests
- Updated item_teamflag with flags to toggle the trail effects: 0 none, 1 all, 2 paper only, 3 color only
- Added a "both" selection to the invalid winners field for team_control_point_master and team_control_point_round entities
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