Difference between revisions of "Ammo"
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− | {{Quotation|'''The | + | {{Quotation|'''The Engineer'''|Nevermind the bullets; how much all these coffins costin' ya? |
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− | '''Ammo''', or '''ammunition''', is a resource that contributes to a player's weapon ammunition supply. Ammunition can be found in the form of ammo box pickups, dropped weapons, or destroyed building parts. Ammo is universal, meaning that ammo in the form of any dropped weapon can be used in any other weapon. For example, ammo acquired from a dropped [[Flamethrower]] will still be usable as [[Sniper Rifle]] ammo, and can also be used to fill the [[Cloak]] charge for the [[Spy]]'s [[Invisibility Watch]] and [[Dead Ringer]]. Additionally, the amount of ammo in a pick-up is applied to | + | '''Ammo''', or '''ammunition''', is a resource that contributes to a player's weapon ammunition supply. Ammunition can be found in the form of ammo box pickups, dropped weapons, or destroyed building parts. Ammo is universal, meaning that ammo in the form of any dropped weapon can be used in any other weapon. For example, ammo acquired from a dropped [[Flamethrower]] will still be usable as [[Sniper Rifle]] ammo, and can also be used to fill the [[Cloak]] charge for the [[Spy]]'s [[Invisibility Watch]] and [[Dead Ringer]]. Additionally, the amount of ammo in a pick-up is applied to all weapons it can be applied to (such as the Invisibility Watch), not just the one currently have equipped. You cannot reload if you do not currently have any ammo. If you expend your clip and reserve ammo, your weapon will be automatically unequipped and switched to another, and not be selectable until more ammo is obtained. |
== Sources == | == Sources == |
Revision as of 05:45, 6 January 2011
Ammo | ||
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Pickup Type: | Building & Ammo |
“ | Nevermind the bullets; how much all these coffins costin' ya?
Click to listen
— The Engineer
|
” |
Ammo, or ammunition, is a resource that contributes to a player's weapon ammunition supply. Ammunition can be found in the form of ammo box pickups, dropped weapons, or destroyed building parts. Ammo is universal, meaning that ammo in the form of any dropped weapon can be used in any other weapon. For example, ammo acquired from a dropped Flamethrower will still be usable as Sniper Rifle ammo, and can also be used to fill the Cloak charge for the Spy's Invisibility Watch and Dead Ringer. Additionally, the amount of ammo in a pick-up is applied to all weapons it can be applied to (such as the Invisibility Watch), not just the one currently have equipped. You cannot reload if you do not currently have any ammo. If you expend your clip and reserve ammo, your weapon will be automatically unequipped and switched to another, and not be selectable until more ammo is obtained.
Sources
Ammo pickups come in three different sizes. Each one refills a different percentage of their player's total ammo capacity. There are also several other sources of ammo that you may encounter:
- Ammo boxes
All ammo boxes have a 10 second respawn time.
- Small Ammo Pickup: Refills a fifth (20.5%) of each weapon's ammo capacity.
- Medium Ammo Pickup: Refills half (50%) of each weapon's ammo capacity.
- Large Ammo Pickup: Refills all (100%) of each weapon's ammo capacity.
- Dropped items
- Weapons dropped from dead players: Refills half (50%) of each weapon's ammo capacity.
- Toolboxes dropped from dead Engineers: Refills all (100%) of each weapon's ammo capacity.
- Other sources
- Dispensers
- Carts: 20% / sec
- Resupply Lockers: Refills to 100% ammo for all weapons (as well as refilling your current magazine).
Gallery
See also
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