Difference between revisions of "Talk:Dragon's Fury"
(→Dragon's Fury Hit Detection Bugs: new section) |
GrampaSwood (talk | contribs) (→Dragon's Fury Hit Detection Bugs: answer) |
||
Line 51: | Line 51: | ||
I leave this decision to each of your discretion. | I leave this decision to each of your discretion. | ||
− | Also, I'm new here. | + | Also, I'm new here. <small>— ''The preceding unsigned comment was added by'' '''[[User:TooFlour|TooFlour]]''' ([[User talk:TooFlour|talk]]) • ([[Special:Contributions/TooFlour|contribs]]) 26 October 2019 07:11 CEST</small>. |
+ | |||
+ | :Hi there, | ||
+ | :First of all: Remember to sign your comments using <nowiki>~~~~</nowiki> | ||
+ | :Second: If you can compile the list here of all the bugs you've found (relating to the DF or otherwise) we'll see what can be put here and what isn't important enough. | ||
+ | :And finally: Please provide a new video of every bug, so we both know they're real and up-to-date.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 10:54, 26 October 2019 (UTC) |
Revision as of 10:54, 26 October 2019
Contents
Tradeable
Why is the Dragon's Fury listed as Tradeable? I've yet to see a tradeable or dropped Dragon's Fury. Joqmos (talk) 08:58, 22 October 2017 (PDT)
- It's a contract weapon and is tradable. See e.g. Steam Community Market. — shots fired by: Nikno {Talk | Contribs} 00:55, 23 October 2017 (PDT)
Range?
Isn't the range longer than the Stock Flamethrower? About 25% longer? Mikado282 (talk) 22:37, 17 March 2018 (UTC)
Yes, the range is significantly longer than a stock. As a pyro main who uses the Dragon, this is quite useful.
JayPlaysBeamNG (talk) 13:37, 2 August 2019 (UTC)
- Haven't noticed anything of the sort, but it does feel longer. Maybe try it out with a bot and specific coordinates? GrampaSwood (talk) 13:45, 2 August 2019 (UTC)
Level
Why does the Dragon vary in level? I have a level 65, but I saw someone with a level 15. Does this affect performance? Or is it useless? How do I “uplevel” it, if possible?
JayPlaysBeamNG (talk) 13:35, 2 August 2019 (UTC)
- Doesn't affect anything, not even the worth of the item. However, this page is not for this kind of discussion. GrampaSwood (talk) 13:45, 2 August 2019 (UTC)
- Does this article, Item levels, answer any concerns? Does that article need more clarity on all the ways players can see different levels on the same items? M I K A D O 282 oOOOOo oo oo (talk) (Help Wanted!) 01:52, 3 August 2019 (UTC)
So what's the *real* base damage of this?
Given that the Dragon's Fury deals 75 damage to anything not a player; Tanks, Buildings, Robot destruction robots (But not MvM robots, obviously), is it not safe to say that the base damage of this weapon is really 75 and gets a 2/3 damage penalty for hitting a player that's not on fire? I appreciate it's nice to give the narrative that it gives a bonus damage since that matches the description given in game, but it seems clear the code works differently to me — The preceding unsigned comment was added by Manta (talk) • (contribs) 16:17 CEST 12/09/2019
We can't really ever know for sure, but since the damage is mostly based on community testing either way it seems like a fair assumption. Although the damage table might need to specify "against players" and "against non-players".
Also don't forget to sign your comments using ~~~~
GrampaSwood (talk) 14:28, 12 September 2019 (UTC)
Is there something like 'max number players penetrateable by shots' with this weapon?
i am curious for this, and if it is so, maybe it should be listed on the page. Thomgamer51 (talk) 17:35, 30 September 2019 (UTC)
- Go find out
GrampaSwood (talk) 17:51, 30 September 2019 (UTC)
I willThomgamer51 (talk) 18:09, 2 October 2019 (UTC)
Dragon's Fury Hit Detection Bugs
The Dragon's Fury has various bugs involving its hit detection not working properly.
I have recently tested (almost) every projectile in the game and I have compiled a list of all the projectiles that cause the DF to break.
Furthermore, I have noted from some videos that the DF's projectile breaks in certain points of the map, similar to how the Wrap Assassin's bauble projectile just breaks upon reaching certain zones.
I am not sure if that was fixed or not, I will keep testing for any bugs that break the weapon's hit detection.
In regards to this wiki page, I am uncertain if the hit detection bugs are important enough to add to the wiki, since I fear it may bloat up the page slightly.
I leave this decision to each of your discretion.
Also, I'm new here. — The preceding unsigned comment was added by TooFlour (talk) • (contribs) 26 October 2019 07:11 CEST.
- Hi there,
- First of all: Remember to sign your comments using ~~~~
- Second: If you can compile the list here of all the bugs you've found (relating to the DF or otherwise) we'll see what can be put here and what isn't important enough.
- And finally: Please provide a new video of every bug, so we both know they're real and up-to-date.
GrampaSwood (talk) 10:54, 26 October 2019 (UTC)