Difference between revisions of "Community Projectile Shield strategy"

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* Be wary of temptations to charge Robots just to kill them with your Projectile Shield, you risk being too far forward without support and often flanked when the charge is exhausted.  
 
* Be wary of temptations to charge Robots just to kill them with your Projectile Shield, you risk being too far forward without support and often flanked when the charge is exhausted.  
 
* Lighting up a [[Vaccinator]] resistance when you charge Robots with the Projectile Shield can protect you and your Pocket if they can fire through.
 
* Lighting up a [[Vaccinator]] resistance when you charge Robots with the Projectile Shield can protect you and your Pocket if they can fire through.
* [[Eyelander]], ''et al.'', can sometimes reach you through the Projectile Shield.
 
  
 
* Reviving dead teammates's [[reanimator]]s will not help you gain Projectile Shield charge. Heal others to refill your charge if you need to.
 
* Reviving dead teammates's [[reanimator]]s will not help you gain Projectile Shield charge. Heal others to refill your charge if you need to.

Revision as of 16:57, 29 December 2019

Projectile Shield Example.png

This article is about Community Projectile Shield strategy.

Medic

  • Be wary of your surroundings, especially when in a defensive posture against Soldier and Demo Robots.
    • Rockets hitting walls and props behind you or your sides can splash you.
    • Grenades can bounce back towards you.
    • Splashes from explosions cannot be blocked on non-flat surfaces.
    • Flames will pass through the shield, including Dragon's Fury's fireballs.
  • Doorways can be effective places to defend with the Projectile Shield, since you can both block Robots getting past you and be safer from splash damage.
  • Blocking critical-boosted Robots, most notably Soldier or Demoman Robots, especially spamming giants, is essential to your team's survival.
    • Pay attention to when these spawn and have a Projectile Shield ready, you may need more than one charge to take down the really big ones.
    • If caught without a charge, hold back as those Robots advance while you find a teammate in a safe location, possibly run back towards Spawn, especially if you know your Pockets are coming from there.
  • The Projectile Shield can be used as a fall-back option if your team cannot handle the robots, or if most of your team is down, use it to save your ÜberCharge.
    • Or use your ÜberCharge to save your Energy charge, often your well-timed Projectile Shield can contribute much more than an ÜberCharge.
  • Any damage your patient deals, and any damage they take, will all contribute to making the Projectile Shield recharge faster.
  • Be wary of temptations to charge Robots just to kill them with your Projectile Shield, you risk being too far forward without support and often flanked when the charge is exhausted.
  • Lighting up a Vaccinator resistance when you charge Robots with the Projectile Shield can protect you and your Pocket if they can fire through.
  • Reviving dead teammates's reanimators will not help you gain Projectile Shield charge. Heal others to refill your charge if you need to.
    • However, using the Vaccinator's shield bubbles on a dead teammate's reanimator will fill a huge amount of charge for your Projectile Shield. Reviving classes with higher health will almost fully refill your Projectile Shield immediately instead.
  • The Projectile Shield moves closer to you if you look up or look down. You can exploit this to bodyblock giant robots without any threat of them firing back.
  • Medic Robots cannot heal their patient if the Projectile Shield is in front of them, this may be useful to temporarily make their patient lose the Übercharge's effects.
    • This also affects other Medics on your own team.
  • Since the Projectile Shield charges based on healing, the Quick-Fix will help you in charging the Projectile Shield quicker.
    • Using the Quick-Fix's Megaheal will refill your Projectile Shield's charge quickly.
  • Because teammates play nearer to you as a Projectile Shield Medic, practice Überring two or three teammates simultaneously.
    • Effectiveness of the Kritzkrieg charge is enhanced by Crit-boosted teammates shooting from safety behind the Projectile Shield.
    • The Medi Gun's ÜberCharge is usually redundant behind the Projectile Shield, pop it before or just after you use your Projectile Shield.
  • After the Pybro, the Projectile Shield is your best Spy checker.

Other classes

  • Understand what your Medic needs to build Energy, keep a practical distance while building, but close to striking range for the activation.
  • With a good Projectile Shield Medic, the Heavy's position is in the direct path of the Robots; pick a place to stand where you would not be overrun before the charge runs out.
  • Understand what you need to do for both you and the Medic to survive the expiration.
    • Watch out for the expiration, be in reach of cover.
  • If a Medic is attempting to revive you and is using a Vaccinator, consider letting him revive you before you decline a revive, as he could be wanting to use an Übercharge on you in order to recharge his Projectile Shield.