Difference between revisions of "Stockpile"
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+ | '''Courtyard'''. A location to which conduct exits from each base. Here to be the [[Intelligence]]. | ||
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+ | '''External court yard'''. The symmetric external court yard, is enough big. In the middle there is a small house. | ||
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== Screenshots == | == Screenshots == |
Revision as of 13:10, 11 December 2010
Stockpile | |
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Basic Information | |
Developer(s): | Unknown |
Map Overview | |
Stockpile is a CTF game type map created for the Competitive CTF Contest. This ьфз has been highly appreciated by judges and players, has typed 70 points, but hasn't occupied any prize-winning places.
For win your team must capture the opposing team's Intelligence.
Changelog
05/07/2010: B2:
-Removed big door at the side of the intel area -Made a lot of brushes func detail -Improved optimisation -Several lightning fixes and playerclipping fixes -Moved health+ammo at intel to the kinda useless sideroute behind a container in the intel area -...
05/05/2010: B1a:
-Fixed HDR and cubemaps not working properly
05/05/2010: B1:
-Several detailling bugfixes over the whole map -Did put the boxes at the middle back so classes without special jumping abilities can also get on the middle building
Have fun!
02/05/2010r: A11:
-Changed healthpacks at battlements -Changed boxes at mid so you can't get up the middle building anymore if you don't have special jump abilities -Changed the way to get on the pipe in the intel area -Detailled full map -Added 3D skybox -..and much bugfixes
Courtyard. A location to which conduct exits from each base. Here to be the Intelligence.
External court yard. The symmetric external court yard, is enough big. In the middle there is a small house.
Screenshots
- Ctf stockpile b20001.jpg
- Ctf stockpile b20002.jpg
- Ctf stockpile b20003.jpg
- Ctf stockpile b20004.jpg
Additional Links
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