Difference between revisions of "Stockpile"
m (Very small correcting) |
m (Pair of typos.) |
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Line 18: | Line 18: | ||
-Removed big door at the side of the intel area | -Removed big door at the side of the intel area | ||
-Made a lot of brushes func detail | -Made a lot of brushes func detail | ||
− | -Improved | + | -Improved optimization |
-Several lightning fixes and playerclipping fixes | -Several lightning fixes and playerclipping fixes | ||
-Moved health+ammo at intel to the kinda useless sideroute behind a container in the intel area | -Moved health+ammo at intel to the kinda useless sideroute behind a container in the intel area | ||
Line 29: | Line 29: | ||
05/05/2010: B1: | 05/05/2010: B1: | ||
− | -Several | + | -Several detailing bugfixes over the whole map |
-Did put the boxes at the middle back so classes without special jumping abilities can also get on the middle building | -Did put the boxes at the middle back so classes without special jumping abilities can also get on the middle building | ||
Revision as of 18:44, 14 December 2010
Stockpile | |
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Basic Information | |
Developer(s): | Unknown |
Map Overview | |
Stockpile is a CTF game type map created for the Competitive CTF Contest. This map has been highly appreciated by judges and players, has typed 70 points, but hasn't occupied any prize-winning places.
For win your team must capture the opposing team's Intelligence.
Changelog
05/07/2010: B2:
-Removed big door at the side of the intel area -Made a lot of brushes func detail -Improved optimization -Several lightning fixes and playerclipping fixes -Moved health+ammo at intel to the kinda useless sideroute behind a container in the intel area -...
05/05/2010: B1a:
-Fixed HDR and cubemaps not working properly
05/05/2010: B1:
-Several detailing bugfixes over the whole map -Did put the boxes at the middle back so classes without special jumping abilities can also get on the middle building
Have fun!
02/05/2010r: A11:
-Changed healthpacks at battlements -Changed boxes at mid so you can't get up the middle building anymore if you don't have special jump abilities -Changed the way to get on the pipe in the intel area -Detailled full map -Added 3D skybox -..and much bugfixes
Locations
Courtyard. A location to which conduct exits from each base. Here to be the Intelligence.
External court yard. The symmetric external court yard, is enough big. In the middle there is a small house.
Screenshots
- Ctf stockpile b20001.jpg
- Ctf stockpile b20002.jpg
- Ctf stockpile b20003.jpg
- Ctf stockpile b20004.jpg
Additional Links
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