Difference between revisions of "Repair Node"

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The '''Repair Node''' was to be an alternate [[building]] for the [[Engineer]], replacing either the [[Teleporter]] or [[Dispenser]]. When built, the Repair Node periodically repairs all nearby buildings before ceasing function for a short while in order for it to recharge. The main goal of the Repair Node was to more confidently allow the Engineer to leave his base and perform other duties and gave the buildings some self-reliance and less vulnerable to [[Demoman]] and [[Soldier]] attacks. Despite its purpose to repair, it like all buildings will be destroyed when [[sapped]] an unable to repair any buildings during so, although it may have been able to remove sappers off surrounding buildings. One of the negative attributes for the Repair Node was that having multiple Repair Nodes grouped around buildings together wouldn't have made their function more effective than by building one. It is unknown whether the Repair Node was upgradable.
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The '''Repair Node''' was to be an alternate [[building]] for the [[Engineer]], replacing either the [[Teleporter]] or [[Dispenser]]. When built, the Repair Node periodically repairs all nearby buildings before ceasing function for a short while in order for it to recharge. The main goal of the Repair Node was to allow the Engineer a way to leave his nest and perform other duties while and giving his buildings a chance of survival against [[Demoman]] and [[Soldier]] attacks. Despite its purpose to repair, it, like all buildings, is destroyed when [[sapped]] and left unable to repair any buildings. It is unknown if it could remove sappers attached to surrounding buildings. One of the negative attributes of the Repair Node was that having more than two Repair Nodes grouped around buildings together wouldn't have made their function more effective than by having only one or two. It is unknown whether the Repair Node was upgradeable.
  
The Repair Node was cut from further development due to its tendency to break gameplay. While it made bases harder to destroy, it also revealed just how dependent the game was on Teleporters and Dispensers; taking either out, effectively, ruined the class's effectiveness towards their team and overall the game's pace.
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The Repair Node was cut due to its tendency to break gameplay. While it made bases harder to destroy, it also revealed just how dependent the game was on Teleporters and Dispensers; taking either out, effectively, ruined the class's effectiveness towards their team and overall the game's pace.
  
 
== Damage ==
 
== Damage ==
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==Trivia==
 
==Trivia==
*The Repair Node was seen briefly in the [[Engineer Update (teaser)|Engineer Update Teaser]] video, at the very beginning.
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* The Repair Node was seen briefly in the [[Engineer Update (teaser)|Engineer Update Teaser]] video, at the very beginning.
  
 
[[Image:Repairnodeteaser.jpg|200px|thumb|right|The Repair node in the [[Engineer update (teaser)|Engineer Update Teaser]].]]
 
[[Image:Repairnodeteaser.jpg|200px|thumb|right|The Repair node in the [[Engineer update (teaser)|Engineer Update Teaser]].]]

Revision as of 19:19, 1 July 2010

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The Repair Node was to be an alternate building for the Engineer, replacing either the Teleporter or Dispenser. When built, the Repair Node periodically repairs all nearby buildings before ceasing function for a short while in order for it to recharge. The main goal of the Repair Node was to allow the Engineer a way to leave his nest and perform other duties while and giving his buildings a chance of survival against Demoman and Soldier attacks. Despite its purpose to repair, it, like all buildings, is destroyed when sapped and left unable to repair any buildings. It is unknown if it could remove sappers attached to surrounding buildings. One of the negative attributes of the Repair Node was that having more than two Repair Nodes grouped around buildings together wouldn't have made their function more effective than by having only one or two. It is unknown whether the Repair Node was upgradeable.

The Repair Node was cut due to its tendency to break gameplay. While it made bases harder to destroy, it also revealed just how dependent the game was on Teleporters and Dispensers; taking either out, effectively, ruined the class's effectiveness towards their team and overall the game's pace.

Damage

Assumed none. Repairs damage to buildings within a predetermined radius.

Trivia

External links