Difference between revisions of "Talk:Hot Hand"

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(If the BLU Hot Hand is unseen in-game, shouldn't it be unused content?)
(Incorrect Bug?: new section)
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:It seems Valve silently replaced/removed it in an unknown patch. The BLU variant never had its own texture; they merely manipulated the colors via the VMT file, but for some reason it never got applied to the viewmodel. [[File:User Wookipan Golden Strawberry.png|10px|link=]]&nbsp;[[User:Wookipan|<span style="color:#db9c1f">'''Wookipan'''</span>]] <small>([[User_talk:Wookipan|talk]] | [[Special:Contributions/Wookipan|contribs]])</small> 15:43, 3 February 2020 (UTC)
 
:It seems Valve silently replaced/removed it in an unknown patch. The BLU variant never had its own texture; they merely manipulated the colors via the VMT file, but for some reason it never got applied to the viewmodel. [[File:User Wookipan Golden Strawberry.png|10px|link=]]&nbsp;[[User:Wookipan|<span style="color:#db9c1f">'''Wookipan'''</span>]] <small>([[User_talk:Wookipan|talk]] | [[Special:Contributions/Wookipan|contribs]])</small> 15:43, 3 February 2020 (UTC)
 
::Most likely it was a "$color2" attribute. "$color2" is only read by the Model Viewer, in-game, "$color2" is ignored, and "$colortint_base" is used instead. Some cosmetics has values for "$color2" which are different than "$colortint_base", causing to show differently on HLMV (requiring it to fix it, which was the case for this [[:File:RED Burning Beanie.png|one]]). [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 17:04, 3 February 2020 (UTC)
 
::Most likely it was a "$color2" attribute. "$color2" is only read by the Model Viewer, in-game, "$color2" is ignored, and "$colortint_base" is used instead. Some cosmetics has values for "$color2" which are different than "$colortint_base", causing to show differently on HLMV (requiring it to fix it, which was the case for this [[:File:RED Burning Beanie.png|one]]). [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 17:04, 3 February 2020 (UTC)
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== Incorrect Bug? ==
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There's a bug listed:
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* The attribute '''-20% damage penalty''' is incorrect; the actual damage penalty is -14%.
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I'm not sure if this was written based off calculated values, but I looked at the items_game.txt (specifically at line 60274) and I see that the damage penalty is 20% (damage penalty "0.8").
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[[User:DestroyedClone|DestroyedClone]] ([[User talk:DestroyedClone|talk]]) 11:29, 12 July 2020 (UTC)

Revision as of 11:29, 12 July 2020

Requested Move: Slap Attack

Valve decided last minute to rename the weapon from "Hot Hand" to "Slap Attack." Although the Day 3 page calls it the Hot Hand, the patch notes call it the Slap Attack. http://www.teamfortress.com/jungleinferno/notes.php --User Dr. Scaphandre Golden Ghastly Gibus.png Dr. Scaphandre 14:48, 20 October 2017 (PDT)

Turns out they didn't change the name after all and it was just a typo. --User Dr. Scaphandre Golden Ghastly Gibus.png Dr. Scaphandre 15:34, 20 October 2017 (PDT)

If the BLU Hot Hand is unseen in-game, shouldn't it be unused content?

Also, I'm not sure where this BLU skin was found, because both c_slapping_glove and w_slapping_glove has the grey color for both teams (as well a third unused skin with a slightly darker yellow band). Was it eventually replaced (to use the same colors as the RED team) after the initial patch in the Jungle Inferno Update? User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 14:06, 3 February 2020 (UTC)

It seems Valve silently replaced/removed it in an unknown patch. The BLU variant never had its own texture; they merely manipulated the colors via the VMT file, but for some reason it never got applied to the viewmodel. User Wookipan Golden Strawberry.png Wookipan (talk | contribs) 15:43, 3 February 2020 (UTC)
Most likely it was a "$color2" attribute. "$color2" is only read by the Model Viewer, in-game, "$color2" is ignored, and "$colortint_base" is used instead. Some cosmetics has values for "$color2" which are different than "$colortint_base", causing to show differently on HLMV (requiring it to fix it, which was the case for this one). User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 17:04, 3 February 2020 (UTC)

Incorrect Bug?

There's a bug listed:

  • The attribute -20% damage penalty is incorrect; the actual damage penalty is -14%.

I'm not sure if this was written based off calculated values, but I looked at the items_game.txt (specifically at line 60274) and I see that the damage penalty is 20% (damage penalty "0.8").

DestroyedClone (talk) 11:29, 12 July 2020 (UTC)