Difference between revisions of "Talk:Hot Hand"
Gabrielwoj (talk | contribs) (→If the BLU Hot Hand is unseen in-game, shouldn't it be unused content?) |
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:It seems Valve silently replaced/removed it in an unknown patch. The BLU variant never had its own texture; they merely manipulated the colors via the VMT file, but for some reason it never got applied to the viewmodel. [[File:User Wookipan Golden Strawberry.png|10px|link=]] [[User:Wookipan|<span style="color:#db9c1f">'''Wookipan'''</span>]] <small>([[User_talk:Wookipan|talk]] | [[Special:Contributions/Wookipan|contribs]])</small> 15:43, 3 February 2020 (UTC) | :It seems Valve silently replaced/removed it in an unknown patch. The BLU variant never had its own texture; they merely manipulated the colors via the VMT file, but for some reason it never got applied to the viewmodel. [[File:User Wookipan Golden Strawberry.png|10px|link=]] [[User:Wookipan|<span style="color:#db9c1f">'''Wookipan'''</span>]] <small>([[User_talk:Wookipan|talk]] | [[Special:Contributions/Wookipan|contribs]])</small> 15:43, 3 February 2020 (UTC) | ||
::Most likely it was a "$color2" attribute. "$color2" is only read by the Model Viewer, in-game, "$color2" is ignored, and "$colortint_base" is used instead. Some cosmetics has values for "$color2" which are different than "$colortint_base", causing to show differently on HLMV (requiring it to fix it, which was the case for this [[:File:RED Burning Beanie.png|one]]). [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 17:04, 3 February 2020 (UTC) | ::Most likely it was a "$color2" attribute. "$color2" is only read by the Model Viewer, in-game, "$color2" is ignored, and "$colortint_base" is used instead. Some cosmetics has values for "$color2" which are different than "$colortint_base", causing to show differently on HLMV (requiring it to fix it, which was the case for this [[:File:RED Burning Beanie.png|one]]). [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 17:04, 3 February 2020 (UTC) | ||
+ | |||
+ | == Incorrect Bug? == | ||
+ | |||
+ | There's a bug listed: | ||
+ | * The attribute '''-20% damage penalty''' is incorrect; the actual damage penalty is -14%. | ||
+ | I'm not sure if this was written based off calculated values, but I looked at the items_game.txt (specifically at line 60274) and I see that the damage penalty is 20% (damage penalty "0.8"). | ||
+ | |||
+ | [[User:DestroyedClone|DestroyedClone]] ([[User talk:DestroyedClone|talk]]) 11:29, 12 July 2020 (UTC) |
Revision as of 11:29, 12 July 2020
Requested Move: Slap Attack
Valve decided last minute to rename the weapon from "Hot Hand" to "Slap Attack." Although the Day 3 page calls it the Hot Hand, the patch notes call it the Slap Attack. http://www.teamfortress.com/jungleinferno/notes.php -- Dr. Scaphandre 14:48, 20 October 2017 (PDT)
- Turns out they didn't change the name after all and it was just a typo. -- Dr. Scaphandre 15:34, 20 October 2017 (PDT)
If the BLU Hot Hand is unseen in-game, shouldn't it be unused content?
Also, I'm not sure where this BLU skin was found, because both c_slapping_glove
and w_slapping_glove
has the grey color for both teams (as well a third unused skin with a slightly darker yellow band). Was it eventually replaced (to use the same colors as the RED team) after the initial patch in the Jungle Inferno Update? - ▪ - 14:06, 3 February 2020 (UTC)
- It seems Valve silently replaced/removed it in an unknown patch. The BLU variant never had its own texture; they merely manipulated the colors via the VMT file, but for some reason it never got applied to the viewmodel. Wookipan (talk | contribs) 15:43, 3 February 2020 (UTC)
- Most likely it was a "$color2" attribute. "$color2" is only read by the Model Viewer, in-game, "$color2" is ignored, and "$colortint_base" is used instead. Some cosmetics has values for "$color2" which are different than "$colortint_base", causing to show differently on HLMV (requiring it to fix it, which was the case for this one). - ▪ - 17:04, 3 February 2020 (UTC)
Incorrect Bug?
There's a bug listed:
- The attribute -20% damage penalty is incorrect; the actual damage penalty is -14%.
I'm not sure if this was written based off calculated values, but I looked at the items_game.txt (specifically at line 60274) and I see that the damage penalty is 20% (damage penalty "0.8").
DestroyedClone (talk) 11:29, 12 July 2020 (UTC)