Difference between revisions of "Medic (Classic)"
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==Trivia== | ==Trivia== | ||
− | The [[Physician's Procedure Mask]] resembles the mask worn by the Medic in the original Team Fortress Classic model. | + | *The [[Physician's Procedure Mask]] resembles the mask worn by the Medic in the original Team Fortress Classic model. |
==Gallery== | ==Gallery== |
Revision as of 05:37, 16 December 2010
Medic (Classic) | |
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Basic Information | |
Type: | Offensive |
Health: | 90 /135 |
Armor: | 100 |
Armor type: | Medium |
Speed: | Fast |
“ | Excuse me, I'm in need of medical attention!
Click to listen
— Injured teammates
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” |
The Medic (also Combat Medic) is a class in the game Team Fortress Classic. While primarily a healer, his speed and offensive abilities make him a proficient killer. To aid in survivability, the Medic will passively recover health over time.
Contents
Basic Strategy
- Use your Medkit to heal wounded teammates.
- Pay attention to team members who call for help.
- Use your Medkit to infect enemies. The contagion spreads to other members of the opposing team if they come into contact with each other, causing panic and massive damage.
- Try to buff the vital members of your team. You can increase their health by 50 hit points over their maximum.
- Pay attention to teammates who have been infected by opposing medics. You are the only person capable of healing an infection.
- Use Concussion Jumping to quickly cross large areas and get past areas.
- The Super Nailgun is an great weapon for taking out Sentry Guns.
- The player shouldn't forget to use the Medkit to heal allies while departing from their base.
Special Abilities
Class Skill: Selects the Medkit.
Abilities:
- Heals team members with Medkit.
- Passively heals self over time.
- Infects enemies with Medkit.
- Cures leg injury and infection.
Weapons
Weapon | Clip Size |
Ammo Carried |
Ammo Type |
Notes / Special Abilities | |
---|---|---|---|---|---|
Weapon 1 | Medkit | N/A | N/A | N/A | |
Weapon 2 | Single-Barrel Shotgun | 8 | 75 | Shells | |
Weapon 3 | Double-Barrel Shotgun | 16 | 75 | Shells | |
Weapon 4 | Super Nailgun | 150 | N/A | Nails |
Grenades
Grenade | Grenades Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|
Primary | Hand Grenade | 4 | High | |
Secondary | Concussion Grenade | 3 | 0 | Upon detonation, enemies within the blast radius become disoriented. |
Quake Team Fortress
In QWTF, the Double-Barrel Shotgun's damage falloff makes it weak past very short range. In TFC, the Double-Barrel Shotgun has no falloff damage, making it much more powerful and letting the Medic keep his Super Nailgun ammo for Sentry Guns. In fact, the Double-Barrel Shotgun be thought of as the TFC Medic's primary weapon because of its good damage output and range.
Trivia
- The Physician's Procedure Mask resembles the mask worn by the Medic in the original Team Fortress Classic model.
Gallery
See Also
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