Difference between revisions of "Medic (Classic)"

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==Trivia==
 
==Trivia==
The [[Physician's Procedure Mask]] resembles the mask worn by the Medic in the original Team Fortress Classic model.
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*The [[Physician's Procedure Mask]] resembles the mask worn by the Medic in the original Team Fortress Classic model.
  
 
==Gallery==
 
==Gallery==

Revision as of 05:37, 16 December 2010

Medic (Classic)
Medic (Classic)
Basic Information
Type: Offensive
Health: 90 /Medic emblem RED.png135
Armor: 100
Armor type: Medium
Speed: Fast
Excuse me, I'm in need of medical attention!
— Injured teammates

The Medic (also Combat Medic) is a class in the game Team Fortress Classic. While primarily a healer, his speed and offensive abilities make him a proficient killer. To aid in survivability, the Medic will passively recover health over time.

Basic Strategy

  • Use your Medkit to heal wounded teammates.
  • Pay attention to team members who call for help.
  • Use your Medkit to infect enemies. The contagion spreads to other members of the opposing team if they come into contact with each other, causing panic and massive damage.
  • Try to buff the vital members of your team. You can increase their health by 50 hit points over their maximum.
  • Pay attention to teammates who have been infected by opposing medics. You are the only person capable of healing an infection.
  • The player shouldn't forget to use the Medkit to heal allies while departing from their base.

Special Abilities

Class Skill: Selects the Medkit.

Abilities:

  • Heals team members with Medkit.
  • Passively heals self over time.
  • Infects enemies with Medkit.
  • Cures leg injury and infection.

Weapons

Weapon Clip
Size
Ammo
Carried
Ammo
Type
Notes / Special Abilities
Weapon 1 Medkit N/A N/A N/A
Weapon 2 Single-Barrel Shotgun 8 75 Shells
Weapon 3 Double-Barrel Shotgun 16 75 Shells
Weapon 4 Super Nailgun 150 N/A Nails

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Primary Hand Grenade 4 High
Secondary Concussion Grenade 3 0 Upon detonation, enemies within the blast radius become disoriented.

Quake Team Fortress

In QWTF, the Double-Barrel Shotgun's damage falloff makes it weak past very short range. In TFC, the Double-Barrel Shotgun has no falloff damage, making it much more powerful and letting the Medic keep his Super Nailgun ammo for Sentry Guns. In fact, the Double-Barrel Shotgun be thought of as the TFC Medic's primary weapon because of its good damage output and range.

Trivia

Gallery

See Also