Difference between revisions of "Bunny hopping"

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True '''Bunny hopping''' in TF2 was an esoteric game exploit by which a handful of players employed specific client settings that when mixed with traditional Bunny hopping, allowed them to accelerate beyond the 170% velocity cap in TF2.  There were however, limitations to this method.  Jump timing was extremely difficult and as a result, reliable acceleration could generally only be achieved when Bunny hopping on level planes.
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True '''Bunny hopping''' in TF2 was an esoteric game exploit by which a handful of players employed specific client settings that when mixed with traditional Bunny hopping, allowed them to accelerate beyond the 170% velocity cap in TF2.  There were however, limitations to this method.  Jump timing was extremely difficult and as a result, reliable acceleration could generally only be achieved when Bunny hopping on leveled planes.
  
Further testing began to yield encouraging results for those developing the technique.  Semi-reliable ways to apply Bunny hopping to [[Demoman]] [[grenade jump]]ing, along with ramp jumping and sliding were being discovered.  Efforts to expand on this exploit and adapt it for practical use in game play were cut short when Valve corrected the exploitable typo in the games movement code via a patch on [[October 31, 2007 Patch|October 31, 2007]].  
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Further testing began to yield encouraging results for those developing the technique.  Semi-reliable ways to apply Bunny hopping to [[Demoman]] [[grenade jump]]ing, along with ramp jumping and sliding being discovered.  Efforts to expand on this exploit and adapt it for practical use in game play were cut short when Valve corrected the exploitable typo in the game's movement code via a patch on [[October 31, 2007 Patch|October 31, 2007]].  
  
 
New methods for bypassing the velocity cap have not yet been discovered.  
 
New methods for bypassing the velocity cap have not yet been discovered.  

Revision as of 20:44, 1 July 2010

True Bunny hopping in TF2 was an esoteric game exploit by which a handful of players employed specific client settings that when mixed with traditional Bunny hopping, allowed them to accelerate beyond the 170% velocity cap in TF2. There were however, limitations to this method. Jump timing was extremely difficult and as a result, reliable acceleration could generally only be achieved when Bunny hopping on leveled planes.

Further testing began to yield encouraging results for those developing the technique. Semi-reliable ways to apply Bunny hopping to Demoman grenade jumping, along with ramp jumping and sliding being discovered. Efforts to expand on this exploit and adapt it for practical use in game play were cut short when Valve corrected the exploitable typo in the game's movement code via a patch on October 31, 2007.

New methods for bypassing the velocity cap have not yet been discovered.