Difference between revisions of "Boston Basher"

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m (Applied filters to Boston Basher (Review RC#266258))
(Added "Drop" to availability (confirmed after receiving the item in-game via drop).)
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| contributed-by  = [http://steamcommunity.com/id/misterroyzo Mister Royzo]
 
| contributed-by  = [http://steamcommunity.com/id/misterroyzo Mister Royzo]
 
| released        = [[Australian Christmas]]
 
| released        = [[Australian Christmas]]
| availability    = Purchase, Craft
+
| availability    = Purchase, Craft, Drop
 
| gift            = Yes
 
| gift            = Yes
 
| craft            = yes
 
| craft            = yes

Revision as of 06:09, 21 December 2010

Delinquents all over the country have been harassing old ladies while you were stuck in your nearby generic desert-industrial environment. You missed out on all the extreme elderly-pestering action! No worries, though! With this handmade bat, you can still vent your frustration elsewhere.
— Fancy Vs. Nasty update description

The Boston Basher is a melee weapon for the Scout. It was originally created in the Fancy vs. Nasty Update and has since been officially added to the game. It appears as a bloodstained wooden club covered with spikes and reinforced with metal rings. Like the Southern Hospitality and the Tribalman's Shiv, the Boston Basher inflicts a five-second bleed effect on a hit. Missing with it applies the damage and Bleed effect to the wielder instead.

Damage

  • Base: 35 (32 to 39 damage)
  • Mini-Crit: 47
  • Critical hit: 105
  • Bleed Damage: 4 damage per tick, 8 damage per second for 5 seconds (40 damage total)
  • Mini-Crit Bleed Damage: 5.40 damage per tick, 10.8 damage per second for 5 seconds (54 damage total)

Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.5

All times are in seconds. Times are approximate and determined by community testing.

Blueprint

Sandman Tribalman's Shiv Boston Basher
Item icon Sandman.png + Item icon Tribalman's Shiv.png = Item icon Boston Basher.png

Notes

  • The self damage effect is not applied if the user hits any solid object (such as a wall, floor, prop, etc.).

Gallery

See also