Difference between revisions of "Talk:Crusader's Crossbow"
Techercizer (talk | contribs) (→Reflected bolt kill icon?) |
Edgeamacated (talk | contribs) (→Max Ammo?: new section) |
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==Healing Ubercharged Targets== | ==Healing Ubercharged Targets== | ||
Attempts to heal ubercharged targets result in a broken crossbow bolt. It is unknown if healing occurs, but I don't think it does.[[User:Techercizer|<span style="color: Purple"><font face="Comic Sans MS"> '''Techercizer'''</font face></span>]]<sup> [[Medic|<span style="color: Red">('''Keep him alive''')</span>]]</sup><sub>[[Saxton Hale|<span style="color: Blue"> ('''Run''')</span>]]</sub> 21:18, 21 December 2010 (UTC) | Attempts to heal ubercharged targets result in a broken crossbow bolt. It is unknown if healing occurs, but I don't think it does.[[User:Techercizer|<span style="color: Purple"><font face="Comic Sans MS"> '''Techercizer'''</font face></span>]]<sup> [[Medic|<span style="color: Red">('''Keep him alive''')</span>]]</sup><sub>[[Saxton Hale|<span style="color: Blue"> ('''Run''')</span>]]</sub> 21:18, 21 December 2010 (UTC) | ||
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+ | == Max Ammo? == | ||
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+ | I've noticed there is no explicit mention of what number of shots the crossbow has (25% of 190 is approx 38). Given the nature of this weapon being a single shot reload, I had a look at the Huntsman and Flare Gun weapon info boxes and there is no consistency in terms of displaying the ammunition. Also since this weapon actually displays 1 ammo loaded with 38 reserves rather than just 39 ammo, my info box edit displays this. | ||
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+ | Because this gun displays on the HUD closer to a syringe gun / pistol then any other weapon, is my edit correctly applied or should I follow the style of the Flare Gun and Sydney Sleeper info boxes? - [[User:Edgeamacated|Edgeamacated]] 07:26, 23 December 2010 (UTC) |
Revision as of 07:26, 23 December 2010
Contents
Wrong "Hit" Noises
When you hit a team mate theres seems to be a chance that it makes a chain link fence noise. Meter1060 04:12, 18 December 2010 (UTC)
Spy kill? Spy heal? Which one could it be?
As the title suggests, would it kill disguised spies or heal them? This is a bit confusing... if it has the same characteristics as the huntsman maybe the arrows act the same and kill the spy? I am confused x.x Vulturas 16:21, 18 December 2010 (UTC) PS: It should be noted if it does/does not kill spies.
Healing
The Crossbow is able to heal Soldiers that are equipping the Equalizer, is it a bug or an intended feature? --Rascalov 13:31, 18 December 2010 (UTC)
- Pretty sure that it's a feature of the weapon. But hey, if Valve doesn't like it, they'll patch it. Sven 18:16, 18 December 2010 (UTC)
Arrow model
Shouldn't this get its own crossbow bolt model? Getting shot by hunstman arrows looks silly and is kind of confusing Anonynja 18:15, 18 December 2010 (UTC)
- It should, but it'll probably be awhile before it gets its own projectile. Crossbows don't show arros anyway, and it's confusing to the player if they see it coming if its a deadly huntsman arrow or a regular crossbow shot Balladofwindfishes 20:23, 18 December 2010 (UTC)
Trial info
Some testing results from myself and a helpful groupmate: Billy Mays
- Between 22.5 and 23 seconds for 10 shots
- 26 shots fired in a minute's time
This gives us a rough value of .434 shots per second. I'll be uploading these results into the article and marking them as rough and pending extensive testing.Techercizer 23:17, 18 December 2010 (UTC)
- This means it beats the medigun's combat healing rate of 25hp per second. Interesting and game-changing, if you can hit your patients... Techercizer (Keep him alive) (Run) 23:50, 18 December 2010 (UTC)
We also determined that the bow fires from behind the medic's head. Techercizer (Keep him alive) (Run) 00:02, 19 December 2010 (UTC)
- It also fires from head-level while crouched, these mechanics are shared with the Huntsman. -- Mechlord 01:22, 19 December 2010 (UTC)
Does it build/contribute to ubercharge? (nanosheep_inc) 03:15, 19 December 2010 (UTC)
- Nope. - SgtWoodsy 03:18, 19 December 2010 (UTC)
Friendly Fire
With friendly fire enabled, the crossbow bolts will still heal teammates, rather than hurt them. I'm not sure whether this should be mentioned here, or in the Friendly Fire article. Anyone? InShane 10:38, 19 December 2010 (UTC)
- Both I think Octaytse 02:39, 20 December 2010 (UTC)
Reflected bolt kill icon?
I was reading SPUF and someone mentioned that there's actually a kill icon for a reflect crossbow bolt in the game. Is this true? Balladofwindfishes 02:32, 20 December 2010 (UTC)
- No new kill icons were added in the update at all. (because having the ability to make a patch at any time is an excuse to ship unfinished updates, apparently) Toomai Glittershine 02:43, 20 December 2010 (UTC)
Healing Ubercharged Targets
Attempts to heal ubercharged targets result in a broken crossbow bolt. It is unknown if healing occurs, but I don't think it does. Techercizer (Keep him alive) (Run) 21:18, 21 December 2010 (UTC)
Max Ammo?
I've noticed there is no explicit mention of what number of shots the crossbow has (25% of 190 is approx 38). Given the nature of this weapon being a single shot reload, I had a look at the Huntsman and Flare Gun weapon info boxes and there is no consistency in terms of displaying the ammunition. Also since this weapon actually displays 1 ammo loaded with 38 reserves rather than just 39 ammo, my info box edit displays this.
Because this gun displays on the HUD closer to a syringe gun / pistol then any other weapon, is my edit correctly applied or should I follow the style of the Flare Gun and Sydney Sleeper info boxes? - Edgeamacated 07:26, 23 December 2010 (UTC)