Difference between revisions of "Demoman"

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(Added reasoning behind the Ordnance+Jumper 80%)
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===Primary===
 
===Primary===
 +
{| class="wikitable grid" width="100%"
 +
! class="header" width="10%" | Weapon
 +
! class="header" width="5%"  | Kill Icon
 +
! class="header" width="7%" | Ammo<br/>Loaded
 +
! class="header" width="5%"  | Ammo<br/>Carried
 +
! class="header" width="10%" | Damage Range
 +
! class="header" width="30%" | Notes / Special Abilities
 +
|-
 +
! {{Icon weapon|weapon=Grenade launcher|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Grenade Launcher]]'''
 +
| align="center" | {{Icon killicon|weapon=Grenade Launcher}}
 +
| 4
 +
| 16
 +
| '''On direct hit''':
 +
:'''Base''': 81&ndash;121<br/>'''[[Crit]]''': 270&ndash;330<br/>
 +
'''After bounce''':
 +
:'''Base''': 22&ndash;64<br/>'''[[Crit]]''': 190<sup>1</sup>
 +
|
 +
{{Info}}Grenades explode on contact with an enemy, provided they have not bounced first.
 +
 +
{{Info}}Grenades have zero range falloff on a direct hit.
 +
|-
 +
! {{Icon weapon|weapon=Loch-N-Load|icon-size=100px}}<br/><small>Craft / Drop</small> <br/>'''[[The Loch-n-Load]]'''
 +
| align="center" | {{Icon killicon|weapon=loch-n-load}}
 +
| 2
 +
| 16
 +
| '''On direct hit''':
 +
:'''Base''': 89&ndash;133<br/>'''[[Crit]]''': 297&ndash;363<br/>
 +
|
 +
 +
{{Pro}}+10% Damage done.
 +
 +
{{Pro}}+25% Projectile speed.
 +
 +
{{Con}}-60% clip size.
 +
 +
{{Con}}Launched bombs shatter on surface.
 +
 +
{{Con}}+25 Damage done to self.
 +
|-
 +
 +
|}
 +
===Secondary===
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="10%" | Weapon
Line 124: Line 166:
 
|}
 
|}
  
===Secondary===
 
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="7%" | Ammo<br/>Loaded
 
! class="header" width="5%"  | Ammo<br/>Carried
 
! class="header" width="10%" | Damage Range
 
! class="header" width="30%" | Notes / Special Abilities
 
|-
 
! {{Icon weapon|weapon=Grenade launcher|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Grenade Launcher]]'''
 
| align="center" | {{Icon killicon|weapon=Grenade Launcher}}
 
| 4
 
| 16
 
| '''On direct hit''':
 
:'''Base''': 81&ndash;121<br/>'''[[Crit]]''': 270&ndash;330<br/>
 
'''After bounce''':
 
:'''Base''': 22&ndash;64<br/>'''[[Crit]]''': 190<sup>1</sup>
 
|
 
{{Info}}Grenades explode on contact with an enemy, provided they have not bounced first.
 
 
{{Info}}Grenades have zero range falloff on a direct hit.
 
|-
 
! {{Icon weapon|weapon=Loch-N-Load|icon-size=100px}}<br/><small>Craft / Drop</small> <br/>'''[[The Loch-n-Load]]'''
 
| align="center" | {{Icon killicon|weapon=loch-n-load}}
 
| 2
 
| 16
 
| '''On direct hit''':
 
:'''Base''': 89&ndash;133<br/>'''[[Crit]]''': 297&ndash;363<br/>
 
|
 
 
{{Pro}}+10% Damage done.
 
 
{{Pro}}+25% Projectile speed.
 
 
{{Con}}-60% clip size.
 
 
{{Con}}Launched bombs shatter on surface.
 
 
{{Con}}+25 Damage done to self.
 
|-
 
 
|}
 
  
 
===Melee===
 
===Melee===

Revision as of 17:04, 27 December 2010

Demoman
https://wiki.teamfortress.com/w/images/e/ec/Demoman_RED_3D.jpg?1701879328.7142653640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/9/9d/Demoman_BLU_3D.jpg?1701879407.3076783640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/1/19/Demoman_%C3%9CberCharged_RED_3D.jpg?1701879498.5408563640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/d/dc/Demoman_%C3%9CberCharged_BLU_3D.jpg?1701879655.225733640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27
Demoman.png
Basic Information
Icon: 40px
Type: Defensive
Health: 175 / 260
150 / 225 with the Eyelander or HHHH equipped
210 / 315 with the Eyelander or HHHH fully charged
160 / 240 with the Claidheamh Mòr equipped
Speed: 93%
79% with the Scotsman's Skullcutter equipped
123% with the Eyelander or HHHH fully charged
Meet the Demoman
DemomanVidSplash.png

A scrumpy-swilling drunken demolitions expert from the Scottish highlands, the Demoman (real name Tavish DeGroot) is one of the more versatile members of the team. Though his weapons lack pinpoint long-range accuracy, the Demoman is a powerful (if unpredictable) asset, and can hold his own in just about any situation. He is a master of explosives, excelling at indirect, mid-range combat. Armed with his Grenade Launcher and Sticky bombs, the Demoman uses his only good eye and knowledge of the surrounding environment for well-timed detonations that send enemies skyward.

The Demoman excels at swift disassembly; he can bounce his grenades in creative angles to wreak havoc on enemy Sentry Gun emplacements while remaining safely out of sight. His sticky bombs are a perfect tool for area denial, and are effective in keeping opponents away from any carts, control points and Intelligence cases he deems off-limits.

The Demoman is voiced by Gary Schwartz.

Bio

Basic Strategy

Template:Basic strategy

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Primary

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Item icon Grenade Launcher.png
Stock
Grenade Launcher
Killicon grenade launcher.png 4 16 On direct hit:
Base: 81–121
Crit: 270–330

After bounce:

Base: 22–64
Crit: 1901

Pictogram info.png Grenades explode on contact with an enemy, provided they have not bounced first.

Pictogram info.png Grenades have zero range falloff on a direct hit.

Item icon Loch-n-Load.png
Craft / Drop
The Loch-n-Load
Killicon loch-n-load.png 2 16 On direct hit:
Base: 89–133
Crit: 297–363

Pictogram plus.png +10% Damage done.

Pictogram plus.png +25% Projectile speed.

Pictogram minus.png -60% clip size.

Pictogram minus.png Launched bombs shatter on surface.

Pictogram minus.png +25 Damage done to self.

Secondary

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Item icon Stickybomb Launcher.png
Stock
Stickybomb Launcher
Killicon stickybomb launcher.png 8 24 Directly underneath:
Base: 103–171
Crit: 3531

Pictogram info.png Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Sticky bombs sticks to most surfaces and remain ready until the player either detonates them or dies.

Pictogram info.png Can lay up to 8 sticky bombs at once.

Pictogram info.png Sticky Bombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it.

Item icon Chargin' Targe.png
Unlock / Craft / Drop / Uncrate
Chargin' Targe
Killicon chargin' targe.png N/A N/A Full charge:
50 + 10 per head (up to 5)

Pictogram info.png With secondary fire charges player forward at high speed adding Mini-Crits (at half charge) or Critical hits (at full charge) to any attack. Any enemy hit just by the full charge takes 50 or more damage.

Pictogram plus.png Adds 50% resistance to fire damage.

Pictogram plus.png Adds 40% resistance to explosive damage.

Pictogram info.png Grants its abilities passively, does not need to be selected.

Item icon Scottish Resistance.png
Unlock / Craft / Drop / Uncrate
Scottish Resistance
Killicon scottish resistance.png 8 36 Directly underneath:
Base: 103–171
Crit: 3531

Pictogram info.png Stickies are visible through walls and any obstacle, and can be detonated by 'selecting' (looking at) them.

Pictogram info.png Sticky Bombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it.

Pictogram plus.png Can destroy enemy stickies.

Pictogram plus.png Can lay up to 14 sticky bombs at once.

Pictogram plus.png Has 12 more ammo carried.

Pictogram plus.png Has 25% higher firing speed.

Pictogram minus.png Has 0.8 sec. longer priming time.

Item icon Stickybomb Launcher.png
Craft
Sticky Jumper
8 72 Directly underneath:
Base: 0
Crit: 0

Pictogram plus.png +200% max primary ammo on wearer.

Pictogram plus.png No self inflected blast damage taken.

Pictogram minus.png -100% damage done.

Pictogram minus.png +100% explosive damage vulnerability on wearer

Pictogram minus.png +100% bullet damage vulnerability on wearer

Pictogram minus.png +100% fire damage vulnerability on wearer


Melee

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Item icon Bottle.png
Stock
Bottle
Killicon bottle.png N/A N/A Base: 65

Crit: 195

Pictogram info.png The Bottle will break upon a successful Critical hit (purely cosmetic feature).

Item icon Eyelander.png
Unlock / Craft / Drop
Eyelander
Killicon eyelander.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Has 37% longer melee range.

Pictogram plus.png Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (~8%) and health points (15) to a maximum of 4 times each life.

Pictogram minus.png Lowers maximum health by 25 points.

Pictogram minus.png No random Critical hits.

Item icon Pain Train.png
Craft / Drop / Uncrate
Pain Train
Killicon pain train.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Doubles capture power for points and carts.

Pictogram minus.png Raises bullet vulnerability by 10%.

Item icon Scotsman's Skullcutter.png
Craft / Drop
Scotsman's Skullcutter
Killicon scotsman's skullcutter.png N/A N/A Base: 78

Crit: 234

Pictogram plus.png Has 37% longer melee range.

Pictogram plus.png Deals 20% more damage.

Pictogram minus.png Lowers speed by 15%, even if not wielded.

Pictogram info.png Every killing blow decapitates the enemy, but does not increase the head counter.

Item icon Frying Pan.png
Promotional
Frying Pan
Killicon frying pan.png N/A N/A Base: 65

Crit: 195

Promotional item from Left 4 Dead 2: The Sacrifice.
Pictogram info.png Same as the Bottle's specs.

Item icon Horseless Headless Horsemann's Headtaker.png
Craft
Horseless Headless Horsemann's Headtaker
Killicon horseless headless horsemann's headtaker.png N/A N/A Base: 65

Crit: 195

Halloween item.

Pictogram info.png Same as the Eyelander's specs, without the taunt.

Item icon Claidheamh Mòr.png
Craft / Drop / Uncrate
Claidheamh Mòr
Killicon claidheamh mòr.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Has 37% longer melee range.

Pictogram plus.png 0.5 Sec. increase in charge duration.

Pictogram minus.png No random Critical hits.

Pictogram minus.png -15 Max health on wearer.

Pictogram info.png Every killing blow decapitates the enemy, but does not increase the head counter.

Item icon Ullapool Caber.png
Craft / Drop
Ullapool Caber
Killicon ullapool caber.png N/A N/A On explosion: 100 to user and surrounding enemies1

After explosion: 35

Pictogram plus.png On a successful hit, the grenade's 'head' will explode, dealing 100 damage to the user and all enemies around him. Afterward it will deal 35 damage per successful hit.

Pictogram plus.png After exploding, the user will be launched upwards.

Pictogram minus.png On explosion, the user's health will be reduced by 100 HP.

Pictogram minus.png No random Critical hits.

Pictogram info.png The grenade's 'head' will show signs of damage after exploding, and will not explode again until the user respawns or visits a supply closet.

1 Explosion damage is determined by the distance from the explosion.

Taunt attack

Demoeyelander.png Associated item DescriptionKill Icon
See also: Decapitation
The Demoman swings his sword around, slashes in front of him, then cleans the blade with his hand.
  • Killicon barbarian swing.png

Item sets

Main article: Item sets
The Expert's Ordnance
Backpack The Expert's Ordnance Bundle.png
Effect

No effect

  • Wearing the Chargin' Targe with The Expert's Ordnance will only give the Demoman 55% Fire Damage Resistance instead of 60% because 50% of 100 is 50% (Chargin' Targe) and 10% of the remaining 50% is 5% (The Expert's Ordnance), which will add up to 55%.
  • Wearing the Sticky Jumper with The Expert's Ordnace will only give the Demoman 80% Fire Damage Vulnerability instead of 90% because 100% plus 100% (Sticky Jumper) is 200% and 10% of the resulting 200% is 20% (The Expert's Ordnance), which will add up to 180% Fire Damage = +80%.

Hats

Main article: Hats


Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Demomanava.jpg Buffed red demoman.jpg Buffed blu demoman.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Demoman achievements

Trivia

  • The Heavy and the Demoman are both voiced by Gary Schwartz.
  • The beta prototype of the Demoman was supposed to have a stereotypically Scottish appearance, consisting of pale skin, red hair and a beard. It was later dropped for the actual black Scottish style both because the former lacked originality and because the latter was easier to differentiate from the other classes.
  • The HUD icon of the Demoman is inverted horizontally, as he is depicted as left-handed. The Demoman's eye patch is also on the wrong eye.
  • The WAR!: The Demoman lost the seven-day War waged between him and the Soldier, thus losing out on his chance to obtain the Gunboats.
  • He was a part of the KritzKast contest as well, in which contestants submitted what they thought the Demoman says in the censored portion of the Meet the Demoman.
  • The emblem on the Demoman's arm was originally a bomb, then later changed to a stick of dynamite, and is currently a sticky bomb, as of November 19, 2010.
  • In Template:W, an image of the RED Demoman makes a cameo as the Jack card for the red suits (hearts and diamonds) in the "TF2" card deck.
  • The Demoman's eyepatch and beanie make an appearance in Template:W as one of the hats selectable hat for the player's worms.


Related Merchandise

Reference

  1. a b Team Fortress 2 Trailer 2, released in September 2006.

See also

External links