Difference between revisions of "Talk:Hot Hand"
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:** 65 x (A) = 56, A = 56 / 65 = 86% of the actual damage = -14% damage penalty. | :** 65 x (A) = 56, A = 56 / 65 = 86% of the actual damage = -14% damage penalty. | ||
:I'm not sure what part of the code making this weapon damage penaly apply incorrectly, but if the base damage on this is correct, this bug is correct. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 13:08, 12 July 2020 (UTC) | :I'm not sure what part of the code making this weapon damage penaly apply incorrectly, but if the base damage on this is correct, this bug is correct. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 13:08, 12 July 2020 (UTC) | ||
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+ | == Finger posing == | ||
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+ | It's a bug none-the-less, and the reason I documented it was because it caused a lot of trouble and confusion for me, which in my eyes makes it important. [[User:Cheezcracker|Cheezcracker]] ([[User talk:Cheezcracker|talk]]) 23:05, 12 January 2024 (UTC) |
Revision as of 23:05, 12 January 2024
Contents
Requested Move: Slap Attack
Valve decided last minute to rename the weapon from "Hot Hand" to "Slap Attack." Although the Day 3 page calls it the Hot Hand, the patch notes call it the Slap Attack. http://www.teamfortress.com/jungleinferno/notes.php -- Dr. Scaphandre 14:48, 20 October 2017 (PDT)
- Turns out they didn't change the name after all and it was just a typo. -- Dr. Scaphandre 15:34, 20 October 2017 (PDT)
If the BLU Hot Hand is unseen in-game, shouldn't it be unused content?
Also, I'm not sure where this BLU skin was found, because both c_slapping_glove
and w_slapping_glove
has the grey color for both teams (as well a third unused skin with a slightly darker yellow band). Was it eventually replaced (to use the same colors as the RED team) after the initial patch in the Jungle Inferno Update? - ▪ - 14:06, 3 February 2020 (UTC)
- It seems Valve silently replaced/removed it in an unknown patch. The BLU variant never had its own texture; they merely manipulated the colors via the VMT file, but for some reason it never got applied to the viewmodel. Wookipan (talk | contribs) 15:43, 3 February 2020 (UTC)
- Most likely it was a "$color2" attribute. "$color2" is only read by the Model Viewer, in-game, "$color2" is ignored, and "$colortint_base" is used instead. Some cosmetics has values for "$color2" which are different than "$colortint_base", causing to show differently on HLMV (requiring it to fix it, which was the case for this one). - ▪ - 17:04, 3 February 2020 (UTC)
Incorrect Bug?
There's a bug listed:
- The attribute -20% damage penalty is incorrect; the actual damage penalty is -14%.
I'm not sure if this was written based off calculated values, but I looked at the items_game.txt (specifically at line 60274) and I see that the damage penalty is 20% (damage penalty "0.8").
DestroyedClone (talk) 11:29, 12 July 2020 (UTC)
- The base damage of Fire Axe is 65.
- -20% damage penalty = 65 x (0.8) = 52
- The base damage of Hot Hand is 28 (x2) = 56
- 65 x (A) = 56, A = 56 / 65 = 86% of the actual damage = -14% damage penalty.
- The base damage of Fire Axe is 65.
- I'm not sure what part of the code making this weapon damage penaly apply incorrectly, but if the base damage on this is correct, this bug is correct. Rikka Takanashi (talk) • (contributions) 13:08, 12 July 2020 (UTC)
Finger posing
It's a bug none-the-less, and the reason I documented it was because it caused a lot of trouble and confusion for me, which in my eyes makes it important. Cheezcracker (talk) 23:05, 12 January 2024 (UTC)