Difference between revisions of "User:Joeun/Sandbox/3/ko"
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− | Badlands ( | + | Badlands (깃발점령전) was the version of [[Badlands (Control Point)|Badlands]] which was being developed before both the release of Team Fortress 2 and Badlands from 2006 <ref>[https://www.behance.net/gallery/894384/Valve-Software-Sr-Environment-Artist-2005-2011 Gallery] showing various Valve games, TF2 is second.</ref>. It eventually became the Badlands that is currently in the game. |
In 2016 former Valve employee Stéphane Gaudette would go on to publicly release screenshots he had taken of the map during his time at Valve.<ref>[https://www.artstation.com/artwork/KzvBB Gallery] of artwork.</ref> | In 2016 former Valve employee Stéphane Gaudette would go on to publicly release screenshots he had taken of the map during his time at Valve.<ref>[https://www.artstation.com/artwork/KzvBB Gallery] of artwork.</ref> |
Revision as of 20:36, 3 August 2020
Joeun/Sandbox/3 | |
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기본 정보 | |
제작: | 알 수 없음 |
맵 정보 | |
환경: | 사막 |
설정: | 낮, 맑음 |
Badlands (깃발점령전) was the version of Badlands which was being developed before both the release of Team Fortress 2 and Badlands from 2006 [1]. It eventually became the Badlands that is currently in the game.
In 2016 former Valve employee Stéphane Gaudette would go on to publicly release screenshots he had taken of the map during his time at Valve.[2] Besides the screenshots taken by Gaudette, there remained some textures relating to the map included in the game files and some of the models inside a build of Source Filmmaker. These models are misplaced, so they spawn at their original positions on the map. With this method, the geometry of the map can be roughly recreated.[3]