Difference between revisions of "Talk:Strangifier"
GrampaSwood (talk | contribs) (→Strangifier applicability for qualities) |
ThiefKiller7 (talk | contribs) (→Strangifier applicability for qualities) |
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2. If we should list the applicability for different qualities? | 2. If we should list the applicability for different qualities? | ||
:I think it would be worth mentioning that it's not applicable on Decorated weapons. There isn't a reason why a Community quality item can't be strange, but as long as we don't know for sure I don't think we should add that it's applicable to all other qualities.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 06:56, 22 September 2020 (UTC) | :I think it would be worth mentioning that it's not applicable on Decorated weapons. There isn't a reason why a Community quality item can't be strange, but as long as we don't know for sure I don't think we should add that it's applicable to all other qualities.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 06:56, 22 September 2020 (UTC) | ||
+ | : [[Normal|https://wiki.teamfortress.com/wiki/Normal]] <q>In some cases, items that have been re-granted to users by Steam support (after being either accidentally deleted or stolen) were assigned Normal quality. In addition to this, several [[Strange]] weapons that were unboxed or awarded in [[Mann Up]] shortly after the [[Gun Mettle Update]] were assigned Normal quality while still retaining their kill counting abilities ''(see [[Glitches]])''.</q> So I think these Glitch Normal quality weapons are applicable.<br />[[User:ThiefKiller7|ThiefKiller7]] ([[User talk:ThiefKiller7|talk]]) 00:27, 24 September 2020 (UTC) |
Revision as of 00:27, 24 September 2020
Contents
- 1 Halloween Achievment hat and Necro-Smasher strangifiers?
- 2 should the pomson strangifier have its own page?
- 3 Missing information
- 4 With the ability to strangify miscs now, Should the info boxes contain a section for it?
- 5 "Gifted by" and "Crafted by" item details
- 6 Types of Strangifiers info box?
- 7 Strangifier applicability for qualities
Halloween Achievment hat and Necro-Smasher strangifiers?
They've been found recently, someone mind adding them ^-^ Boop (talk) 08:47, 30 October 2014 (PDT)
should the pomson strangifier have its own page?
Currently, the pomson 6000 strangifier page redirects to this page. The problem with that is that this page says that in order to get a strangifier, one must complete a chemistry set. This is not true for the pomson strangifier, as it must be uncrated. If anything we should at least make a mention of that. And we should also probably remove the pomson from the chemistry set template since one for it does not exist. Emrfish6 (talk) 11:02, 29 August 2013 (PDT)
- If someone has the miscellaneous patch info and an image, I see no reason why not. Orangecake (talk) 20:22, 31 August 2013 (PDT)
Missing information
If I knew the answer to this, I would add it to the article, but does anyone know what happens if you use a strangifier on something like a Genuine Archenemies? Does it keep the genuine and gain the strange? Does it stay green text? What happens? CitrusRain (talk) 17:41, 29 August 2013 (PDT)
- Apparently, it adds the Strange prefix to the item, and puts the counter with the Description. However, the text does still stay the same as whatever Quality it was before, unless adding it to a unique item, of course. I think this needs testing with all commonly available qualities before adding to the page, though. --Omolong (talk) 17:43, 29 August 2013 (PDT)
- For the Genuine Archimedes, it's name stays genuine green and is named (in English) Strange Genuine Archimedes (there's one on the community Market at the time), and it seems Unusuals can also be Strangified the same way, there's a screenshot of a Strange Unusual Vilain's Veil in the TF2 community hub LeChatMG (talk) 11:03, 30 August 2013 (PDT)
With the ability to strangify miscs now, Should the info boxes contain a section for it?
Similar to how they show if they're paintable or if they can have craft numbers. Just a thought. Encouragement Pyro (talk) 18:44, 29 August 2013 (PDT)
- not really. We already have a template listing what can be applied with the strangifiers. So putting it in the infobox would be a bit much anyways. Ashes (talk) 18:45, 29 August 2013 (PDT)
"Gifted by" and "Crafted by" item details
I want test this soon as I can, but has there been any evidence so far to verify if it removes the "Gifted by" and "Crafted by" tags? I presume not, but could be an important factor for some people. CoolJosh3k (talk) 14:51, 31 August 2013 (PDT)
- It doesn't, gifted Shades and crafted miscs keep #s, gifted tags and "crafted by" tags. They will even retain their past properties (uncraftabilty, unusual->strange unusual,untradeable will be untradeable, etc.) e.g. http://www.tf2outpost.com/item/440,1905511739,647,11 and http://www.tf2outpost.com/item/440,1903027865,486,11 . Pyroman (talk) 15:32, 31 August 2013 (PDT)
- In that case, perhaps this information can be added to the quick summery where it fits? I know several people would value items that they have crafted themselves, or been gifted by a friend. I can only imagine that they would want to know from the wiki page, before using a Strangifier, just in case CoolJosh3k (talk) 15:50, 31 August 2013 (PDT)
Types of Strangifiers info box?
People have been trying to put up a list of items that can be turned into Stranges. However, the list from this page is taken down shortly after. We already have a list at the Chemistry Set page. But, would it be a good idea to add the list from the Chemistry Set to this one? Sansrew (talk) 20:45, 31 August 2013 (PDT)
- The contents are pretty much the same thing really. I don't think its really needed. Until further updates we don't know if other stragifiers will be granted from ways other than Chemistry Sets. Ashes (talk) 21:29, 31 August 2013 (PDT)
Strangifier applicability for qualities
Greetings. Dereko made a little survey on the applicability for qualities, here is a list of my results.
Normal | Unique | Vintage | Genuine | Strange | Unusual | Haunted | Collector's | Community | Self-Made | Valve | Decorated |
---|---|---|---|---|---|---|---|---|---|---|---|
Not Applicable | Applicable | Applicable | Applicable | Not Applicable | Applicable | Not Applicable | Applicable | ??? | Applicable | ??? | Used to be Applicable |
No strangifier for Normal items | ... | Stockbroker's Scarf Camera Beard (only) |
Widowmaker Righteous Bison ... |
... | Private Eye Anger Horseless Headless Horsemann's Headtaker ... |
No strangifier for Haunted items | Phlogistinator Manmelter ... |
... | The author of Bonk Boy strangified his little one. | ... | see: January 4, 2018 Patch |
Dereko's requests: 1. If the information given by Dereko has something wrong, correct it. 2. If we should list the applicability for different qualities?
- I think it would be worth mentioning that it's not applicable on Decorated weapons. There isn't a reason why a Community quality item can't be strange, but as long as we don't know for sure I don't think we should add that it's applicable to all other qualities.
GrampaSwood (talk) 06:56, 22 September 2020 (UTC) - https://wiki.teamfortress.com/wiki/Normal
In some cases, items that have been re-granted to users by Steam support (after being either accidentally deleted or stolen) were assigned Normal quality. In addition to this, several Strange weapons that were unboxed or awarded in Mann Up shortly after the Gun Mettle Update were assigned Normal quality while still retaining their kill counting abilities (see Glitches).
So I think these Glitch Normal quality weapons are applicable.
ThiefKiller7 (talk) 00:27, 24 September 2020 (UTC)