Difference between revisions of "Medieval Mode"

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(split strategy into new article, turned chat info into tables)
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[[File:Medieval mode tf2.png|thumb|right|475px|Promotional for Medieval Gamemode]]
 
[[File:Medieval mode tf2.png|thumb|right|475px|Promotional for Medieval Gamemode]]
 
{{Quotation|'''The Demoman'''|Welcome...to the Dominatening!|sound=Demoman_dominationdemoman04.wav}}
 
{{Quotation|'''The Demoman'''|Welcome...to the Dominatening!|sound=Demoman_dominationdemoman04.wav}}
'''Medieval Mode''' is a mode added to TF2 during the [[Australian Christmas]] event with the [[December 17, 2010 Patch|December 17, 2010 update]].
+
'''Medieval Mode''' is a [[List of game modes|game mode]] added to TF2 during the [[Australian Christmas]] event with the [[December 17, 2010 Patch|December 17, 2010 update]].
  
 
== Gameplay Mechanics ==
 
== Gameplay Mechanics ==
Line 9: Line 9:
 
* Generally, only non-ranged weapons and items or bows may be used.
 
* Generally, only non-ranged weapons and items or bows may be used.
 
* Snipers may set their arrows on fire and have them deal additional fire damage by touching the braziers positioned near the bases.
 
* Snipers may set their arrows on fire and have them deal additional fire damage by touching the braziers positioned near the bases.
* Third person mode can be enabled without sv_cheats. type in console: '''tf_medieval_thirdperson 1''' to enable it.
+
* Third-person mode can be enabled without [[cheats|sv_cheats]] by using the command {{code|tf_medieval_thirdperson 1}}.
  
 
== Allowed Weapons ==
 
== Allowed Weapons ==
Line 21: Line 21:
 
* Sniper: [[Huntsman]], [[Razorback]], and [[Darwin's Danger Shield]]
 
* Sniper: [[Huntsman]], [[Razorback]], and [[Darwin's Danger Shield]]
 
* Spy: [[Disguise Kit]], [[Invisibility Watch]], [[Cloak and Dagger]], [[Dead Ringer]], and [[Enthusiast's Timepiece]]
 
* Spy: [[Disguise Kit]], [[Invisibility Watch]], [[Cloak and Dagger]], [[Dead Ringer]], and [[Enthusiast's Timepiece]]
* Any taunt kills associated with permitted weapons.
+
* Any [[taunt kills]] associated with permitted weapons.
  
 
== Maps ==
 
== Maps ==
The Medieval Mode is currently only available by default on the map cp_degrootkeep. It can be enabled on any other map with the server variable ''tf_medieval'' set to 1.
+
The Medieval Mode is currently only available by default on the map [[cp_degrootkeep]]. It can be enabled on any other map with the server variable {{code|tf_medieval}} set to {{code|1}}.
  
 
{| class="wikitable grid"  
 
{| class="wikitable grid"  
Line 34: Line 34:
 
| '''[[Degroot Keep]]'''
 
| '''[[Degroot Keep]]'''
 
| cp_degrootkeep
 
| cp_degrootkeep
|-
 
 
 
|}
 
|}
  
 
==Strategy==
 
==Strategy==
 +
{{main|Medieval Mode strategy}}
  
===General===
+
== Ye Olde English Chat Parser ==
*By default melee weapons have a 12% chance of Critical hits rather than the 2.5% chance of ranged weapons. Be aware of this when using weapons that cannot Crit.
+
[[Image:Gette it Onne!.png|thumb|right|200px|Promotional Logo For the Medieval Gamemode]]
  
===Scout===
+
When playing on Medieval maps, a {{w|Parsing|parser}} modifies all text chat between players to look like [[wikipedia:Ye Olde|Ye Olde English]] by randomly applying the following rules.
  
*Throw [[Mad Milk]] when you see a large gathering of players.
+
=== Replacement ===
*Because you can only use melee attacks, using [[Crit-a-Cola]] is very risky.
+
{| class="wikitable grid"
*The [[Sandman]]'s ball gives the Scout a ranged attack, albeit a very weak one.
+
|-
*Without the presence of [[Sentry Gun]]s, [[Bonk! Atomic Punch]] is limited to distractions and escapes.
+
! class="header" | Original Text
*As the only form of explosive damage in Medieval Mode is the Ullapool Caber, you can use the [[Candy Cane]] without relatively low risk.
+
! class="header" | Modification
*The [[Special Delivery]] set grants an additional 25 Health. This gives you 150 Health as opposed to 125 without the set or 110 with the Sandman equipped. Even if you can't select the Shortstop, 150 health is very useful (However you are restricted to Mad Milk and Holy Mackerel).
+
|-
*Use the [[Mad Milk]] for [[spycheck]]ing, as the Spies will be affected by Mad Milk, like [[Jarate]].
+
| are
 +
| rowspan="2" | be
 +
|-
 +
| is
 +
|-
 +
| my
 +
| mine
 +
|-
 +
| over there
 +
| yonder
 +
|-
 +
| thank you
 +
| grammercy
 +
|-
 +
| the
 +
| ye
 +
|-
 +
| you
 +
| rowspan="2" | thou
 +
|-
 +
| u
 +
|-
 +
| rowspan="2" | buy
 +
| obtain
 +
|-
 +
| purchase
 +
|-
 +
| away
 +
| aroint
 +
|}
  
===Soldier===
+
==== Class-related ====
*The [[Buff Banner]] and [[Battalion's Backup]] can be useful in the absence of Übercharges.
+
{| class="wikitable grid"
*The [[Shovel]] and the [[Pain Train]] are poor melee choices due to the Soldier's slow speed. The [[Equalizer]] should be taken instead.
+
|-
*Due to melee attacks registering as bullet damage the Pain Train is not a good choice.
+
! class="header" | Original Text
 +
! class="header" | Modification
 +
|-
 +
| rowspan="5" | demoman
 +
|blademaster
 +
|-
 +
|knight
 +
|-
 +
|paladin
 +
|-
 +
|drunkard
 +
|-
 +
|swordsman
 +
|-
 +
| rowspan="6" | engineer
 +
|blacksmith
 +
|-
 +
|craftsman
 +
|-
 +
|ironsmith
 +
|-
 +
|smithy
 +
|-
 +
|golemist
 +
|-
 +
|machinist
 +
|-
 +
| rowspan="4" |heavy
 +
| bouncer
 +
|-
 +
|boxer
 +
|-
 +
|brawler
 +
|-
 +
|bruiser
 +
|-
 +
|rowspan="9" |medic
 +
|apothecary
 +
|-
 +
|bonesetter
 +
|-
 +
|leech
 +
|-
 +
|medicine man
 +
|-
 +
|healer
 +
|-
 +
|nursemaid
 +
|-
 +
|priest
 +
|-
 +
|cleric
 +
|-
 +
|witchdoctor
 +
|-
 +
|rowspan="6" |pyro
 +
| firebrand
 +
|-
 +
|fire mage
 +
|-
 +
|fire magus
 +
|-
 +
|flamewielder
 +
|-
 +
|masked salamander
 +
|-
 +
|pyromaniac
 +
|-
 +
|rowspan="5" |scout
 +
|advance guard
 +
|-
 +
|explorer
 +
|-
 +
|runner
 +
|-
 +
|scouteth
 +
|-
 +
|spotter
 +
|-
 +
|rowspan="4" |soldier
 +
|champion
 +
|-
 +
|mercenary
 +
|-
 +
|shovelman
 +
|-
 +
|warrior
 +
|-
 +
|rowspan="5" |sniper
 +
|australian
 +
|-
 +
|bowman
 +
|-
 +
|fletcher
 +
|-
 +
|hunter
 +
|-
 +
|ranger
 +
|-
 +
|rowspan="9" |spy
 +
|backstabber
 +
|-
 +
|blackguard
 +
|-
 +
|haunt
 +
|-
 +
|pickpocket
 +
|-
 +
|pilferer
 +
|-
 +
|rogue
 +
|-
 +
|thief
 +
|-
 +
|cutpurse
 +
|-
 +
|vagabond
 +
|}
  
===Pyro===
+
==== Gameplay-related ====
 
+
{| class="wikitable grid"
*Due to the lack of buildings and fire, the [[Homewrecker]] and [[Axtinguisher]] are poor choices for Medieval Mode.
+
|-
*The [[Powerjack]] and the [[Back Scratcher]]'s higher damage can really come in handy. When using the Powerjack, if you also have the [[Attendant]] and [[Degreaser]] equipped, your speed becomes higher than a Medic's. Since melee weapons register as "bullet" damages, you will also be more vulnerable to melee attacks.
+
! class="header" | Original Text
*The [[Back Scratcher]] is ideal for Medieval Mode, as there are no Mediguns and everyone drops [[Health|medkits]] upon death.
+
! class="header" | Modification
 
+
|-
===Demoman===
+
|server
 
+
|sirver
*The Demoman has the most melee weapons of any class, try out different combinations in Medieval Mode.
+
|-
*Due to the [[Stickybomb Launcher]] being unavailable, use of the [[Chargin' Targe]] is highly recommended.
+
|flag
*The [[Eyelander]]'s ability of collecting heads, as well as its larger range, can prove to be greatly useful.
+
|colors
*The [[Scotsman's Skullcutter]] in combination of the Chargin' Targe can work very well due to its higher damage and chance of random Crits.
+
|-
*The [[Ullapool Caber]] is the only weapon capable of causing explosive damage (barring the Soldier's [[Kamikaze]] taunt), and can easily take out a cluster of enemies with a full Crit charge.
+
|rowspan="2"|lol
**The blast knockback from hitting an enemy can lift you up from the ground to the castle's battlement, allowing for distracting Snipers if on offense or a quick getaway on defense.
+
|lollery
*On the BLU team, use the [[Ullapool Caber]] with the [[Chargin' Targe]] for a Kamikaze like attack.
+
|-
**This is especially useful when a crowd of enemies are on the final point as the Caber will do quite a bit of damage to all nearby enemies.
+
|lolleth
 
+
|-
===Heavy===
+
|rowspan="4"|heh
 
+
|cahinnate!
*The [[Buffalo Steak Sandvich]] can be used to grant Mini-Crits for your melee weapon. Use this to your advantage in Medieval Mode, but beware all hits taken will also be Mini-Crits.
+
|-
*The [[Killing Gloves of Boxing]] can guarantee Crits for 5 seconds after a kill with them.
+
|and there was much guffawing!
*Use of the [[Gloves of Running Urgently]] is not recommended because of its health draining effects and its low damage output.
+
|-
*Use of the [[Fists of Steel]] is not recommended for Medieval Mode due to their effect of boosting the Heavy's vulnerability to melee weapons, which are widely used in this mode.
+
|and there was much snickering!
*The [[Warrior's Spirit]] is recommended due to its high damage output and ability to Crit.
+
|-
 
+
|Forsooth, say I, there was much tittering!"
===Engineer===
+
|-
 
+
|rofl
*Without the ability to construct, the [[Jag]] is not recommended.
+
|rofleth
*With the [[Southern Hospitality]], the Engineer can Spycheck in the absence of Pyros.
+
|-
*The [[Gunslinger]] gives the Engineer a much needed extra 25 health, a guaranteed Crit after three successive punches on an enemy and a [[Organ Grinder|Taunt Kill]].
+
|rowspan="4"|afk
 +
|aft, frisking knickers
 +
|-
 +
|away, fruity knights
 +
|-
 +
|away, fighting kobolds
 +
|-
 +
|abaft, flailing knouts
 +
|-
 +
|rowspan="7"|kill
 +
|best
 +
|-
 +
|bring low
 +
|-
 +
|conquer
 +
|-
 +
|fleece
 +
|-
 +
|foil
 +
|-
 +
|humble
 +
|-
 +
|vanquish
 +
|-
 +
|map
 +
|chart
 +
|-
 +
|shit
 +
|nightsoil
 +
|-
 +
|mic
 +
|voice
 +
|-
 +
|rowspan="2"|thx
 +
|thankee
 +
|-
 +
|kindly thank
 +
|-
 +
|rowspan="11"|noob
 +
|pupil
 +
|-
 +
|youngster
 +
|-
 +
|serf
 +
|-
 +
|pleb
 +
|-
 +
|initiate
 +
|-
 +
|apprentice
 +
|-
 +
|fledgling
 +
|-
 +
|greenhorn
 +
|-
 +
|neophyte
 +
|-
 +
|journeyman
 +
|-
 +
|acolyte
 +
|}
  
===Medic===
 
 
*The Medic works best when equipped with Medieval Set weapons as the Mediguns are disabled.
 
*Make sure to memorize the ammo placements, as the Medic is the only class besides the Sniper which has a reliable ranged weapon.
 
*Due to the inability to Übercharge or Kritz-Charge, use of the [[Vita-Saw]] or [[Übersaw]] is not recommended.
 
**However, you can still use the [[Spinal Tap]] taunt kill while equipped with the [[Übersaw]], at the cost of 20% slower firing speed.
 
 
===Sniper===
 
 
*When on the [[BLU]] team on [[Degroot Keep]], once the gate opens, position yourself in front of the gate, spam arrows toward the capture point and duck to the side out of the gate's line of fire after each shot then reload. People will be clustering in the capture point and it will be easy to hit opponents without much aiming.
 
*When on the [[RED]] team on [[Degroot Keep]], once the gate opens, put yourself in a position where you can shoot outwards through the main gate into the battlefield. As most enemies will be rushing in a straight line through the corridor toward you with melee weapons, it will be very easy to hit them as well.
 
*Remember that arrows can pass through the holes in the gates and the tower window slits.
 
*Snipers that focus on sniping should use [[Razorback]] to prevent backstabs by Spies. Snipers that use the Huntsman as merely a ranged weapons (and willing to get into melee range) should consider equipping the [[Darwin's Danger Shield]].
 
*The [[Bushwacka]] is only useful when teamed up with a [[Buff Banner]] Soldier, against a Scout under the effects of [[Crit-a-Cola]] or against a Heavy under the effects of the [[Buffalo Steak Sandvich]].
 
 
===Spy===
 
 
*Stay out of direct melee fights. Instead, backstab enemies when they are distracted in battle.
 
*Without the presence of the [[Flamethrower]], Spies are harder to find. Classes with [[bleeding]] effect weapons can be substitute spycheckers.
 
*The best time to stab is when the gate is open and the defending team is focusing their attention on the gate leaving them prone.
 
*Watch out for Scouts, as they may have [[Mad Milk]], that will sabotage your Cloak.
 
 
== Ye Olde English Chat Parser ==
 
[[Image:Gette it Onne!.png|thumb|right|200px|Promotional Logo For the Medieval Gamemode]]
 
 
When playing on Medieval maps, a {{w|Parsing|parser}} modifies all text chat between players to look like [[wikipedia:Ye Olde|Ye Olde English]] by randomly applying the following rules:
 
 
<!-- what's the best way to organize the parser modification rules? alphabetically? -->
 
 
=== Modification ===
 
=== Modification ===
 
* "a-" is prepended to verbs
 
* "a-" is prepended to verbs
Line 124: Line 301:
 
* words ending in ''ng'' have it replaced with ''n'''
 
* words ending in ''ng'' have it replaced with ''n'''
  
=== Replacement ===
+
==== Added to Beginning of Sentences ====
<!-- can someone re-format this section as a table? -->
 
* "are" becomes "be"
 
* "is" becomes "be"
 
* "my" becomes "mine"
 
* "over there" becomes "yonder"
 
* "thank you" becomes "grammercy"
 
* "the" becomes "ye"
 
* "you" and "u" becomes "thou"
 
* "buy" becomes "obtain" or "purchase"
 
* "away" becomes "aroint"
 
 
 
''Class-related:''
 
* "demoman" becomes "blademaster", "knight", "paladin", "drunkard", or "swordsman"
 
* "engineer" becomes "blacksmith", "craftsman", "ironsmith", "smithy", "golemist", or "machinist"
 
* "heavy" becomes "bouncer", "boxer", "brawler" or "bruiser"
 
* "medic" becomes "leech", "medicine man", "bonesetter", "healer", "nursemaid", "priest", "cleric", "apothecary", or "witchdoctor"
 
* "pyro" becomes "firebrand", "fire mage", "fire magus", "flamewielder", "masked salamander" or "pyromaniac"
 
* "scout" becomes "advance guard", "explorer", "runner", "scouteth", or "spotter"
 
* "soldier" becomes "champion", "mercenary", "shovelman", or "warrior"
 
* "sniper" becomes "australian", "bowman", "fletcher", "hunter" or "ranger"
 
* "spy" becomes "backstabber", "blackguard", "haunt", "pickpocket", "pilferer", "rogue", "thief", "cutpurse" or "vagabond"
 
 
 
''Gameplay-related:''
 
* "server" becomes "sirver"
 
* "flag" becomes "colors"
 
* "lol" becomes "lollery" or "lolleth"
 
* "heh" becomes "cahinnate!", "and there was much guffawing!", "and there was much snickering!", "Forsooth, say I, there was much tittering!"
 
* "rofl" becomes "rofleth"
 
* "AFK" becomes "aft, frisking knickers", "away, fruity knights", "away, fighting kobolds" or "abaft, flailing knouts"
 
* "kill" becomes "best", "bring low", "conquer", "fleece", "foil", "humble" or "vanquish"
 
* "map" becomes "chart"
 
* "shit" becomes "nightsoil"
 
* "mic" becomes "voice"
 
* "thx" becomes "thankee", "kindly thank"
 
* "noob" becomes "pupil", "youngster", "serf", "pleb", "initiate", "apprentice", "fledgling", "greenhorn", "neophyte", "journeyman", "acolyte"
 
 
 
 
 
=== Added to Beginning of Sentences ===
 
 
* Alas,
 
* Alas,
 
* By my faith,
 
* By my faith,
Line 172: Line 311:
 
* Surely
 
* Surely
  
''Invocations of Deities:''
+
'''''Invocations of Deities:'''''
 
* By Allfather Odin,
 
* By Allfather Odin,
 
* By Mad Poet Navarth's Fertile Heel,
 
* By Mad Poet Navarth's Fertile Heel,
Line 182: Line 321:
 
* By Omnipotent Persephone's Unknowable Eye,
 
* By Omnipotent Persephone's Unknowable Eye,
  
=== Added to End of Sentences ===
+
==== Added to End of Sentences ====
 
* Anon!
 
* Anon!
 
* Good sire!
 
* Good sire!
Line 191: Line 330:
 
* Milady.
 
* Milady.
 
* My liege!
 
* My liege!
* what sayeth thou?
+
* What sayeth thou?
 +
 
 +
==== Other ====
 +
* "Dammit ''<name>''!" becomes "I damn thee, ''<name>''!"
  
=== Complete Rewrites ===
+
=== Notes ===  
* "DAMMIT -name-!" becomes "I damn thee, -name-!"
+
* Server operators can disable this behavior by setting {{code|tf_medieval_autorp}} to {{code|0}}.
 +
* Text beginning with '!' or '/' is ignored, so that [[SourceMod]] commands aren't modified. This was added in the [[December 22, 2010 Patch]].
 +
* The rules for chat modification are defined in [[File:Autorp.txt]] ([http://wiki.tf2.com/w/images/7/7d/Autorp.txt direct link]).
 +
* Unlike most of the text in Team Fortress 2, the chat parser has not been translated into languages other than English.
  
 
{{AustralianChristmasNav}}
 
{{AustralianChristmasNav}}
  
 
[[Category:Game modes]]
 
[[Category:Game modes]]

Revision as of 11:25, 27 December 2010

File:Medieval mode tf2.png
Promotional for Medieval Gamemode
Welcome...to the Dominatening!
The Demoman

Medieval Mode is a game mode added to TF2 during the Australian Christmas event with the December 17, 2010 update.

Gameplay Mechanics

  • Players drop small medkits instead of weapons upon death.
  • Using the Übersaw does not build the Medic's ÜberCharge meter.
  • Generally, only non-ranged weapons and items or bows may be used.
  • Snipers may set their arrows on fire and have them deal additional fire damage by touching the braziers positioned near the bases.
  • Third-person mode can be enabled without sv_cheats by using the command tf_medieval_thirdperson 1.

Allowed Weapons

See also: Category:Medieval weapons

Maps

The Medieval Mode is currently only available by default on the map cp_degrootkeep. It can be enabled on any other map with the server variable tf_medieval set to 1.

Map File Name
100px Degroot Keep cp_degrootkeep

Strategy

Main article: Medieval Mode strategy

Ye Olde English Chat Parser

Promotional Logo For the Medieval Gamemode

When playing on Medieval maps, a Template:W modifies all text chat between players to look like Ye Olde English by randomly applying the following rules.

Replacement

Original Text Modification
are be
is
my mine
over there yonder
thank you grammercy
the ye
you thou
u
buy obtain
purchase
away aroint

Class-related

Original Text Modification
demoman blademaster
knight
paladin
drunkard
swordsman
engineer blacksmith
craftsman
ironsmith
smithy
golemist
machinist
heavy bouncer
boxer
brawler
bruiser
medic apothecary
bonesetter
leech
medicine man
healer
nursemaid
priest
cleric
witchdoctor
pyro firebrand
fire mage
fire magus
flamewielder
masked salamander
pyromaniac
scout advance guard
explorer
runner
scouteth
spotter
soldier champion
mercenary
shovelman
warrior
sniper australian
bowman
fletcher
hunter
ranger
spy backstabber
blackguard
haunt
pickpocket
pilferer
rogue
thief
cutpurse
vagabond

Gameplay-related

Original Text Modification
server sirver
flag colors
lol lollery
lolleth
heh cahinnate!
and there was much guffawing!
and there was much snickering!
Forsooth, say I, there was much tittering!"
rofl rofleth
afk aft, frisking knickers
away, fruity knights
away, fighting kobolds
abaft, flailing knouts
kill best
bring low
conquer
fleece
foil
humble
vanquish
map chart
shit nightsoil
mic voice
thx thankee
kindly thank
noob pupil
youngster
serf
pleb
initiate
apprentice
fledgling
greenhorn
neophyte
journeyman
acolyte

Modification

  • "a-" is prepended to verbs
  • "eth" is appended to verbs
  • words beginning with the letter h have it replaced by an apostrophe
  • words ending in the letter n have it replaced by an apostrophe
  • words ending in ng have it replaced with n'

Added to Beginning of Sentences

  • Alas,
  • By my faith,
  • Hark!
  • In truth,
  • Perchance,
  • Pray,
  • Pray tell,
  • Surely

Invocations of Deities:

  • By Allfather Odin,
  • By Mad Poet Navarth's Fertile Heel,
  • By Scandalous Imhotep's Incessant Gall,
  • By the Misbegotten Thigh of the Forgotten Minerva,
  • By the Profound Gaze of the Licentious Eros,
  • By the Will of Adulterous Venus,
  • By the Will of Forgotten Nebuchadnezzar,
  • By Omnipotent Persephone's Unknowable Eye,

Added to End of Sentences

  • Anon!
  • Good sire!
  • Guvnor!
  • Hear hear!
  • Ho!
  • I say!
  • Milady.
  • My liege!
  • What sayeth thou?

Other

  • "Dammit <name>!" becomes "I damn thee, <name>!"

Notes

  • Server operators can disable this behavior by setting tf_medieval_autorp to 0.
  • Text beginning with '!' or '/' is ignored, so that SourceMod commands aren't modified. This was added in the December 22, 2010 Patch.
  • The rules for chat modification are defined in File:Autorp.txt (direct link).
  • Unlike most of the text in Team Fortress 2, the chat parser has not been translated into languages other than English.