Difference between revisions of "Custom maps"

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(Attack/Defend: added a page for Zinkenite Valley)
(Removed the links to the deleted pages since they didn't serve any purpose, looked kinda ugly, and was just untidy.)
Line 50: Line 50:
 
| ctf_atrophy_b4
 
| ctf_atrophy_b4
 
| Beta 4
 
| Beta 4
| Alpine
 
|-
 
| [[File:Ctf_cloudburst.jpg|100px|link=Cloudburst]]
 
| '''[[Cloudburst]]'''
 
| ctf_cloudburst_b4
 
| Beta 4
 
| Arctic
 
|-
 
| [[File:Ctf_converge_mid.jpg|100px|link=Converge]]
 
| '''[[Converge]]'''
 
| ctf_converge_b2
 
| Beta 2
 
 
| Alpine
 
| Alpine
 
|-
 
|-
Line 69: Line 57:
 
| Version 2
 
| Version 2
 
| Desert
 
| Desert
|-
 
| [[File:Ctf_deliverance_b3_bludrill.jpg|100px|link=Deliverance]]
 
| '''[[Deliverance]]'''
 
| ctf_deliverance_b3
 
| Beta 3
 
| Alpine
 
 
|-
 
|-
 
| [[File:Ctf_fusion_b1.jpg|100px|link=Fusion]]
 
| [[File:Ctf_fusion_b1.jpg|100px|link=Fusion]]
Line 81: Line 63:
 
| Beta 2
 
| Beta 2
 
| Arctic
 
| Arctic
|-
 
| [[File:Mercy_main.jpg|100px|link=Mercy]]
 
| '''[[Mercy]]'''
 
| ctf_mercy
 
| Final
 
| Industrial
 
 
|-
 
|-
 
| [[File:Overlook_main.jpg|100px|link=Overlook]]
 
| [[File:Overlook_main.jpg|100px|link=Overlook]]
Line 104: Line 80:
 
| ctf_wildfire_b1
 
| ctf_wildfire_b1
 
| Release Candidate
 
| Release Candidate
| Industrial
 
|-
 
| [[File:Wiretap_main.jpg|100px|link=Wiretap]]
 
| '''[[Wiretap]]'''
 
| ctf_wiretap_b1
 
| Beta 1
 
 
| Industrial
 
| Industrial
 
|}
 
|}
Line 121: Line 91:
 
! class="header" | Setting(s)
 
! class="header" | Setting(s)
  
|-
 
| [[File:Ctf bayou c0001.jpg|100px|link=Bayou]]
 
| '''[[Bayou]]'''
 
| ctf_bayou_c
 
| Release Candidate
 
| Swamp
 
 
|-
 
|-
 
| [[File:Ctf_haarp.jpg|100px|link=HAARP]]
 
| [[File:Ctf_haarp.jpg|100px|link=HAARP]]
Line 133: Line 97:
 
| Final
 
| Final
 
| Arctic
 
| Arctic
|-
 
| [[File:Ctf panamint a180023.jpg|100px|link=Panamint]]
 
| '''[[Panamint]]'''
 
| ctf_panamint_a18
 
| Alpha 18
 
| Desert
 
 
|-
 
|-
 
| [[File:ctf_premuda.jpg|100px|link=Premuda]]
 
| [[File:ctf_premuda.jpg|100px|link=Premuda]]
Line 151: Line 109:
 
| Beta 2
 
| Beta 2
 
| Alpine
 
| Alpine
|-
 
| [[File:Snowdrift main.jpg|100px|link=Snowdrift]]
 
| '''[[Snowdrift]]'''
 
| ctf_snowdrift_b4a
 
| Beta 4A
 
| Arctic
 
 
|-
 
|-
 
| [[File:Ctf_vector_v10005.jpg|100px|link=Vector]]
 
| [[File:Ctf_vector_v10005.jpg|100px|link=Vector]]
Line 189: Line 141:
 
| Final
 
| Final
 
| Alpine/Spytech
 
| Alpine/Spytech
|-
 
| [[File:Cp_generator.png|100px|link=Generator]]
 
| '''[[Generator]]'''
 
| cp_generator_final
 
| Final
 
| Industrial
 
|-
 
| [[File:Cp glassworks red base.jpg|100px|link=Glassworks]]
 
| '''[[Glassworks]]'''
 
| cp_glassworks_rc6a
 
| Release Candidate
 
| Alpine, industrial
 
 
|-
 
|-
 
| [[File:Cp_hybrid_courtyard.jpg|100px|link=Hybrid]]
 
| [[File:Cp_hybrid_courtyard.jpg|100px|link=Hybrid]]
Line 234: Line 174:
 
! class="header" | Development Status  
 
! class="header" | Development Status  
 
! class="header" | Setting(s)
 
! class="header" | Setting(s)
|-
 
| [[File:CP_Ferrum.jpg|100px|link=Ferrum]]
 
| '''[[Ferrum]]'''
 
| cp_ferrum_rc1
 
| Release Candidate
 
| Industrial
 
 
|-
 
|-
 
| [[File:Furnace_point_c.jpg|100px|link=Furnace Creek]]
 
| [[File:Furnace_point_c.jpg|100px|link=Furnace Creek]]
Line 258: Line 192:
 
| Release Candidate 2
 
| Release Candidate 2
 
| Alpine Night/Construction
 
| Alpine Night/Construction
|-
 
| [[File:CP_Treehouse.jpg|100px|link=Treehouse]]
 
| '''[[Treehouse]]'''
 
| cp_treehouse_b4
 
| Beta 4
 
| Canopy
 
|-
 
| [[File:CP Upland.jpg|100px|link=Upland]]
 
| '''[[Upland]]'''
 
| cp_upland_rc4
 
| Release Candidate 4
 
| Desert
 
 
|-
 
|-
 
| [[File:Zinkenitethumbnail2.png|100px|link=Upland]]
 
| [[File:Zinkenitethumbnail2.png|100px|link=Upland]]
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| Final
 
| Final
 
| Industrial
 
| Industrial
|-
 
| [[File:KOTH Anthem.jpg|100px|link=Anthem]]
 
| '''[[Anthem]]'''
 
| koth_anthem_b3
 
| Beta 3
 
| Nighttime/Park
 
|-
 
| [[File:KOTH Arctic.jpg|100px|link=Arctic]]
 
| '''[[Arctic]]'''
 
| koth_arctic_b3
 
| Beta 3
 
| Arctic
 
|-
 
| [[File:Koth autumn twilight rc2.jpg|100px|link=Autumn Twilight]]
 
| '''[[Autumn Twilight]]'''
 
| koth_autumn_twilight_rc2
 
| Release Candidate 2
 
| Nighttime/Swamp
 
 
|-
 
|-
 
| [[File:Koth Bagel.png|100px|link=Bagel]]
 
| [[File:Koth Bagel.png|100px|link=Bagel]]
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| Release Candidate 2a
 
| Release Candidate 2a
 
| Industrial
 
| Industrial
|-
 
| [[File:Koth-basalt-7395.jpg|100px|link=Basalt]]
 
| '''[[Basalt]]'''
 
| koth_basalt_rc2
 
| Release Candidate 2
 
| Desert
 
 
|-
 
|-
 
| [[File:Koth coalplant b5 1.jpg|100px|link=Coalplant]]
 
| [[File:Koth coalplant b5 1.jpg|100px|link=Coalplant]]
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| Beta 7
 
| Beta 7
 
| Industrial
 
| Industrial
|-
 
| [[File:Koth drogentote hosp.png|100px|link=Drogentote]]
 
| '''[[Drogentote]]'''
 
| koth_drogentote_1
 
| 1 (Complete)
 
| Forest
 
|-
 
| [[File:KOTH Dropdown.jpg|100px|link=Dropdown]]
 
| '''[[Dropdown]]'''
 
| koth_dropdown_rc1
 
| Release Candidate
 
| Forest
 
|-
 
| [[File:Mars.png|100px|link=Mars]]
 
| '''[[Mars]]'''
 
| koth_mars
 
| Final
 
| Space
 
 
|-
 
|-
 
| [[File:800px-Moonshine.jpg|100px|link=Moonshine]]
 
| [[File:800px-Moonshine.jpg|100px|link=Moonshine]]
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| Release Candidate
 
| Release Candidate
 
| Swamp
 
| Swamp
|-
 
|[[File:Koth occult.jpg|100px|link=Occult]]
 
| '''[[Occult]]'''
 
| koth_occult
 
| Final
 
| Australium Mine
 
|-
 
| [[File:KOTH Sollytude.jpg|100px|link=Sollytude]]
 
| '''[[Sollytude]]'''
 
| koth_sollytude
 
| Final
 
| Medieval
 
 
|-
 
|-
 
| [[File:Traingrid main.jpg|100px|link=Traingrid]]
 
| [[File:Traingrid main.jpg|100px|link=Traingrid]]
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| Beta 12
 
| Beta 12
 
| Arctic/Spytech
 
| Arctic/Spytech
|-
 
| [[File:Downtown.jpg|100px|link=Downtown]]
 
| '''[[Downtown]]'''
 
| mvm_downtown_final3
 
| Final 3
 
| Urban city
 
|-
 
| [[File:Hideout.jpg|100px|link=Hideout]]
 
| '''[[Hideout]]'''
 
| mvm_hideout_b3
 
| Beta 3
 
| Industrial/Tropical
 
 
|-
 
|-
 
| [[File:Mvm isolation rc1 01.jpg|100px|link=Isolation]]
 
| [[File:Mvm isolation rc1 01.jpg|100px|link=Isolation]]
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| Release Candidate 3
 
| Release Candidate 3
 
| Arctic
 
| Arctic
|-
 
|[[File:11R.jpeg|100px|link=Metro]]
 
| '''[[Metro]]'''
 
| mvm_metro_rc3
 
| Release Candidate 3
 
| Urban city
 
|-
 
|[[File:Oxidize rc16 1.jpg|100px|link=Oxidize]]
 
| '''[[Oxidize]]'''
 
| mvm_oxidize_rc16
 
| Release Candidate 16
 
| Biodome/Industrial
 
|-
 
| [[File:Powerplant.jpg|100px|link=Powerplant]]
 
| '''[[Powerplant]]'''
 
| mvm_powerplant_rc1
 
| Release Candidate 1
 
| Industrial
 
|-
 
| [[File:Sequoia Contest.jpg|100px|link=Sequoia]]
 
| '''[[Sequoia]]'''
 
| mvm_sequoia_rc3a2
 
| Release Candidate 3a2
 
| Forest
 
|-
 
| [[File:Steep.jpg|100px|link=Steep]]
 
| '''[[Steep]]'''
 
| mvm_steep_rc
 
| Release Candidate
 
| Desert
 
|-
 
| [[File:Teien.jpg|100px|link=Teien]]
 
| '''[[Teien]]'''
 
| mvm_teien_rc3
 
| Release Candidate 3
 
| Japanese town
 
|-
 
| [[File:Trainyard.jpg|100px|link=Trainyard]]
 
| '''[[Trainyard]]'''
 
| mvm_trainyard_rc3d
 
| Release Candidate 3D
 
| Train station
 
|-
 
| [[File:Underground.jpg|100px|link=Underground]]
 
| '''[[Underground]]'''
 
| mvm_underground_rc3
 
| Release Candidate 3
 
| Cave
 
 
|-
 
|-
 
| [[File:Waterfront.jpg|100px|link=Waterfront]]
 
| [[File:Waterfront.jpg|100px|link=Waterfront]]
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| Beta 6
 
| Beta 6
 
| Alpine
 
| Alpine
|-
 
| [[File:PL Manngrove.jpg|100px|link=Manngrove]]
 
| '''[[Manngrove]]'''
 
| pl_manngrove_rc5
 
| Release Candidate 5
 
| Industrial
 
|-
 
| [[File:Pl millstone main.jpg|100px|link=Millstone]]
 
| '''[[Millstone]]'''
 
| pl_millstone
 
| Final
 
| Alpine/Snow
 
 
|-
 
|-
 
| [[File:Mally1.jpeg|100px|link=Morrigan Alley]]
 
| [[File:Mally1.jpeg|100px|link=Morrigan Alley]]
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| Beta 20
 
| Beta 20
 
| Nighttime/Island Town
 
| Nighttime/Island Town
|-
 
| [[File:Ququmannz .jpg|100px|Ququmannz]]
 
| '''[[Ququmannz]]'''
 
| pl_ququmannz_rc3
 
| Release Candidate 3
 
| Jungle
 
|-
 
| [[File:PL rumble main.png|100px|link=Rumble]]
 
| '''[[Rumble]]'''
 
| pl_rumble_rc1
 
| Release Candidate 1
 
| Jungle
 
|-
 
| [[File:PL Volcanic.jpg|100px|link=Volcanic]]
 
| '''[[Volcanic]]'''
 
| pl_volcanic_a25
 
| Alpha 25
 
| Volcano/Industrial
 
 
|-
 
|-
 
| [[File:Waste.jpg|100px|link=Waste]]
 
| [[File:Waste.jpg|100px|link=Waste]]
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| Alpha 8
 
| Alpha 8
 
| Harvest
 
| Harvest
|-
 
| [[File:Cornfield_main.jpg|100px|link=Cornfield]]
 
| '''[[Cornfield]]'''
 
| plr_cornfield
 
| Alpha 1
 
| Industrial
 
|-
 
| [[File:Plr frostfell.png|100px|link=Frostfell]]
 
| '''[[Frostfell]]'''
 
| plr_frostfell_a10
 
| Alpha 10
 
| Alpine/Snow
 
 
|-
 
|-
 
| [[File:Highwind_main.jpg|100px|link=Highwind]]
 
| [[File:Highwind_main.jpg|100px|link=Highwind]]
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! class="header" | Development Status  
 
! class="header" | Development Status  
 
! class="header" | Setting(s)
 
! class="header" | Setting(s)
|-
 
| [[File:SD_Congo.jpg|100px|link=Congo]]
 
| '''[[Congo]]'''
 
| sd_congo_a4
 
| Alpha 4
 
| Tropical
 
 
|-
 
|-
 
| [[File:Sd hunted1.jpg|100px|link=Hunted (map)]]
 
| [[File:Sd hunted1.jpg|100px|link=Hunted (map)]]
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| Release Candidate
 
| Release Candidate
 
| Tropical Island
 
| Tropical Island
|-
 
| [[File:Spectre overview.png|100px|link=Spectre]]
 
| '''[[Spectre]]'''
 
| tc_spectre_b5
 
| Beta 5
 
| Military island base
 
 
|-
 
|-
 
| [[File:tc strata.jpg|100px|link=Strata]]
 
| [[File:tc strata.jpg|100px|link=Strata]]
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|}
 
|}
 
{{anchor|TR|tr}}
 
{{anchor|TR|tr}}
 
== Trading ==
 
{{main|Trading}}
 
 
{| class="wikitable grid"
 
! class="header" |
 
! class="header" | Map
 
! class="header" | File Name
 
! class="header" | Development Status
 
! class="header" | Setting(s)
 
|-
 
| [[File:Trade Plaza plaza.png|100px|link=Trade Plaza]]
 
| '''[[Trade Plaza]]'''
 
| trade_plaza
 
| Final
 
| Plaza
 
|}
 
  
 
== Training ==
 
== Training ==

Revision as of 13:05, 26 September 2020

I built that.
The Engineer showing off his custom map
Map Maker's Medallion.png

A custom map is a map created by third-party map makers for use in Team Fortress 2. Each map can vary in ideas and scale; some are incredibly simplistic, being modifications of official maps that fix minor issues such as map geometry, add additional pickups and flank routes, or simply include a weather or time shift to make the ambience different. Others are built from scratch and introduce completely new gamemodes, arenas, items or functions that spice up gameplay in a way that standard maps are unable to. While the majority of custom maps are only available to the server or players who download them directly, certain custom maps that have proven popular with the community and Valve-team alike may be directly added to the official Team Fortress 2 map cycle in major updates.

Upon joining a server currently playing a custom map, you will automatically begin to download the map file if you don't already have it. You have the option to disable custom content downloads in the options menu; however, with this feature enabled, you will be unable to download custom maps from servers.

Arena

Main article: Arena
Map File Name Development Status Setting(s)
Arena Backlot.jpg Backlot arena_backlot_rc2 Release Candidate 2 Construction
Hardhat1.jpg Hardhat arena_hardhat Beta 2 Construction

Capture the Flag

Main article: Capture the Flag

Standard Capture the Flag

Map File Name Development Status Setting(s)
Ctf atrophy b2.jpg Atrophy ctf_atrophy_b4 Beta 4 Alpine
Convoyfront.jpg Convoy ctf_convoy_v2 Version 2 Desert
Ctf fusion b1.jpg Fusion ctf_fusion_b2 Beta 2 Arctic
Overlook main.jpg Overlook ctf_overlook_b1 Beta 1 Desert
Stockpile main.jpg Stockpile ctf_stockpile_b2 Beta 2 Farm
Ctf wildfire rc.jpg Wildfire ctf_wildfire_b1 Release Candidate Industrial

Attack/Defend

Map File Name Development Status Setting(s)
Ctf haarp.jpg HAARP ctf_haarp Final Arctic
Ctf premuda.jpg Premuda ctf_premuda_b1b Beta 1 Desert
Ctf slate.jpg Slate ctf_slate_b2 Beta 2 Alpine
Ctf vector v10005.jpg Vector ctf_vector_v1 Version 1 Spytech

Control Point

Main article: Control Point (game mode)

Symmetric

Map File Name Development Status Setting(s)
Antiquity1.png Antiquity cp_antiquity_rc1 Release Candidate Cambodian (modified Egypt)
Cp croissant.png Croissant cp_croissant_final Final Alpine/Spytech
Cp hybrid courtyard.jpg Hybrid cp_hybrid_v4 Version 4 Nighttime Industrial
CP Obscure 4.jpg Obscure cp_obscure_final Final Arctic
Orange X redspawn controlpoint2.jpg Orange X cp_orange_x Final Devtextures
Warmfront.jpg Warmfront cp_warmfront Final Alpine

Attack/Defend

Map File Name Development Status Setting(s)
Furnace point c.jpg Furnace Creek cp_furnace_creak_rs Release Candidate Desert
Cp glacier 3.jpg Glacier cp_glacier_rc7 Release Candidate 7 Arctic
Stoneyridge1.jpg Stoneyridge cp_stoneyridge_rc2 Release Candidate 2 Alpine Night/Construction
Zinkenitethumbnail2.png Zinkenite Valley cp_zinkenite_b3a Beta 3a Alpine

King of the Hill

Main article: King of the Hill
Map File Name Development Status Setting(s)
Koth achievement idle.png Achievement Idle koth_achievement_idle Final Industrial
Koth Bagel.png Bagel koth_bagel_rc2a Release Candidate 2a Industrial
Koth coalplant b5 1.jpg Coalplant koth_coalplant_b7 Beta 7 Industrial
800px-Moonshine.jpg Moonshine koth_moonshine_rc Release Candidate Swamp
Traingrid main.jpg Traingrid koth_traingrid Beta Underground culvert
Trainsawlaser main.jpg Trainsawlaser koth_trainsawlaser_rc2 Release Candidate 2 Devtextures
Trenchfoot.jpg Trenchfoot koth_trenchfoot_ab1 Alpha-Beta 1 Battlefield
Koth wubwubwub center point.jpg Wubwubwub koth_wubwubwub_remix_vip Final Industrial/random

Mann vs Machine

Main article: Mann vs Machine
Map File Name Development Status Setting(s)
Area 52 screenshot.png Area 52 mvm_area_52_rc3 Release Candidate 3 Desert
Barren Contest.jpg Barren mvm_barren_final1 Final 1 Desert
Coastrock.png Coastrock mvm_coastrock_rc1_1 Release Candidate 1 Town
Dockyard.jpg Dockyard mvm_dockyard_rc5b Release Candidate 5 Urban city
Doppler spawn view.png Doppler mvm_doppler_b12 Beta 12 Arctic/Spytech
Mvm isolation rc1 01.jpg Isolation mvm_isolation_rc3 Release Candidate 3 Arctic
Waterfront.jpg Waterfront mvm_waterfront_rc3 Release Candidate 3 Alpine

Other

Map File Name Development Status Setting(s)
Final Destination 2015 Preview.jpg Final Destination 2015 coop_finaldestination_2015 Release Candidate 3 Other
User Dark Prelate Mohandar Balloonrace.jpg Balloon Race balloon_race_v3_t7 Version 3 Type 7 Other

Payload

Main article: Payload
Map File Name Development Status Setting(s)
PL Alpen.jpg Alpen pl_alpen_rc1 Release Candidate Alpine
Pl cashworks final1 08.jpg Cashworks pl_cashworks_final1 Final Alpine
Pl cranetop.jpg Cranetop pl_cranetop_b8 Beta 8 Industrial
Pl eclipse main.jpg Eclipse pl_eclipse_rc2 Release Candidate 2 Desert/Canyon/Industrial
100px Fifthcurve pl_fifthcurve_b6 Beta 6 Alpine
Mally1.jpeg Morrigan Alley pl_morrigan_alley_b3 Beta 3 Medieval
100px Pier pl_pier_b20 Beta 20 Nighttime/Island Town
Waste.jpg Waste pl_waste_v2 Version 2 Industrial

Payload Race

Map File Name Development Status Setting(s)
Animus main.jpg Animus plr_animus_a8 Alpha 8 Harvest
Highwind main.jpg Highwind plr_highwind Alpha 5 Village
Plr panic b20008.jpg Panic plr_panic_b2 Beta 2 Industrial
Rollout Rollout plr_rollout Alpha 1 Industrial
Scoville main.jpg Scoville plr_scoville_c2 Alpha 7 Industrial
Solitude main.jpg Solitude plr_solitude Beta 1 Desert

Special Delivery

Main article: Special Delivery
Map File Name Development Status Setting(s)
Sd hunted1.jpg Hunted sd_hunted Final Industrial

Territorial Control

Main article: Territorial Control
Map File Name Development Status Setting(s)
Tiki.jpeg Meridian tc_meridian_rc3 Release Candidate Tropical Island
Tc strata.jpg Strata tc_strata_b1c Beta 1c Paleontological dig/desert

Training

Main article: Training mode
Map File Name Development Status Setting(s)
Walkway overview.png Walkway tr_walkway_rc2 Release Candidate Industrial

Official maps

Main article: List of maps

Collections

There are many custom map collections on the Internet. These include:

See also

External links