Difference between revisions of "Anti-Spy strategy"
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*When dueling someone, if you are not given a point after they die, then they used the Dead Ringer. | *When dueling someone, if you are not given a point after they die, then they used the Dead Ringer. | ||
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===[[Item sets#Spy|The Saharan Spy]]=== | ===[[Item sets#Spy|The Saharan Spy]]=== |
Revision as of 00:32, 28 December 2010
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“ | Hey, look, you shape shifted into a dead guy!
Click to listen
— The Scout
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” |
The Spy is a cunningly swift espionage agent bent on stabbing everyone's back. He has a slim shape with a poor amount of health, but has a devastating melee attack, requiring his deceptive nature to make use of.
Contents
General
- Always check for Spies. Check around corners and behind props Spies are likely to hide behind or near.
- As a Sniper, use your Jarate to uncloak a Spy for you or your teammates to finish off.
- When spotting a Spy, alert your team and try to chase down the Spy before he causes any (more) damage.
- As a Sniper, checking your back and surrounding area will likely save you from dying.
- As a Sniper, constantly keep moving! Standing still for too long is an invitation to Spies everywhere.
- As a Medic, be aware of your surroundings and alert your team to enemy Spies.
- As a Pyro, blazing the immediate area with your Flamethrower occasionally reveals a cloaked Spy.
- Engineers are the only ones that can stand on top of their buildings. Anyone else is a disguised Spy.
Weapon Specific
A list of useful tidbits about the Spy's kits, and how to best counter them.
Revolver / The Big Kill
Ambassador
- When fighting a Spy with the Ambassador, always move in an erratic way to avoid being Headshot.
L'Étranger
Electro Sapper
- Electro Sappers can be destroyed using any Engineer melee weapon. They can also be removed using the Pyro's Homewrecker.
- Spies can hold down Mouse1 to repeatedly place Electro Sappers. Kill the Spy before removing the Sappers if no team-mates are around to help.
Knife
Your Eternal Reward
- This weapon does not produce a scream from its victim, but it does show in the killfeed. Remember who you are with to avoid dying in a chainstab.
- If your team-mate is getting pursued, and the pursuer suddenly disappears, then the remaining person is likely an enemy Spy using this weapon.
Disguise Kit
- Walk toward your team-mates when possible. Disguised Spies will try to steer clear of you, as they can not clip through you like a team-mate would.
- Fire occasionally on your team-mates. Some disguised Spies will turn to face you or begin to flee, while most team-mates will continue uninterrupted.
Cloaking Devices
- The Invisibility Watch and Dead Ringer can be recharged even if the Spy is cloaked by picking up metal. If metal is mysteriously disappearing near you, check for a Spy!
- Cloaked Spies with a disguise on can leech health and Cloak recharges from enemy Dispensers. Check the top of your Dispenser occasionally.
- If you hear an excessive amount of voice responses near you from an unknown source, check the area around your Dispenser for Spies trying to spook you.
Invisibility Watch / Enthusiast's Timepiece
- The Invisibility Watch relies on metal to keep it charged, if under the suspicion of a near by Spy check any areas with ammo pick ups, or even take them if need be.
- Remember as a general strategy to check Dispensers, as a Spy with the Invisibility Watch and stand on one endlessly invisible.
Cloak and Dagger
Dead Ringer
- The Spy has huge damage reduction while under the effect of the Dead Ringer. Try to out-damage him before he gets away.
- Airblasting a Spy into a corner as a Pyro can isolate him long enough for the Dead Ringer effect to wear off.
- When dueling someone, if you are not given a point after they die, then they used the Dead Ringer.
The Saharan Spy
See also
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