Difference between revisions of "Anti-Scout strategy"
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[[Image:Scouthumiliation.png|right|150px]] | [[Image:Scouthumiliation.png|right|150px]] | ||
− | The Scout is a fast, jumping recon who can deal fast, powerful hits and run away, but he has a poor amount of health and can easily be | + | The Scout is a fast, jumping recon who can deal fast, powerful hits and run away, but he has a poor amount of health and can easily be separated from his teammates. |
==General== | ==General== | ||
− | *Always think one step ahead of the Scout before attacking. | + | *Always think one step ahead of the Scout before attacking. He is much faster than the other classes. |
− | *His tiny amount of health can be easily | + | *His tiny amount of health means he can be easily be killed with a rocket or grenade. |
*When a Scout is airborne, wait until his double-jump is exhausted before attempting an airshot. | *When a Scout is airborne, wait until his double-jump is exhausted before attempting an airshot. | ||
*Try to predict where the Scout will land when using projectiles such as Rockets. | *Try to predict where the Scout will land when using projectiles such as Rockets. | ||
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=== [[Force-A-Nature]] === | === [[Force-A-Nature]] === | ||
{{Icon weapon|weapon=Force-A-Nature|icon-size=100x100px}} | {{Icon weapon|weapon=Force-A-Nature|icon-size=100x100px}} | ||
− | *The | + | *The Force-a-Nature's reload time is longer than his other weapons and it also has less ammo. |
=== [[The Shortstop]] === | === [[The Shortstop]] === | ||
{{Icon weapon|weapon=Shortstop|icon-size=100x100px}} | {{Icon weapon|weapon=Shortstop|icon-size=100x100px}} | ||
− | *Getting really close to the Scout when he has this | + | *Getting really close to the Scout when he has this weapon will impede him due to the lesser damage ramp-up. |
*The Shortstop has a tight spread suited to medium range. By closing the distance, the Scout may find it more difficult to hit you. | *The Shortstop has a tight spread suited to medium range. By closing the distance, the Scout may find it more difficult to hit you. | ||
=== [[Pistol]] / [[Lugermorph]] === | === [[Pistol]] / [[Lugermorph]] === | ||
{{Icon weapon|weapon=Pistol|icon-size=100x100px}}{{Icon weapon|weapon=Lugermorph|icon-size=100x100px}} | {{Icon weapon|weapon=Pistol|icon-size=100x100px}}{{Icon weapon|weapon=Lugermorph|icon-size=100x100px}} | ||
− | *When the Scout uses this with the Shortstop, | + | *When the Scout uses this with the Shortstop, this will quickly drain his ammo supply as they share ammunition. |
=== [[Bonk! Atomic Punch]] === | === [[Bonk! Atomic Punch]] === | ||
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=== [[Crit-a-Cola]] === | === [[Crit-a-Cola]] === | ||
{{Icon weapon|weapon=Crit-a-Cola|icon-size=100x100px}} | {{Icon weapon|weapon=Crit-a-Cola|icon-size=100x100px}} | ||
− | *Crit-a-Cola | + | *Crit-a-Cola is excellent for ambushing, however a Scout that runs blindly into combat with the buff will die quickly to focus fire. |
=== [[Mad Milk]] === | === [[Mad Milk]] === | ||
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=== [[Sandman]] === | === [[Sandman]] === | ||
{{Icon weapon|weapon=Sandman|icon-size=100x100px}} | {{Icon weapon|weapon=Sandman|icon-size=100x100px}} | ||
− | *When stunned | + | *When stunned, hold down mouse1 and keep your aim on the Scout to immediately fire when the effect wears off. |
=== [[Candy Cane]] === | === [[Candy Cane]] === | ||
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=== [[Boston Basher]] === | === [[Boston Basher]] === | ||
{{Icon weapon|weapon=Boston Basher|icon-size=100x100px}} | {{Icon weapon|weapon=Boston Basher|icon-size=100x100px}} | ||
− | *Rocket jump away from Scouts using the Boston Basher. If you're lucky, the Scout will miss his swing, take damage from the miss and the explosion | + | *Rocket jump or Sticky jump away from Scouts using the Boston Basher. If you're lucky, the Scout will miss his swing, take damage from both the miss and the explosion and then bleed out. |
===[[Item sets#Scout|The Special Delivery]]=== | ===[[Item sets#Scout|The Special Delivery]]=== |
Revision as of 05:50, 28 December 2010
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The Scout is a fast, jumping recon who can deal fast, powerful hits and run away, but he has a poor amount of health and can easily be separated from his teammates.
Contents
General
- Always think one step ahead of the Scout before attacking. He is much faster than the other classes.
- His tiny amount of health means he can be easily be killed with a rocket or grenade.
- When a Scout is airborne, wait until his double-jump is exhausted before attempting an airshot.
- Try to predict where the Scout will land when using projectiles such as Rockets.
- If you land a direct hit on a Scout with the Rocket Launcher, switch to your Shotgun to finish him off and save primary ammunition.
Weapon Specific
A list of useful tidbits about the Scout's toys, and how to counter them.
Scattergun
Force-A-Nature
- The Force-a-Nature's reload time is longer than his other weapons and it also has less ammo.
The Shortstop
- Getting really close to the Scout when he has this weapon will impede him due to the lesser damage ramp-up.
- The Shortstop has a tight spread suited to medium range. By closing the distance, the Scout may find it more difficult to hit you.
Pistol / Lugermorph
- When the Scout uses this with the Shortstop, this will quickly drain his ammo supply as they share ammunition.
Bonk! Atomic Punch
Crit-a-Cola
- Crit-a-Cola is excellent for ambushing, however a Scout that runs blindly into combat with the buff will die quickly to focus fire.
Mad Milk
Bat / Holy Mackerel
Sandman
- When stunned, hold down mouse1 and keep your aim on the Scout to immediately fire when the effect wears off.
Candy Cane
Boston Basher
- Rocket jump or Sticky jump away from Scouts using the Boston Basher. If you're lucky, the Scout will miss his swing, take damage from both the miss and the explosion and then bleed out.
The Special Delivery
See also
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