Difference between revisions of "October 9, 2020 Patch"
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| source = https://www.teamfortress.com/post.php?id=76348 | | source = https://www.teamfortress.com/post.php?id=76348 | ||
| notes = === Team Fortress 2 === | | notes = === Team Fortress 2 === | ||
− | * Updated {{code|[[koth_viaduct_event]]}} | + | * Updated {{code|[[Viaduct|koth_viaduct_event]]}} |
** Fixed [[Engineer]]s building [[teleporters]] in the spawn rooms | ** Fixed [[Engineer]]s building [[teleporters]] in the spawn rooms | ||
− | * Updated {{code|[[pl_precipice_event_final]]}} | + | * Updated {{code|[[Precipice|pl_precipice_event_final]]}} |
** Fixed missing models | ** Fixed missing models | ||
− | * Updated {{code|[[pl_bloodwater]]}} | + | * Updated {{code|[[Bloodwater|pl_bloodwater]]}} |
** Removed an unintended clip brush passing through a BLU spawn wall | ** Removed an unintended clip brush passing through a BLU spawn wall | ||
** Added occluders | ** Added occluders | ||
− | * Updated {{code|[[pl_hasslecastle]]}} | + | * Updated {{code|[[Hassle Castle|pl_hasslecastle]]}} |
** Fixed BLU players spawning in the wrong spawn room | ** Fixed BLU players spawning in the wrong spawn room | ||
** Fixed Engineers building teleporters the first BLU spawn room | ** Fixed Engineers building teleporters the first BLU spawn room | ||
** General improvements | ** General improvements | ||
− | * Updated {{code|[[pl_rumble_event]]}} | + | * Updated {{code|[[Gravestone|pl_rumble_event]]}} |
** Fixed [[Merasmus]] uttering round start voice lines randomly during mid round | ** Fixed [[Merasmus]] uttering round start voice lines randomly during mid round | ||
** Fixed some misaligned textures | ** Fixed some misaligned textures |
Revision as of 22:47, 9 October 2020
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Updated
koth_viaduct_event
- Fixed Engineers building teleporters in the spawn rooms
- Updated
pl_precipice_event_final
- Fixed missing models
- Updated
pl_bloodwater
- Removed an unintended clip brush passing through a BLU spawn wall
- Added occluders
- Updated
pl_hasslecastle
- Fixed BLU players spawning in the wrong spawn room
- Fixed Engineers building teleporters the first BLU spawn room
- General improvements
- Updated
pl_rumble_event
- Fixed Merasmus uttering round start voice lines randomly during mid round
- Fixed some misaligned textures
- Fixed a tree from hovering in underworld
- Fixed few models fading too late or too soon
- Fixed clock sometimes triggering underworld entrances during bumper kart race
- Fixed Merasmus from spawning if the race was already over
- Fixed push trigger in underworld being too low
- Improved clipping around the map
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes
Modified: tf/resource/tf_czech.txt
Modified: tf/resource/tf_norwegian.txt
Modified: tf/resource/tf_proto_obj_defs_czech.txt
Modified: tf/resource/tf_proto_obj_defs_dutch.txt
Modified: tf/resource/tf_swedish.txt
Modified: tf/resource/tf_ukrainian.txt
Modified: tf/steam.inf
Modified: tf/tf2_misc_dir.vpk/maps/koth_viaduct_event.nav