Difference between revisions of "May 27, 2010 Patch/de"
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*Fixed domination/revenge messages not using team colors for the player names. | *Fixed domination/revenge messages not using team colors for the player names. | ||
*Fixed an issue where sequences with an activity weight of 0 never get selected. | *Fixed an issue where sequences with an activity weight of 0 never get selected. | ||
− | *Updated [[ | + | *Updated [[Nucleus (King of the Hill)|Koth_Nucleus]]: |
**Changed side spawn exits to prevent sniping from inside the spawn door. | **Changed side spawn exits to prevent sniping from inside the spawn door. | ||
**Fixed graphical glitch on platform floor. | **Fixed graphical glitch on platform floor. |
Revision as of 15:21, 28 December 2010
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Quelle: http://store.steampowered.com/news/3881/ (Englisch)
Inhaltsverzeichnis
Patch-Mitschrift
GameUI
- Fixed the desktop resolution not appearing in the list of valid resolutions when using windowed-mode.
Server Browser
- Fixed a crash caused by leaving the server browser open while playing.
Engine
- Added client/server version check on client connect.
- Fixed a crash caused by hitting ctrl-alt-del while playing.
Team Fortress 2
- Added community submitted deathnotice icons for the community submitted weapons.
- Changed the deathnotice text color to use black instead of white when the local player is involved.
- Fixed domination/revenge messages not using team colors for the player names.
- Fixed an issue where sequences with an activity weight of 0 never get selected.
- Updated Koth_Nucleus:
- Changed side spawn exits to prevent sniping from inside the spawn door.
- Fixed graphical glitch on platform floor.
- Fixed blue-colored models in RED area.
- Updated Tc_Hydro:
- Added respawn time advantages when a team begins to cap any point. Resets when the cap progress resets.
- Fixed various nobuild and playerclip issues reported by the community.
- Removed logic that reduced spawn times based on roundtime.
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