Difference between revisions of "Anti-Scout strategy"
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=== [[Candy Cane]] === | === [[Candy Cane]] === | ||
{{Icon weapon|weapon=Candy Cane|icon-size=100x100px}} | {{Icon weapon|weapon=Candy Cane|icon-size=100x100px}} | ||
+ | *When equipped the Scout has a 25% explosion damage vulnerability. | ||
=== [[Boston Basher]] === | === [[Boston Basher]] === |
Revision as of 17:02, 28 December 2010
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“ | Never send a boy to fight a man's war.
Click to listen
— The Soldier
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” |
The Scout is a fast, jumping recon who can deal fast, powerful hits and run away, but he has a poor amount of health and can easily be separated from his teammates.
Contents
General
- Always think one step ahead of the Scout before attacking. He is much faster than the other classes.
- His tiny amount of health means he can be easily be killed with a rocket or grenade.
- When a Scout is airborne, wait until his double-jump is exhausted before attempting an airshot.
- Try to predict where the Scout will land when using projectiles such as Rockets.
- If you land a direct hit on a Scout with the Rocket Launcher, switch to your Shotgun to finish him off and save primary ammunition.
Weapon Specific
A list of useful tidbits about the Scout's toys, and how to counter them.
Scattergun
Force-A-Nature
- The Force-A-Nature's reload time is longer than his other weapons and it also has less ammo.
The Shortstop
- Getting really close to the Scout when he has this weapon will impede him due to the lesser damage ramp-up.
- The Shortstop has a tight spread suited to medium range. By closing the distance, the Scout may find it more difficult to hit you.
Pistol / Lugermorph
- When the Scout uses this with the Shortstop, this will quickly drain his ammo supply as they share ammunition.
Bonk! Atomic Punch
- Bonk! is designed to get a Scout past choke points. Impede his movement with a compression blast or by juggling until the effect runs out.
Crit-a-Cola
- Crit-a-Cola is excellent for ambushing; however, a Scout that runs blindly into combat with the buff will die quickly to focus fire.
Mad Milk
Bat / Holy Mackerel
Sandman
- When stunned, hold down mouse1 and keep your aim on the Scout to immediately fire when the effect wears off.
Candy Cane
- When equipped the Scout has a 25% explosion damage vulnerability.
Boston Basher
- Rocket jump or Sticky jump away from Scouts using the Boston Basher. If you're lucky, the Scout will miss his swing, take damage from both the miss and the explosion and then bleed out.
The Special Delivery
See also
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