Difference between revisions of "Anti-Spy strategy"
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(Dah, my take on the cleanup.) |
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==General== | ==General== | ||
*Always check for Spies. Check around corners and behind props Spies are likely to hide behind or near. | *Always check for Spies. Check around corners and behind props Spies are likely to hide behind or near. | ||
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*When spotting a Spy, alert your team and try to chase down the Spy before he causes any (more) damage. | *When spotting a Spy, alert your team and try to chase down the Spy before he causes any (more) damage. | ||
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*Engineers are the only ones that can stand on top of their buildings. Anyone else is a disguised Spy. | *Engineers are the only ones that can stand on top of their buildings. Anyone else is a disguised Spy. | ||
== Weapon Specific == | == Weapon Specific == | ||
− | A list of useful tidbits about the Spy's | + | A list of useful tidbits about the Spy's weapons, and how to best counter them. |
===[[Revolver]] / [[The Big Kill]]=== | ===[[Revolver]] / [[The Big Kill]]=== | ||
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{{Icon weapon|weapon=L'Etranger|icon-size=100x100px}} | {{Icon weapon|weapon=L'Etranger|icon-size=100x100px}} | ||
− | * | + | *When a Spy is wielding L'Etranger, kill the Spy as fast as possible to deny him cloak gained from hits. |
===[[Electro Sapper]]=== | ===[[Electro Sapper]]=== | ||
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{{Icon weapon|weapon=Your Eternal Reward|icon-size=100x100px}} | {{Icon weapon|weapon=Your Eternal Reward|icon-size=100x100px}} | ||
*This weapon does not produce a scream from its victim, but it does show in the killfeed. Remember who you are with to avoid dying in a chainstab. | *This weapon does not produce a scream from its victim, but it does show in the killfeed. Remember who you are with to avoid dying in a chainstab. | ||
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===[[Disguise Kit]]=== | ===[[Disguise Kit]]=== | ||
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*The Invisibility Watch and Dead Ringer can be recharged even if the Spy is cloaked by picking up metal. If metal is mysteriously disappearing near you, check for a Spy! | *The Invisibility Watch and Dead Ringer can be recharged even if the Spy is cloaked by picking up metal. If metal is mysteriously disappearing near you, check for a Spy! | ||
*Cloaked Spies with a disguise on can leech health and Cloak recharges from enemy Dispensers. Check the top of your Dispenser occasionally. | *Cloaked Spies with a disguise on can leech health and Cloak recharges from enemy Dispensers. Check the top of your Dispenser occasionally. | ||
− | *If you hear an excessive amount of voice responses near you from an unknown source, check the area around | + | *If you hear an excessive amount of voice responses near you from an unknown source, check the area around you for Spies trying to spook you. |
====[[Invisibility Watch]] / [[Enthusiast's Timepiece]]==== | ====[[Invisibility Watch]] / [[Enthusiast's Timepiece]]==== | ||
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{{Icon weapon|weapon=Dead Ringer|icon-size=100x100px}} | {{Icon weapon|weapon=Dead Ringer|icon-size=100x100px}} | ||
*The Spy has huge damage reduction while under the effect of the Dead Ringer. Try to out-damage him before he gets away. | *The Spy has huge damage reduction while under the effect of the Dead Ringer. Try to out-damage him before he gets away. | ||
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*When dueling someone, if you are not given a point after they die, then they used the Dead Ringer. | *When dueling someone, if you are not given a point after they die, then they used the Dead Ringer. | ||
Revision as of 00:45, 29 December 2010
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“ | Hey, look, you shape shifted into a dead guy!
Click to listen
— The Scout
|
” |
The Spy is a cunningly swift espionage agent bent on stabbing everyone's back. He has a slim shape with a poor amount of health, but has a devastating melee attack, requiring his deceptive nature to make use of.
Contents
General
- Always check for Spies. Check around corners and behind props Spies are likely to hide behind or near.
- When spotting a Spy, alert your team and try to chase down the Spy before he causes any (more) damage.
- Engineers are the only ones that can stand on top of their buildings. Anyone else is a disguised Spy.
Weapon Specific
A list of useful tidbits about the Spy's weapons, and how to best counter them.
Revolver / The Big Kill
- The Revolver has a quick firing speed, so move and jump at the same time so you can avoid getting hit.
Ambassador
- When fighting a Spy with the Ambassador, always move in an erratic way to avoid being Headshot.
L'Étranger
- When a Spy is wielding L'Etranger, kill the Spy as fast as possible to deny him cloak gained from hits.
Electro Sapper
- Electro Sappers can be destroyed using any Engineer melee weapon. They can also be removed using the Pyro's Homewrecker.
- Spies can hold down Mouse1 to repeatedly place Electro Sappers. Kill the Spy before removing the Sappers if no team-mates are around to help.
Knife
Your Eternal Reward
- This weapon does not produce a scream from its victim, but it does show in the killfeed. Remember who you are with to avoid dying in a chainstab.
Disguise Kit
- Walk toward your team-mates when possible. Disguised Spies will try to steer clear of you, as they can not clip through you like a team-mate would.
- Fire occasionally on your team-mates. Some disguised Spies will turn to face you or begin to flee, while most team-mates will continue uninterrupted.
Cloaking Devices
- The Invisibility Watch and Dead Ringer can be recharged even if the Spy is cloaked by picking up metal. If metal is mysteriously disappearing near you, check for a Spy!
- Cloaked Spies with a disguise on can leech health and Cloak recharges from enemy Dispensers. Check the top of your Dispenser occasionally.
- If you hear an excessive amount of voice responses near you from an unknown source, check the area around you for Spies trying to spook you.
Invisibility Watch / Enthusiast's Timepiece
Cloak and Dagger
- Spies using the Cloak and Dagger will often wait in corners or secluded areas to recharge their Cloak. Check those areas if you think a Spy is nearby.
Dead Ringer
- The Spy has huge damage reduction while under the effect of the Dead Ringer. Try to out-damage him before he gets away.
- When dueling someone, if you are not given a point after they die, then they used the Dead Ringer.
The Saharan Spy
See also
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