Difference between revisions of "Anti-Medic strategy"
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*The Crusader's Crossbow deals damage based on how far away the target is. Closing the distance will make it deal less damage. | *The Crusader's Crossbow deals damage based on how far away the target is. Closing the distance will make it deal less damage. | ||
*The Crusader's Crossbow has a slow firing rate. Take advantage of this by countering between shots. | *The Crusader's Crossbow has a slow firing rate. Take advantage of this by countering between shots. | ||
− | *The bolts fired from this crossbow heal the Medic's allies. Consider taking a shot if it means denying someone a quick heal. | + | *The bolts fired from this crossbow heal the Medic's allies, and a long-range hit can fully heal most classes. Consider taking a shot if it means denying someone a quick heal. |
===[[Bonesaw]]=== | ===[[Bonesaw]]=== |
Revision as of 17:24, 29 December 2010
Notice: Please take a moment to read the Anti-Class Strategy Standard before editing this page. |
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The Medic moves quickly and has a decent amount of health, but is poor at self-defense, requiring the protection of his healing partner and team to survive.
Contents
General
- The Medic should always be top priority when considering whom to kill. A team without their Medic is at a severe disadvantage.
- Medics should be isolated from their team or healing partner, where they are easily killed.
- Medics should be the preferred target when attacking a Medic combo. The healing partner will shrug off most of your damage.
- The healing connection a Medic has to his partner can be broken using Knockback.
Weapon Specific
A list of useful tidbits about the Medic's tools, and how to best counter them.
Syringe Gun
Blutsauger
Crusader's Crossbow
- The Crusader's Crossbow deals damage based on how far away the target is. Closing the distance will make it deal less damage.
- The Crusader's Crossbow has a slow firing rate. Take advantage of this by countering between shots.
- The bolts fired from this crossbow heal the Medic's allies, and a long-range hit can fully heal most classes. Consider taking a shot if it means denying someone a quick heal.
Bonesaw
Übersaw
- Meleeing a Medic with the Übersaw should be a last resort; any hit he lands on you gives him 25% of his ÜberCharge.
Vita-Saw
Amputator
- The Amputator requires the Medic to taunt to heal his allies. This makes him an easy target, especially for enemy Snipers and Spies.
The Medieval Medic
ÜberCharge
See also
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