Difference between revisions of "Anti-Demoman strategy"
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The Demoman, while an excellent ranged fighter, lacks an efficient means of self defense at close range. | The Demoman, while an excellent ranged fighter, lacks an efficient means of self defense at close range. |
Revision as of 16:54, 29 December 2010
Notice: Please take a moment to read the Anti-Class Strategy Standard before editing this page. |
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“ | You are no match for me!
Click to listen
— The Heavy
|
” |
The Demoman, while an excellent ranged fighter, lacks an efficient means of self defense at close range.
Contents
- 1 General
- 2 Weapon Specific
- 3 See also
General
Weapon Specific
A list of useful tidbits about the Demoman's tools, and how to counter them.
Grenade Launcher
- The Grenade Launcher has a lengthy reload time. Attack the Demoman when he's empty.
- A Demoman can arc and bounce his Grenades, so don't rely on cover when fighting a Demoman using his Grenade Launcher.
- When firing the gun and hitting at close range, the Demoman will likely get hit by his own grenade's explosion, dealing splash damage to himself. Use this to your advantage.
Loch-n-Load
- The Loch 'n' Load deals additional self-damage to the Demoman. Even if you die at close range, there is a chance of the Demoman severely damaging or killing himself.
- The Loch 'n' Load has a small clipsize. Dodge the two shots, and then go in for the kill.
Trap Weapons
- Stickies can be destroyed with most weapons. Take them out from a safe distance to avoid being killed.
- When using the Scottish Resistance, you can destroy enemy Stickybombs with your own.
- Using an explosive weapon around corners can dislodge enemy sticky traps, revealing them before it's too late.
Stickybomb Launcher
- The Stickybomb Launcher is more difficult to use at close range due to the lengthy arming time.
- The Stickybomb Launcher has a lengthy reload time. Attack the Demoman when he's empty.
Scottish Resistance
- The Scottish Resistance is not suited for direct combat. Be wary of any traps when pressuring the Demoman.
Chargin' Targe
- The Targe gives the Demoman blast and fire resistance. Use a weapon with a different form of attack.
- The Charge effect can be cancelled or delayed by using weapons with Stun, Slowdown and/or Knockback.
Bottle / Frying Pan
Eyelander / Horseless Headless Horsemann's Headtaker
- Both weapons have extended melee range. Consider this before or when meleeing the Demoman.
Pain Train
- The Demoman has a 10% vulnerability to bullets with the Pain Train equipped. Switch to a weapon that fires bullets for extra damage.
Scotsman's Skullcutter
- This weapon makes the Demoman much slower, making him an easier target.
- This weapon has extended melee range. Consider this when meleeing the Demoman.
Claidheamh Mòr
- This weapon has extended melee range. Consider this before or when meleeing the Demoman.
Ullapool Caber
- This weapon explodes on contact with the world. Try to make the Demoman miss and hit a wall. He will either die or severely injure himself.
- This weapon can easily take out or severely damage most classes, if you encounter a Demoman attempting to use this weapon against you, try to avoid getting in melee range.
- A Demoman using a Chargin' Targe in conjunction with this weapon can close the distance between you quickly and attack you with a guaranteed critical, beware of standing in a straight line to a Demoman using this set-up.
The Expert's Ordnance
- This set can prove problematic for Pyros. The Loch 'n' Load is easier to aim, the Ullapool Caber can kill the Pyro in a single hit, and the Demoman has 55% fire resistance.
See also
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