Difference between revisions of "Anti-Medic strategy"
(→Crusader's Crossbow) |
The Neotank (talk | contribs) (→Weapon Specific) |
||
Line 19: | Line 19: | ||
===[[Syringe Gun]]=== | ===[[Syringe Gun]]=== | ||
{{Icon weapon|weapon=Syringe Gun|icon-size=100x100px}} | {{Icon weapon|weapon=Syringe Gun|icon-size=100x100px}} | ||
+ | *The Syringe Gun can be surprisingly powerful at close range. Be cautious when chasing a retreating medic. | ||
=== [[Blutsauger]] === | === [[Blutsauger]] === | ||
{{Icon weapon|weapon=Blutsauger|icon-size=100x100px}} | {{Icon weapon|weapon=Blutsauger|icon-size=100x100px}} | ||
+ | *The Blutsauger allows a medic to replenish health; avoiding the Blutsauger's needles is just as important as dealing damage to the Medic wielding them. | ||
===[[Crusader's Crossbow]]=== | ===[[Crusader's Crossbow]]=== | ||
Line 27: | Line 29: | ||
*The Crusader's Crossbow deals damage based on how far away the target is. Closing the distance will make it deal less damage. | *The Crusader's Crossbow deals damage based on how far away the target is. Closing the distance will make it deal less damage. | ||
*The Crusader's Crossbow has a slow firing rate. Take advantage of this by countering between shots. | *The Crusader's Crossbow has a slow firing rate. Take advantage of this by countering between shots. | ||
− | *The bolts fired from this crossbow heal the Medic's allies, and a long-range hit can fully heal most classes. Consider taking a shot if it means denying | + | *The bolts fired from this crossbow heal the Medic's allies, and a long-range hit can fully heal most classes. Consider taking a shot if it means denying another enemy a quick heal. |
===[[Bonesaw]]=== | ===[[Bonesaw]]=== | ||
{{Icon weapon|weapon=Bonesaw|icon-size=100x100px}} | {{Icon weapon|weapon=Bonesaw|icon-size=100x100px}} | ||
+ | *The Medic's above-average movement speed allows him to chase retreating foes with his Bonesaw, using Knockback or Stun effects may help you eliminate the Medic without taking much damage. | ||
===[[Übersaw]]=== | ===[[Übersaw]]=== | ||
Line 38: | Line 41: | ||
===[[Vita-Saw]]=== | ===[[Vita-Saw]]=== | ||
{{Icon weapon|weapon=Vita-Saw|icon-size=100x100px}} | {{Icon weapon|weapon=Vita-Saw|icon-size=100x100px}} | ||
+ | *A Medic using the Vita-Saw may be able to obtain an Übercharge more quickly after dying, but has less health than a Medic without the Vita-Saw. Attack the Medic as you would if he had the Bonesaw. | ||
===[[Amputator]]=== | ===[[Amputator]]=== | ||
Line 45: | Line 49: | ||
===[[Item sets#Medic|The Medieval Medic]]=== | ===[[Item sets#Medic|The Medieval Medic]]=== | ||
[[File:Backpack Medic Bundle.png|100px|The Medieval Medic]] | [[File:Backpack Medic Bundle.png|100px|The Medieval Medic]] | ||
+ | *The Medic's extra health regeneration allows him to recover from attacks quickly; try to take out an injured Medic before he can recuperate. | ||
==[[ÜberCharge]]== | ==[[ÜberCharge]]== |
Revision as of 17:52, 29 December 2010
Notice: Please take a moment to read the Anti-Class Strategy Standard before editing this page. |
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“ | Sorry there nurse, I mistook ya for an actual threat!
Click to listen
— The Sniper
|
” |
The Medic moves quickly and has a decent amount of health, but is poor at self-defense, requiring the protection of his healing partner and team to survive.
Contents
General
- The Medic should always be top priority when considering whom to kill. A team without their Medic is at a severe disadvantage.
- Medics should be isolated from their team or healing partner, where they are easily killed.
- Medics should be the preferred target when attacking a Medic combo. The healing partner will shrug off most of your damage.
- The healing connection a Medic has to his partner can be broken using Knockback.
Weapon Specific
A list of useful tidbits about the Medic's tools, and how to best counter them.
Syringe Gun
- The Syringe Gun can be surprisingly powerful at close range. Be cautious when chasing a retreating medic.
Blutsauger
- The Blutsauger allows a medic to replenish health; avoiding the Blutsauger's needles is just as important as dealing damage to the Medic wielding them.
Crusader's Crossbow
- The Crusader's Crossbow deals damage based on how far away the target is. Closing the distance will make it deal less damage.
- The Crusader's Crossbow has a slow firing rate. Take advantage of this by countering between shots.
- The bolts fired from this crossbow heal the Medic's allies, and a long-range hit can fully heal most classes. Consider taking a shot if it means denying another enemy a quick heal.
Bonesaw
- The Medic's above-average movement speed allows him to chase retreating foes with his Bonesaw, using Knockback or Stun effects may help you eliminate the Medic without taking much damage.
Übersaw
- Meleeing a Medic with the Übersaw should be a last resort; any hit he lands on you gives him 25% of his ÜberCharge.
Vita-Saw
- A Medic using the Vita-Saw may be able to obtain an Übercharge more quickly after dying, but has less health than a Medic without the Vita-Saw. Attack the Medic as you would if he had the Bonesaw.
Amputator
- The Amputator requires the Medic to taunt to heal his allies. This makes him an easy target, especially for enemy Snipers and Spies.
The Medieval Medic
- The Medic's extra health regeneration allows him to recover from attacks quickly; try to take out an injured Medic before he can recuperate.
ÜberCharge
See also
|