Difference between revisions of "Anti-Sniper strategy"
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*Jarate can be removed by extended [[Healing]], entering water, or touching a Supply Cabinet. | *Jarate can be removed by extended [[Healing]], entering water, or touching a Supply Cabinet. | ||
*It may be better to retreat if covered in Jarate, especially if the enemy Sniper is equipped with the Bushwhacka. | *It may be better to retreat if covered in Jarate, especially if the enemy Sniper is equipped with the Bushwhacka. | ||
− | *If you are covered in Jarate, stay away from | + | *If you are covered in Jarate, stay away from danger, as explosives or bullets will quickly kill you. |
===[[Kukri]]=== | ===[[Kukri]]=== | ||
{{Icon weapon|weapon=Kukri|icon-size=100x100px}} | {{Icon weapon|weapon=Kukri|icon-size=100x100px}} | ||
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===[[Tribalman's Shiv]]=== | ===[[Tribalman's Shiv]]=== | ||
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{{Icon weapon|weapon=Bushwacka|icon-size=100x100px}} | {{Icon weapon|weapon=Bushwacka|icon-size=100x100px}} | ||
*If you are covered in Jarate, keep your distance from a Sniper using the Bushwacka. Each swing will deal a Critical hit. | *If you are covered in Jarate, keep your distance from a Sniper using the Bushwacka. Each swing will deal a Critical hit. | ||
− | *The Bushwacka makes the Sniper 20% more vulnerable to burn damage | + | *The Bushwacka makes the Sniper 20% more vulnerable to burn damage. |
===[[Item sets#The Sniper|The Croc-o-style Kit]]=== | ===[[Item sets#The Sniper|The Croc-o-style Kit]]=== |
Revision as of 18:34, 29 December 2010
Notice: Please take a moment to read the Anti-Class Strategy Standard before editing this page. |
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“ | (mocking Sniper) No worries mate! (laughs)
Click to listen
— The Spy
|
” |
The Sniper spends most of his time at long range to make up for his lack of a close-range means of self-defense.
Contents
General
- Staying at range, especially in the open, is a death wish against Snipers. Close the distance!
- If you can't hide in open spaces, never stop moving. If you stand still, you'll be an easy target for enemy Snipers.
Weapon Specific Tips
A list of useful tidbits about the Sniper's tools, and how to best counter them.
Primary Rifles
- Snipers will have their aim disrupted when taking damage, especially from sources like Bleeding and Burning.
- Firing projectiles from range will intimidate the Sniper into dodging, denying him the time to take a clean shot.
- Scoped Snipers have a very limited field of vision. Attack them from the back or the side to catch them by surprise.
- Scoped Snipers also create a team-colored dot wherever their rifle is pointed. Try to stay out of an area where you can see such dots.
Sniper Rifle
- Light classes can be killed with an uncharged headshot. Be careful of attacking a skilled Sniper head-on.
- A Sniper may attempt to weaken you with unscoped shots before charging at you with his Knife. Try to keep mobile and keep of out his melee range.
Sydney Sleeper
- The Sydney Sleeper requires the Sniper to be scoped in for some time before able to do significant damage. This makes him an easier target.
- If a Sniper with the Sydney Sleeper jarates you, keep your distance, as he will be likely to follow up with a melee attack with the Bushwacka or Kukri.
Huntsman
- Huntsman arrows are difficult to see, and as a result, difficult to avoid. Be sure to constantly strafe to get a glimpse of the arrow's flight path.
- Snipers cannot fire arrows while airborne. Use skills like juggling and airblast to keep the Sniper airborne to deny him a shot.
- Snipers cannot fire arrows while underwater, but they can still fire into water, so consider where you retreat.
Submachine Gun
- The Submachine Gun is surprisingly accurate but ineffective at longer ranges. If a Sniper attempts to attack you with his Submachine Gun, try to move away from him while attacking with a more accurate weapon.
- The Submachine Gun does not deal much damage per shot, but it will quickly stack with sustained fire. Keep an eye on your health.
Razorback
- The Razorback deprives its user of a Secondary weapon, take advantage of this by fighting the Sniper just outside of melee range.
Darwin's Danger Shield
- Unlike the Razorback, this shield does not protect the Sniper from backstabs.
- Do not underestimate the health of a Sniper using the Shield; take advantage of his lack of a secondary weapon and kill him outside of his melee range.
Jarate
- Jarate can be removed by extended Healing, entering water, or touching a Supply Cabinet.
- It may be better to retreat if covered in Jarate, especially if the enemy Sniper is equipped with the Bushwhacka.
- If you are covered in Jarate, stay away from danger, as explosives or bullets will quickly kill you.
Kukri
Tribalman's Shiv
- Although this weapon does less damage than the Kukri at first, the bleeding causes it to do more damage over time. If you are bleeding, try to find a Medic or a health kit quickly.
Bushwacka
- If you are covered in Jarate, keep your distance from a Sniper using the Bushwacka. Each swing will deal a Critical hit.
- The Bushwacka makes the Sniper 20% more vulnerable to burn damage.
The Croc-o-style Kit
- A headshot still deals damage against Snipers using this set. It does not kill them, but it does bring them down to one health point.
- A Sniper using this set cannot headshot, and has no secondary weapon. Exploit this by using flanking techniques to engage the Sniper at close range.
See also
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