Difference between revisions of "Anti-Heavy strategy"
Wintergreen (talk | contribs) m (moved Anti Heavy Strategy to Anti-Heavy Strategy over redirect: More formal) |
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==General== | ==General== | ||
+ | {| class="wikitable grid" cellpadding="0" cellspacing="0" | ||
+ | ! class="header" colspan="1" width="200"| Attributes | ||
+ | ! class="header" colspan="1" width="800"| Anti Heavy Strategy | ||
+ | |- | ||
+ | | class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Scout_badge_RED.png|40px]] [[Classes|Role]] | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_medic.png|40px]] [[Health]] | ||
+ | | | ||
+ | *The Heavy can soak up a lot of damage, especially if overhealed. Teams should focus fire Heavies to take them down quickly. | ||
+ | |- | ||
+ | | class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_scout.png|40px]] [[Speed]] | ||
+ | | | ||
*The Heavy's size and speed make him an easy target. Don't overcompensate your shots. | *The Heavy's size and speed make him an easy target. Don't overcompensate your shots. | ||
− | + | |- | |
+ | | class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_soldier.png|40px]] [[Weapons|Power]] | ||
+ | | | ||
+ | |||
+ | |} | ||
+ | ==Weapon Specific== | ||
− | + | A list of useful tidbits about the Heavy's tools, and how to counter them. | |
− | A list of useful tidbits about the Heavy's | ||
===Primary Weapons=== | ===Primary Weapons=== | ||
+ | |||
+ | {| class="wikitable grid" cellpadding="0" cellspacing="0" | ||
+ | ! class="header" colspan="1" width="200"| Weapon | ||
+ | ! class="header" colspan="1" width="800"| Anti Heavy Strategy | ||
+ | |- | ||
+ | | class="small" align="center" valign="center" style="padding:0.5em" | General | ||
+ | | | ||
*The Heavy's primary weapons all require a brief moment to spin up before he can start firing. This makes him vulnerable to ambushes. | *The Heavy's primary weapons all require a brief moment to spin up before he can start firing. This makes him vulnerable to ambushes. | ||
− | + | |- | |
− | ==== | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Minigun|icon-size=100x100px}}{{Icon weapon|weapon=Iron Curtain|icon-size=100x100px}}<br>[[Minigun]] / [[Iron Curtain]] |
− | {{Icon weapon|weapon=Minigun|icon-size=100x100px}}{{Icon weapon|weapon=Iron Curtain|icon-size=100x100px}} | + | | |
*The Minigun can be spun up more quickly than the Heavy's other primary weapons. Be aware of this and retreat if the Heavy attempts to get into mid-to-close range with his Minigun out. | *The Minigun can be spun up more quickly than the Heavy's other primary weapons. Be aware of this and retreat if the Heavy attempts to get into mid-to-close range with his Minigun out. | ||
− | + | |- | |
− | ==== | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Natascha|icon-size=100x100px}}<br>[[Natascha]] |
− | {{Icon weapon|weapon=Natascha|icon-size=100x100px}} | + | | |
*Natascha has a longer spin-up than the other primary weapons. Hit and run tactics are more effective on Heavies using this weapon. | *Natascha has a longer spin-up than the other primary weapons. Hit and run tactics are more effective on Heavies using this weapon. | ||
*At long distances this weapon's slow down has little effect. | *At long distances this weapon's slow down has little effect. | ||
− | + | |- | |
− | ==== | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Brass Beast|icon-size=100x100px}}<br>[[Brass Beast]] |
− | {{Icon weapon|weapon=Brass Beast|icon-size=100x100px}} | + | | |
*The Heavy's movement speed decreases dramatically when spun up or firing this weapon. This makes him an easy target. Don't overcompensate your shots. | *The Heavy's movement speed decreases dramatically when spun up or firing this weapon. This makes him an easy target. Don't overcompensate your shots. | ||
*With the Brass Beast spun up, the Heavy becomes more vulnerable to projectile weapons fired from afar. Take advantage of this and attack the Heavy outside of his weapon's effective range. | *With the Brass Beast spun up, the Heavy becomes more vulnerable to projectile weapons fired from afar. Take advantage of this and attack the Heavy outside of his weapon's effective range. | ||
+ | |- | ||
+ | |} | ||
+ | ===Secondary Weapons=== | ||
− | === | + | {| class="wikitable grid" cellpadding="0" cellspacing="0" |
− | {{Icon weapon|weapon=Shotgun|icon-size=100x100px}} | + | ! class="header" colspan="1" width="200"| Weapon |
+ | ! class="header" colspan="1" width="800"| Anti Heavy Strategy | ||
+ | |- | ||
+ | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Shotgun|icon-size=100x100px}}<br>[[Shotgun]] | ||
+ | | | ||
*Heavies will switch to their Shotgun when their primary weapon runs out of ammunition. Try to take them down before they find more. | *Heavies will switch to their Shotgun when their primary weapon runs out of ammunition. Try to take them down before they find more. | ||
+ | |} | ||
+ | ===Edibles=== | ||
− | === | + | {| class="wikitable grid" cellpadding="0" cellspacing="0" |
+ | ! class="header" colspan="1" width="200"| Weapon | ||
+ | ! class="header" colspan="1" width="800"| Anti Heavy Strategy | ||
+ | |- | ||
+ | | class="small" align="center" valign="center" style="padding:0.5em" | General | ||
+ | | | ||
*Dropped edibles can be picked up by anyone. Try to steal them before the Heavy or his Medic reach them. | *Dropped edibles can be picked up by anyone. Try to steal them before the Heavy or his Medic reach them. | ||
*Edibles make a distinct noise when being eaten. Use this sound to track down the retreating Heavy. | *Edibles make a distinct noise when being eaten. Use this sound to track down the retreating Heavy. | ||
*The Heavy is relatively defenseless when eating an edible. | *The Heavy is relatively defenseless when eating an edible. | ||
− | + | |- | |
− | ==== | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Sandvich|icon-size=100x100px}}<br>[[Sandvich]] |
− | {{Icon weapon|weapon=Sandvich|icon-size=100x100px}} | + | | |
*The Sandvich replenishes health quickly. Make sure you can out-damage him while he's eating. | *The Sandvich replenishes health quickly. Make sure you can out-damage him while he's eating. | ||
− | + | |- | |
− | ==== | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Dalokohs Bar|icon-size=100x100px}}<br>[[Dalokohs Bar]] |
− | {{Icon weapon|weapon=Dalokohs Bar|icon-size=100x100px}} | + | | |
*This weapon only heals the Heavy for 60 health, making him more vulnerable while eating than with the Sandvich. | *This weapon only heals the Heavy for 60 health, making him more vulnerable while eating than with the Sandvich. | ||
− | + | |- | |
− | ==== | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Buffalo Steak Sandvich|icon-size=100x100px}}<br>[[Buffalo Steak Sandvich]] |
− | {{Icon weapon|weapon=Buffalo Steak Sandvich|icon-size=100x100px}} | + | | |
*Attack from a distance while retreating, as the Heavy can only use his melee weapon when under this item's effect. He will receive Mini-Crit damage. | *Attack from a distance while retreating, as the Heavy can only use his melee weapon when under this item's effect. He will receive Mini-Crit damage. | ||
*The Buffalo Steak Sandvich provides the Heavy with no health when it is being eaten, making him completely defenseless. | *The Buffalo Steak Sandvich provides the Heavy with no health when it is being eaten, making him completely defenseless. | ||
+ | |- | ||
+ | |} | ||
+ | ===Melee Weapons=== | ||
− | === | + | {| class="wikitable grid" cellpadding="0" cellspacing="0" |
− | {{Icon weapon|weapon=Fists|icon-size=100x100px}} | + | ! class="header" colspan="1" width="200"| Weapon |
+ | ! class="header" colspan="1" width="800"| Anti Heavy Strategy | ||
+ | |- | ||
+ | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Fists|icon-size=100x100px}}<br>[[Fists]] | ||
+ | | | ||
*Because of the Heavy's slow speed, other classes can use their speed to put the Heavy at a disadvantage in a melee fight. | *Because of the Heavy's slow speed, other classes can use their speed to put the Heavy at a disadvantage in a melee fight. | ||
− | + | |- | |
− | === | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=K.G.B.|icon-size=100x100px}}<br>[[K.G.B]] |
− | {{Icon weapon|weapon=K.G.B.|icon-size=100x100px}} | + | | |
− | *If the Heavy is under the critical buff of the K.G.B, stay back until it wears off. Your death will just extend the effect. | + | *If the Heavy is under the critical buff of the K.G.B, stay back until it wears off. Your death will just extend the effect.o. |
− | + | |- | |
− | === | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=G.R.U|icon-size=100x100px}}<br>[[G.R.U]] |
− | {{Icon weapon|weapon=G.R.U | + | | |
*Beware that enemy Heavies will try and chase you down with the increased movement speed from these gloves. Try to kill them before they switch to their primary weapon and spin it up. | *Beware that enemy Heavies will try and chase you down with the increased movement speed from these gloves. Try to kill them before they switch to their primary weapon and spin it up. | ||
− | + | |- | |
− | === | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Warrior's Spirit|icon-size=100x100px}}<br>[[Warrior's Spirit]] |
− | {{Icon weapon|weapon=Warrior's Spirit|icon-size=100x100px}} | + | | |
*The Warrior's Spirit inflicts more damage per hit than other melee weapons. Try to retreat from a melee battle with a Heavy wielding them unless you know that he has very little health left. | *The Warrior's Spirit inflicts more damage per hit than other melee weapons. Try to retreat from a melee battle with a Heavy wielding them unless you know that he has very little health left. | ||
− | + | |- | |
− | === | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Fists of Steel|icon-size=100x100px}}<br>[[Fists of Steel]] |
− | {{Icon weapon|weapon=Fists of Steel|icon-size=100x100px}} | + | | |
*Heavies take double melee damage with the Fists of Steel equipped. However, they tend to use this weapon more for safely advancing than provoking a melee fight. | *Heavies take double melee damage with the Fists of Steel equipped. However, they tend to use this weapon more for safely advancing than provoking a melee fight. | ||
− | *Heavies will most likely switch to their primary weapon when you approach them with your melee weapon out. Try to ambush them from behind instead in order to take advantage of the | + | *Heavies will most likely switch to their primary weapon when you approach them with your melee weapon out. Try to ambush them from behind instead in order to take advantage of the effectge. |
+ | |} | ||
+ | ==Class Set== | ||
− | === | + | {| class="wikitable grid" cellpadding="0" cellspacing="0" |
− | [[File:Backpack Heavy Bundle.png|100px|The Hibernating Bear]] | + | ! class="header" colspan="1" width="200"| Set |
+ | ! class="header" colspan="1" width="800"| Anti Heavy Strategy | ||
+ | |- | ||
+ | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Backpack Heavy Bundle.png|100px|The Hibernating Bear]]<br>[[The Hibernating Bear]] | ||
+ | | | ||
*A Heavy wearing this set is especially vulnerable to ambushes, because of his lower health, slow wind-up speed, and slow movement with the Brass Beast spun up. Hit-and-run tactics may prove to be effective against a Heavy using this set. | *A Heavy wearing this set is especially vulnerable to ambushes, because of his lower health, slow wind-up speed, and slow movement with the Brass Beast spun up. Hit-and-run tactics may prove to be effective against a Heavy using this set. | ||
+ | |} | ||
==See also== | ==See also== | ||
*[[Heavy strategy]] | *[[Heavy strategy]] | ||
*[[Community Heavy strategy]] | *[[Community Heavy strategy]] | ||
+ | *[[Sentry Gun]] | ||
*[[Heavy match-ups]] | *[[Heavy match-ups]] | ||
*[[Team strategy]] | *[[Team strategy]] | ||
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{{Class strategy}} | {{Class strategy}} | ||
+ | [[Category:Strategy]] | ||
[[Category:Heavy]] | [[Category:Heavy]] | ||
− |
Revision as of 03:36, 31 December 2010
Notice: Please take a moment to read the Anti-Class Strategy Standard before editing this page. |
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The Heavy is known to be a slow, behemoth. He has a large amount of health with heavy firepower, but is poor at speed and maneuvering, requiring the swift observation behind himself and ambushing.
Contents
General
Attributes | Anti Heavy Strategy |
---|---|
Role | |
Health |
|
Speed |
|
Power |
Weapon Specific
A list of useful tidbits about the Heavy's tools, and how to counter them.
Primary Weapons
Weapon | Anti Heavy Strategy |
---|---|
General |
|
Minigun / Iron Curtain |
|
Natascha |
|
Brass Beast |
|
Secondary Weapons
Weapon | Anti Heavy Strategy |
---|---|
Shotgun |
|
Edibles
Weapon | Anti Heavy Strategy |
---|---|
General |
|
Sandvich |
|
Dalokohs Bar |
|
Buffalo Steak Sandvich |
|
Melee Weapons
Weapon | Anti Heavy Strategy |
---|---|
Fists |
|
K.G.B |
|
G.R.U |
|
Warrior's Spirit |
|
Fists of Steel |
|
Class Set
Set | Anti Heavy Strategy |
---|---|
The Hibernating Bear |
|
See also
|