Difference between revisions of "Anti-Heavy strategy"

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m (moved Anti Heavy Strategy to Anti-Heavy Strategy over redirect: More formal)
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==General==
 
==General==
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{| class="wikitable grid" cellpadding="0" cellspacing="0"
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! class="header" colspan="1" width="200"| Attributes
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! class="header" colspan="1" width="800"| Anti Heavy Strategy
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|-
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| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Scout_badge_RED.png|40px]] [[Classes|Role]]
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|
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|-
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| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_medic.png|40px]] [[Health]]
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|
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*The Heavy can soak up a lot of damage, especially if overhealed. Teams should focus fire Heavies to take them down quickly.
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|-
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| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_scout.png|40px]] [[Speed]]
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|
 
*The Heavy's size and speed make him an easy target. Don't overcompensate your shots.
 
*The Heavy's size and speed make him an easy target. Don't overcompensate your shots.
*The Heavy can soak up a lot of damage, especially if overhealed. Teams should focus fire Heavies to take them down quickly.
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|-
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| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_soldier.png|40px]] [[Weapons|Power]]
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|
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|}
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==Weapon Specific==
  
== Weapon Specific ==
+
A list of useful tidbits about the Heavy's tools, and how to counter them.
A list of useful tidbits about the Heavy's equipments, and how to best counter them.
 
  
 
===Primary Weapons===
 
===Primary Weapons===
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{| class="wikitable grid" cellpadding="0" cellspacing="0"
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! class="header" colspan="1" width="200"| Weapon
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! class="header" colspan="1" width="800"| Anti Heavy Strategy
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|-
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| class="small" align="center" valign="center" style="padding:0.5em" | General
 +
|
 
*The Heavy's primary weapons all require a brief moment to spin up before he can start firing. This makes him vulnerable to ambushes.
 
*The Heavy's primary weapons all require a brief moment to spin up before he can start firing. This makes him vulnerable to ambushes.
 
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|-
==== [[Minigun]] / [[Iron Curtain]] ====
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Minigun|icon-size=100x100px}}{{Icon weapon|weapon=Iron Curtain|icon-size=100x100px}}<br>[[Minigun]] / [[Iron Curtain]]
{{Icon weapon|weapon=Minigun|icon-size=100x100px}}{{Icon weapon|weapon=Iron Curtain|icon-size=100x100px}}
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|
 
*The Minigun can be spun up more quickly than the Heavy's other primary weapons. Be aware of this and retreat if the Heavy attempts to get into mid-to-close range with his Minigun out.
 
*The Minigun can be spun up more quickly than the Heavy's other primary weapons. Be aware of this and retreat if the Heavy attempts to get into mid-to-close range with his Minigun out.
 
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|-
====[[Natascha]]====
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Natascha|icon-size=100x100px}}<br>[[Natascha]]
{{Icon weapon|weapon=Natascha|icon-size=100x100px}}
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|
 
*Natascha has a longer spin-up than the other primary weapons. Hit and run tactics are more effective on Heavies using this weapon.
 
*Natascha has a longer spin-up than the other primary weapons. Hit and run tactics are more effective on Heavies using this weapon.
 
*At long distances this weapon's slow down has little effect.
 
*At long distances this weapon's slow down has little effect.
 
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|-
====[[Brass Beast]]====
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Brass Beast|icon-size=100x100px}}<br>[[Brass Beast]]
{{Icon weapon|weapon=Brass Beast|icon-size=100x100px}}
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|
 
*The Heavy's movement speed decreases dramatically when spun up or firing this weapon. This makes him an easy target. Don't overcompensate your shots.
 
*The Heavy's movement speed decreases dramatically when spun up or firing this weapon. This makes him an easy target. Don't overcompensate your shots.
 
*With the Brass Beast spun up, the Heavy becomes more vulnerable to projectile weapons fired from afar. Take advantage of this and attack the Heavy outside of his weapon's effective range.
 
*With the Brass Beast spun up, the Heavy becomes more vulnerable to projectile weapons fired from afar. Take advantage of this and attack the Heavy outside of his weapon's effective range.
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|-
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|}
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===Secondary Weapons===
  
===[[Shotgun]]===
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{| class="wikitable grid" cellpadding="0" cellspacing="0"
{{Icon weapon|weapon=Shotgun|icon-size=100x100px}}
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! class="header" colspan="1" width="200"| Weapon
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! class="header" colspan="1" width="800"| Anti Heavy Strategy
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|-
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Shotgun|icon-size=100x100px}}<br>[[Shotgun]]
 +
|
 
*Heavies will switch to their Shotgun when their primary weapon runs out of ammunition. Try to take them down before they find more.
 
*Heavies will switch to their Shotgun when their primary weapon runs out of ammunition. Try to take them down before they find more.
 +
|}
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===Edibles===
  
===Edibles===
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{| class="wikitable grid" cellpadding="0" cellspacing="0"
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! class="header" colspan="1" width="200"| Weapon
 +
! class="header" colspan="1" width="800"| Anti Heavy Strategy
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|-
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| class="small" align="center" valign="center" style="padding:0.5em" | General
 +
|
 
*Dropped edibles can be picked up by anyone. Try to steal them before the Heavy or his Medic reach them.
 
*Dropped edibles can be picked up by anyone. Try to steal them before the Heavy or his Medic reach them.
 
*Edibles make a distinct noise when being eaten. Use this sound to track down the retreating Heavy.
 
*Edibles make a distinct noise when being eaten. Use this sound to track down the retreating Heavy.
 
*The Heavy is relatively defenseless when eating an edible.
 
*The Heavy is relatively defenseless when eating an edible.
 
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|-
====[[Sandvich]]====
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Sandvich|icon-size=100x100px}}<br>[[Sandvich]]
{{Icon weapon|weapon=Sandvich|icon-size=100x100px}}
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|
 
*The Sandvich replenishes health quickly. Make sure you can out-damage him while he's eating.
 
*The Sandvich replenishes health quickly. Make sure you can out-damage him while he's eating.
 
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|-
====[[Dalokohs Bar]]====
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Dalokohs Bar|icon-size=100x100px}}<br>[[Dalokohs Bar]]
{{Icon weapon|weapon=Dalokohs Bar|icon-size=100x100px}}
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|
 
*This weapon only heals the Heavy for 60 health, making him more vulnerable while eating than with the Sandvich.
 
*This weapon only heals the Heavy for 60 health, making him more vulnerable while eating than with the Sandvich.
 
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|-
====[[Buffalo Steak Sandvich]]====
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Buffalo Steak Sandvich|icon-size=100x100px}}<br>[[Buffalo Steak Sandvich]]
{{Icon weapon|weapon=Buffalo Steak Sandvich|icon-size=100x100px}}
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|
 
*Attack from a distance while retreating, as the Heavy can only use his melee weapon when under this item's effect. He will receive Mini-Crit damage.
 
*Attack from a distance while retreating, as the Heavy can only use his melee weapon when under this item's effect. He will receive Mini-Crit damage.
 
*The Buffalo Steak Sandvich provides the Heavy with no health when it is being eaten, making him completely defenseless.
 
*The Buffalo Steak Sandvich provides the Heavy with no health when it is being eaten, making him completely defenseless.
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|-
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|}
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===Melee Weapons===
  
===[[Fists]]===
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{| class="wikitable grid" cellpadding="0" cellspacing="0"
{{Icon weapon|weapon=Fists|icon-size=100x100px}}
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! class="header" colspan="1" width="200"| Weapon
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! class="header" colspan="1" width="800"| Anti Heavy Strategy
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|-
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Fists|icon-size=100x100px}}<br>[[Fists]]
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|
 
*Because of the Heavy's slow speed, other classes can use their speed to put the Heavy at a disadvantage in a melee fight.
 
*Because of the Heavy's slow speed, other classes can use their speed to put the Heavy at a disadvantage in a melee fight.
 
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|-
===[[K.G.B.]]===
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=K.G.B.|icon-size=100x100px}}<br>[[K.G.B]]
{{Icon weapon|weapon=K.G.B.|icon-size=100x100px}}
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|
*If the Heavy is under the critical buff of the K.G.B, stay back until it wears off. Your death will just extend the effect.
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*If the Heavy is under the critical buff of the K.G.B, stay back until it wears off. Your death will just extend the effect.o.
 
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|-
===[[G.R.U.]]===
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=G.R.U|icon-size=100x100px}}<br>[[G.R.U]]
{{Icon weapon|weapon=G.R.U.|icon-size=100x100px}}
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|
 
*Beware that enemy Heavies will try and chase you down with the increased movement speed from these gloves. Try to kill them before they switch to their primary weapon and spin it up.
 
*Beware that enemy Heavies will try and chase you down with the increased movement speed from these gloves. Try to kill them before they switch to their primary weapon and spin it up.
 
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|-
===[[Warrior's Spirit]]===
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Warrior's Spirit|icon-size=100x100px}}<br>[[Warrior's Spirit]]
{{Icon weapon|weapon=Warrior's Spirit|icon-size=100x100px}}
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|
 
*The Warrior's Spirit inflicts more damage per hit than other melee weapons. Try to retreat from a melee battle with a Heavy wielding them unless you know that he has very little health left.
 
*The Warrior's Spirit inflicts more damage per hit than other melee weapons. Try to retreat from a melee battle with a Heavy wielding them unless you know that he has very little health left.
 
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|-
===[[Fists of Steel]]===
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Fists of Steel|icon-size=100x100px}}<br>[[Fists of Steel]]
{{Icon weapon|weapon=Fists of Steel|icon-size=100x100px}}
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|
 
*Heavies take double melee damage with the Fists of Steel equipped. However, they tend to use this weapon more for safely advancing than provoking a melee fight.
 
*Heavies take double melee damage with the Fists of Steel equipped. However, they tend to use this weapon more for safely advancing than provoking a melee fight.
*Heavies will most likely switch to their primary weapon when you approach them with your melee weapon out. Try to ambush them from behind instead in order to take advantage of the effect.
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*Heavies will most likely switch to their primary weapon when you approach them with your melee weapon out. Try to ambush them from behind instead in order to take advantage of the effectge.
 +
|}
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==Class Set==
  
===[[Item sets#Heavy|The Hibernating Bear]]===
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{| class="wikitable grid" cellpadding="0" cellspacing="0"
[[File:Backpack Heavy Bundle.png|100px|The Hibernating Bear]]
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! class="header" colspan="1" width="200"| Set
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! class="header" colspan="1" width="800"| Anti Heavy Strategy
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|-
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| class="small" align="center" valign="center" style="padding:0.5em" | [[File:Backpack Heavy Bundle.png|100px|The Hibernating Bear]]<br>[[The Hibernating Bear]]
 +
|
 
*A Heavy wearing this set is especially vulnerable to ambushes, because of his lower health, slow wind-up speed, and slow movement with the Brass Beast spun up. Hit-and-run tactics may prove to be effective against a Heavy using this set.
 
*A Heavy wearing this set is especially vulnerable to ambushes, because of his lower health, slow wind-up speed, and slow movement with the Brass Beast spun up. Hit-and-run tactics may prove to be effective against a Heavy using this set.
 +
|}
  
 
==See also==
 
==See also==
 
*[[Heavy strategy]]
 
*[[Heavy strategy]]
 
*[[Community Heavy strategy]]
 
*[[Community Heavy strategy]]
 +
*[[Sentry Gun]]
 
*[[Heavy match-ups]]
 
*[[Heavy match-ups]]
 
*[[Team strategy]]
 
*[[Team strategy]]
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{{Class strategy}}
 
{{Class strategy}}
  
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[[Category:Strategy]]
 
[[Category:Heavy]]
 
[[Category:Heavy]]
[[Category:Strategy]]
 

Revision as of 03:36, 31 December 2010

You're dumb as a box of rocks!
The Engineer
Heavyhumiliation.png

The Heavy is known to be a slow, behemoth. He has a large amount of health with heavy firepower, but is poor at speed and maneuvering, requiring the swift observation behind himself and ambushing.

General

Attributes Anti Heavy Strategy
Scout emblem RED.png Role
Leaderboard class medic.png Health
  • The Heavy can soak up a lot of damage, especially if overhealed. Teams should focus fire Heavies to take them down quickly.
Leaderboard class scout.png Speed
  • The Heavy's size and speed make him an easy target. Don't overcompensate your shots.
Leaderboard class soldier.png Power

Weapon Specific

A list of useful tidbits about the Heavy's tools, and how to counter them.

Primary Weapons

Weapon Anti Heavy Strategy
General
  • The Heavy's primary weapons all require a brief moment to spin up before he can start firing. This makes him vulnerable to ambushes.
Item icon Minigun.pngItem icon Iron Curtain.png
Minigun / Iron Curtain
  • The Minigun can be spun up more quickly than the Heavy's other primary weapons. Be aware of this and retreat if the Heavy attempts to get into mid-to-close range with his Minigun out.
Item icon Natascha.png
Natascha
  • Natascha has a longer spin-up than the other primary weapons. Hit and run tactics are more effective on Heavies using this weapon.
  • At long distances this weapon's slow down has little effect.
Item icon Brass Beast.png
Brass Beast
  • The Heavy's movement speed decreases dramatically when spun up or firing this weapon. This makes him an easy target. Don't overcompensate your shots.
  • With the Brass Beast spun up, the Heavy becomes more vulnerable to projectile weapons fired from afar. Take advantage of this and attack the Heavy outside of his weapon's effective range.

Secondary Weapons

Weapon Anti Heavy Strategy
Item icon Shotgun.png
Shotgun
  • Heavies will switch to their Shotgun when their primary weapon runs out of ammunition. Try to take them down before they find more.

Edibles

Weapon Anti Heavy Strategy
General
  • Dropped edibles can be picked up by anyone. Try to steal them before the Heavy or his Medic reach them.
  • Edibles make a distinct noise when being eaten. Use this sound to track down the retreating Heavy.
  • The Heavy is relatively defenseless when eating an edible.
Item icon Sandvich.png
Sandvich
  • The Sandvich replenishes health quickly. Make sure you can out-damage him while he's eating.
Item icon Dalokohs Bar.png
Dalokohs Bar
  • This weapon only heals the Heavy for 60 health, making him more vulnerable while eating than with the Sandvich.
Item icon Buffalo Steak Sandvich.png
Buffalo Steak Sandvich
  • Attack from a distance while retreating, as the Heavy can only use his melee weapon when under this item's effect. He will receive Mini-Crit damage.
  • The Buffalo Steak Sandvich provides the Heavy with no health when it is being eaten, making him completely defenseless.

Melee Weapons

Weapon Anti Heavy Strategy
Item icon Fists.png
Fists
  • Because of the Heavy's slow speed, other classes can use their speed to put the Heavy at a disadvantage in a melee fight.
Item icon Killing Gloves of Boxing.png
K.G.B
  • If the Heavy is under the critical buff of the K.G.B, stay back until it wears off. Your death will just extend the effect.o.
Item icon Gloves of Running Urgently.png
G.R.U
  • Beware that enemy Heavies will try and chase you down with the increased movement speed from these gloves. Try to kill them before they switch to their primary weapon and spin it up.
Item icon Warrior's Spirit.png
Warrior's Spirit
  • The Warrior's Spirit inflicts more damage per hit than other melee weapons. Try to retreat from a melee battle with a Heavy wielding them unless you know that he has very little health left.
Item icon Fists of Steel.png
Fists of Steel
  • Heavies take double melee damage with the Fists of Steel equipped. However, they tend to use this weapon more for safely advancing than provoking a melee fight.
  • Heavies will most likely switch to their primary weapon when you approach them with your melee weapon out. Try to ambush them from behind instead in order to take advantage of the effectge.

Class Set

Set Anti Heavy Strategy
The Hibernating Bear
The Hibernating Bear
  • A Heavy wearing this set is especially vulnerable to ambushes, because of his lower health, slow wind-up speed, and slow movement with the Brass Beast spun up. Hit-and-run tactics may prove to be effective against a Heavy using this set.

See also