Difference between revisions of "Anti-Demoman strategy"
m (→Trap Weapons: pro-class tip) |
m (→The Expert's Ordnance: tip might belong on the pyro strategy page instead? undo if necessary) |
||
Line 71: | Line 71: | ||
===[[Item sets#Demoman|The Expert's Ordnance]]=== | ===[[Item sets#Demoman|The Expert's Ordnance]]=== | ||
− | [[File:Backpack Demoman Bundle.png|100px|The Expert's Ordnance]] | + | [[File:Backpack Demoman Bundle.png|100px|The Expert's Ordnance]] |
− | |||
== See also== | == See also== |
Revision as of 01:29, 31 December 2010
Notice: Please take a moment to read the Anti-Class Strategy Standard before editing this page. |
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“ | You are no match for me!
Click to listen
— The Heavy
|
” |
The Demoman, while an excellent ranged fighter, lacks an efficient means of self defense at close range.
Contents
General
Weapon Specific
A list of useful tidbits about the Demoman's tools, and how to counter them.
Grenade Launcher
- The Grenade Launcher has a lengthy reload time. Attack the Demoman when he's empty.
- A Demoman can arc and bounce his Grenades, so don't rely on cover when fighting a Demoman using his Grenade Launcher.
- When firing the launcher and hitting at close range, the Demoman will likely get hit by his own grenade's explosion, dealing splash damage to himself. Use this to your advantage.
Loch-n-Load
- The Loch 'n' Load deals additional self-damage to the Demoman. Even if you die at close range, there is a chance of the Demoman severely damaging or killing himself.
- The Loch 'n' Load has a small clipsize. Dodge the two shots, and then go in for the kill.
Trap Weapons
- Stickies can be destroyed with most weapons. Take them out from a safe distance to avoid being killed.
- Using an explosive weapon around corners can dislodge enemy sticky traps, revealing them before it's too late.
Stickybomb Launcher
- The Stickybomb Launcher is more difficult to use at close range due to the lengthy arming time.
- The Stickybomb Launcher has a lengthy reload time. Attack the Demoman when he's empty.
Scottish Resistance
- The Scottish Resistance is not suited for direct combat. Pressure the Demoman, but be wary of any traps he may have set.
Chargin' Targe
- The Targe gives the Demoman blast and fire resistance. Use a weapon with a different form of attack.
- The Charge effect can be cancelled or delayed by using weapons with Stun, Slowdown and/or Knockback.
Bottle / Frying Pan
Extended Range Melee Weapons
- These weapon have an extended melee range. Consider this when meleeing the Demoman.
Eyelander / Horseless Headless Horsemann's Headtaker
Scotsman's Skullcutter
- This weapon makes the Demoman much slower, making him an easier target.
Claidheamh Mòr
- Because this weapon's only advantage is increased charge duration, once he charges, he is only a little stronger than an Eyelander Demoman with no heads.
Pain Train
- The Demoman has a 10% vulnerability to bullets with the Pain Train equipped. Switch to a weapon that fires bullets for extra damage.
Ullapool Caber
- This weapon explodes on contact with the world. Try to make the Demoman miss and hit a wall. He will either die or severely injure himself.
- This weapon can easily take out or severely damage most classes, if you encounter a Demoman attempting to use this weapon against you, try to avoid getting in melee range.
- A Demoman using a Chargin' Targe in conjunction with this weapon can close the distance between you quickly and attack you with a guaranteed critical, beware of standing in a straight line to a Demoman using this set-up.
The Expert's Ordnance
See also
|