Difference between revisions of "Anti-Demoman strategy"

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{{Quotation|'''The Heavy'''|You are no match for me!|sound=Heavy_domination02_You_are_no_match_for_me!.wav}}
 
{{Quotation|'''The Heavy'''|You are no match for me!|sound=Heavy_domination02_You_are_no_match_for_me!.wav}}
  
[[Image:DemomanHumiliation.png|right|150px]]
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[[Image:DemomanHumiliation.png|right|100px]]
  
 
The Demoman, while an excellent ranged fighter, lacks an efficient means of self defense at close range.
 
The Demoman, while an excellent ranged fighter, lacks an efficient means of self defense at close range.
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==General==
 
==General==
  
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{| class="wikitable grid" cellpadding="0" cellspacing="0"
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! class="header" colspan="1" width="200"| Attributes
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! class="header" colspan="1" width="800"| Anti Demoman Strategy
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|-
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| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Demoman_badge_RED.png|40px]] [[Classes|Role]]
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|
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|-
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| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_medic.png|40px]] [[Health]]
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|
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|-
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| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_scout.png|40px]] [[Speed]]
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|
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|-
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| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_soldier.png|40px]] [[Weapons|Power]]
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|
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|}
 
==Weapon Specific==
 
==Weapon Specific==
  
 
A list of useful tidbits about the Demoman's tools, and how to counter them.
 
A list of useful tidbits about the Demoman's tools, and how to counter them.
  
===[[Grenade Launcher]]===
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===Primary Weapons===
{{Icon weapon|weapon=Grenade Launcher|icon-size=100x100px}}
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{| class="wikitable grid" cellpadding="0" cellspacing="0"
 +
! class="header" colspan="1" width="200"| Weapon
 +
! class="header" colspan="1" width="800"| Anti Demoman Strategy
 +
|-
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Grenade Launcher|icon-size=100x100px}}<br>[[Grenade Launcher]]
 +
|
 
*The Grenade Launcher has a lengthy reload time. Attack the Demoman when he's empty.
 
*The Grenade Launcher has a lengthy reload time. Attack the Demoman when he's empty.
 
*A Demoman can arc and bounce his Grenades, so don't rely on cover when fighting a Demoman using his Grenade Launcher.
 
*A Demoman can arc and bounce his Grenades, so don't rely on cover when fighting a Demoman using his Grenade Launcher.
 
*When firing the launcher and hitting at close range, the Demoman will likely get hit by his own grenade's explosion, dealing splash damage to himself. Use this to your advantage.
 
*When firing the launcher and hitting at close range, the Demoman will likely get hit by his own grenade's explosion, dealing splash damage to himself. Use this to your advantage.
 
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|-
===[[Loch-n-Load]]===
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Loch-n-Load|icon-size=100x100px}}<br>[[Loch-n-Load]]
{{Icon weapon|weapon=Loch-n-Load|icon-size=100x100px}}
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|
 
*The Loch 'n' Load deals additional self-damage to the Demoman. Even if you die at close range, there is a chance of the Demoman severely damaging or killing himself.
 
*The Loch 'n' Load deals additional self-damage to the Demoman. Even if you die at close range, there is a chance of the Demoman severely damaging or killing himself.
 
*The Loch 'n' Load has a small clipsize. Dodge the two shots, and then go in for the kill.
 
*The Loch 'n' Load has a small clipsize. Dodge the two shots, and then go in for the kill.
 +
|}
  
===Trap Weapons===
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===Secondary Weapons===
*Stickies can be destroyed with most weapons. Take them out from a safe distance to avoid being killed.
 
*Using an explosive weapon around corners can dislodge enemy sticky traps, revealing them before it's too late.
 
  
====[[Stickybomb Launcher]]====
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{| class="wikitable grid" cellpadding="0" cellspacing="0"
{{Icon weapon|weapon=Stickybomb Launcher|icon-size=100x100px}}
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! class="header" colspan="1" width="200"| Weapon
 +
! class="header" colspan="1" width="800"| Anti Demoman Strategy
 +
|-
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Stickybomb Launcher|icon-size=100x100px}}
 +
<br>[[Stickybomb Launcher]]
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|
 
*The Stickybomb Launcher is more difficult to use at close range due to the lengthy arming time.
 
*The Stickybomb Launcher is more difficult to use at close range due to the lengthy arming time.
 
*The Stickybomb Launcher has a lengthy reload time. Attack the Demoman when he's empty.
 
*The Stickybomb Launcher has a lengthy reload time. Attack the Demoman when he's empty.
 
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|-
====[[Scottish Resistance]]====
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Scottish Resistance|icon-size=100x100px}}
{{Icon weapon|weapon=Scottish Resistance|icon-size=100x100px}}
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<br>[[Scottish Resistance]]
 +
|
 
*The Scottish Resistance is not suited for direct combat. Pressure the Demoman, but be wary of any traps he may have set.
 
*The Scottish Resistance is not suited for direct combat. Pressure the Demoman, but be wary of any traps he may have set.
 
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|-
===[[Chargin' Targe]]===
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Chargin' Targe|icon-size=100x100px}}
{{Icon weapon|weapon=Chargin' Targe|icon-size=100x100px}}
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<br>[[Chargin' Targe]]
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|
 
*The Targe gives the Demoman blast and fire resistance. Use a weapon with a different form of attack.
 
*The Targe gives the Demoman blast and fire resistance. Use a weapon with a different form of attack.
 
*The Charge effect can be cancelled or delayed by using weapons with [[Stun]], [[Slowdown]] and/or [[Knockback]].
 
*The Charge effect can be cancelled or delayed by using weapons with [[Stun]], [[Slowdown]] and/or [[Knockback]].
 +
|}
  
===[[Bottle]] / [[Frying Pan]]===
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===Melee Weapons===
{{Icon weapon|weapon=Bottle|icon-size=100x100px}} {{Icon weapon|weapon=Frying Pan|icon-size=100x100px}}
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 +
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 +
! class="header" colspan="1" width="200"| Weapon
 +
! class="header" colspan="1" width="800"| Anti Demoman Strategy
 +
|-
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Bottle|icon-size=100x100px}} {{Icon weapon|weapon=Frying Pan|icon-size=100x100px}}
 +
<br>[[Bottle]] / [[Frying Pan]]
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|
 
*Whenever you close the distance between you and a Demoman, he might be evoked to pull out this weapon. Since his speed is below average, use this to your advantage when he is chasing you down with this weapon.
 
*Whenever you close the distance between you and a Demoman, he might be evoked to pull out this weapon. Since his speed is below average, use this to your advantage when he is chasing you down with this weapon.
 
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|-
===Extended Range Melee Weapons===
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Eyelander|icon-size=100x100px}} {{Icon weapon|weapon=Horseless Headless Horsemann's Headtaker|icon-size=100x100px}}
*These weapon have an extended melee range. Consider this when meleeing the Demoman.
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<br>[[Eyelander]] / [[Horseless Headless Horsemann's Headtaker]]
 
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|
====[[Eyelander]] / [[Horseless Headless Horsemann's Headtaker]]====
 
{{Icon weapon|weapon=Eyelander|icon-size=100x100px}} {{Icon weapon|weapon=Horseless Headless Horsemann's Headtaker|icon-size=100x100px}}
 
 
*Demoman wielding this melee weapon would like nothing more than taking your head, so they will have an urge to try whatever they can to receive one. When a Demoman pulls out this weapon, avoid fighting him with melee weapons since you may add to his head collection.  
 
*Demoman wielding this melee weapon would like nothing more than taking your head, so they will have an urge to try whatever they can to receive one. When a Demoman pulls out this weapon, avoid fighting him with melee weapons since you may add to his head collection.  
 
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|-
====[[Scotsman's Skullcutter]]====
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Scotsman's Skullcutter|icon-size=100x100px}}
{{Icon weapon|weapon=Scotsman's Skullcutter|icon-size=100x100px}}
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<br>[[Scotsman's Skullcutter]]
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|
 
*This weapon makes the Demoman much slower, making him an easier target.
 
*This weapon makes the Demoman much slower, making him an easier target.
 
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|-
====[[Claidheamh Mòr]]====
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Claidheamh Mòr|icon-size=100x100px}}
{{Icon weapon|weapon=Claidheamh Mòr|icon-size=100x100px}}
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<br>[[Claidheamh Mòr]]
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|
 
*Because this weapon's only advantage is increased charge duration, once he charges, he is only a little stronger than an Eyelander Demoman with no heads.
 
*Because this weapon's only advantage is increased charge duration, once he charges, he is only a little stronger than an Eyelander Demoman with no heads.
 
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|-
===[[Pain Train]]===
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Pain Train|icon-size=100x100px}}
{{Icon weapon|weapon=Pain Train|icon-size=100x100px}}
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<br>[[Pain Train]]
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|
 
*The Demoman has a 10% vulnerability to bullets with the Pain Train equipped. Switch to a weapon that fires bullets for extra damage.
 
*The Demoman has a 10% vulnerability to bullets with the Pain Train equipped. Switch to a weapon that fires bullets for extra damage.
 
+
|-
===[[Ullapool Caber]]===
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Ullapool Caber|icon-size=100x100px}}
{{Icon weapon|weapon=Ullapool Caber|icon-size=100x100px}}
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<br>[[Ullapool Caber]]
 +
|
 
*This weapon explodes on contact with the world. Try to make the Demoman miss and hit a wall. He will either die or severely injure himself.
 
*This weapon explodes on contact with the world. Try to make the Demoman miss and hit a wall. He will either die or severely injure himself.
 
*This weapon can easily take out or severely damage most classes, if you encounter a Demoman attempting to use this weapon against you, try to avoid getting in melee range.
 
*This weapon can easily take out or severely damage most classes, if you encounter a Demoman attempting to use this weapon against you, try to avoid getting in melee range.
 
*A Demoman using a Chargin' Targe in conjunction with this weapon can close the distance between you quickly and attack you with a guaranteed critical, beware of standing in a straight line to a Demoman using this set-up.
 
*A Demoman using a Chargin' Targe in conjunction with this weapon can close the distance between you quickly and attack you with a guaranteed critical, beware of standing in a straight line to a Demoman using this set-up.
 +
|}
 +
 +
===Item Set===
  
===[[Item sets#Demoman|The Expert's Ordnance]]===
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{| class="wikitable grid" cellpadding="0" cellspacing="0"
[[File:Backpack Demoman Bundle.png|100px|The Expert's Ordnance]]
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! class="header" colspan="1" width="200"| Set
 +
! class="header" colspan="1" width="800"| Anti Demoman Strategy
 +
|-
 +
| class="small" align="center" valign="center" style="padding:0.5em" | [[File:Backpack Demoman Bundle.png|100px|The Expert's Ordnance]]
 +
<br>[[Item sets#Demoman|The Expert's Ordnance]]
 +
|
 +
|}
  
 
== See also==
 
== See also==

Revision as of 02:52, 31 December 2010

You are no match for me!
The Heavy
DemomanHumiliation.png

The Demoman, while an excellent ranged fighter, lacks an efficient means of self defense at close range.

General

Attributes Anti Demoman Strategy
Demoman emblem RED.png Role
Leaderboard class medic.png Health
Leaderboard class scout.png Speed
Leaderboard class soldier.png Power

Weapon Specific

A list of useful tidbits about the Demoman's tools, and how to counter them.

Primary Weapons

Weapon Anti Demoman Strategy
Item icon Grenade Launcher.png
Grenade Launcher
  • The Grenade Launcher has a lengthy reload time. Attack the Demoman when he's empty.
  • A Demoman can arc and bounce his Grenades, so don't rely on cover when fighting a Demoman using his Grenade Launcher.
  • When firing the launcher and hitting at close range, the Demoman will likely get hit by his own grenade's explosion, dealing splash damage to himself. Use this to your advantage.
Item icon Loch-n-Load.png
Loch-n-Load
  • The Loch 'n' Load deals additional self-damage to the Demoman. Even if you die at close range, there is a chance of the Demoman severely damaging or killing himself.
  • The Loch 'n' Load has a small clipsize. Dodge the two shots, and then go in for the kill.

Secondary Weapons

Weapon Anti Demoman Strategy
Item icon Stickybomb Launcher.png


Stickybomb Launcher

  • The Stickybomb Launcher is more difficult to use at close range due to the lengthy arming time.
  • The Stickybomb Launcher has a lengthy reload time. Attack the Demoman when he's empty.
Item icon Scottish Resistance.png


Scottish Resistance

  • The Scottish Resistance is not suited for direct combat. Pressure the Demoman, but be wary of any traps he may have set.
Item icon Chargin' Targe.png


Chargin' Targe

  • The Targe gives the Demoman blast and fire resistance. Use a weapon with a different form of attack.
  • The Charge effect can be cancelled or delayed by using weapons with Stun, Slowdown and/or Knockback.

Melee Weapons

Weapon Anti Demoman Strategy
Item icon Bottle.png Item icon Frying Pan.png


Bottle / Frying Pan

  • Whenever you close the distance between you and a Demoman, he might be evoked to pull out this weapon. Since his speed is below average, use this to your advantage when he is chasing you down with this weapon.
Item icon Eyelander.png Item icon Horseless Headless Horsemann's Headtaker.png


Eyelander / Horseless Headless Horsemann's Headtaker

  • Demoman wielding this melee weapon would like nothing more than taking your head, so they will have an urge to try whatever they can to receive one. When a Demoman pulls out this weapon, avoid fighting him with melee weapons since you may add to his head collection.
Item icon Scotsman's Skullcutter.png


Scotsman's Skullcutter

  • This weapon makes the Demoman much slower, making him an easier target.
Item icon Claidheamh Mòr.png


Claidheamh Mòr

  • Because this weapon's only advantage is increased charge duration, once he charges, he is only a little stronger than an Eyelander Demoman with no heads.
Item icon Pain Train.png


Pain Train

  • The Demoman has a 10% vulnerability to bullets with the Pain Train equipped. Switch to a weapon that fires bullets for extra damage.
Item icon Ullapool Caber.png


Ullapool Caber

  • This weapon explodes on contact with the world. Try to make the Demoman miss and hit a wall. He will either die or severely injure himself.
  • This weapon can easily take out or severely damage most classes, if you encounter a Demoman attempting to use this weapon against you, try to avoid getting in melee range.
  • A Demoman using a Chargin' Targe in conjunction with this weapon can close the distance between you quickly and attack you with a guaranteed critical, beware of standing in a straight line to a Demoman using this set-up.

Item Set

Set Anti Demoman Strategy
The Expert's Ordnance


The Expert's Ordnance

See also