Difference between revisions of "Anti-Demoman strategy"
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{{Quotation|'''The Heavy'''|You are no match for me!|sound=Heavy_domination02_You_are_no_match_for_me!.wav}} | {{Quotation|'''The Heavy'''|You are no match for me!|sound=Heavy_domination02_You_are_no_match_for_me!.wav}} | ||
− | [[Image:DemomanHumiliation.png|right| | + | [[Image:DemomanHumiliation.png|right|100px]] |
The Demoman, while an excellent ranged fighter, lacks an efficient means of self defense at close range. | The Demoman, while an excellent ranged fighter, lacks an efficient means of self defense at close range. | ||
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==General== | ==General== | ||
+ | {| class="wikitable grid" cellpadding="0" cellspacing="0" | ||
+ | ! class="header" colspan="1" width="200"| Attributes | ||
+ | ! class="header" colspan="1" width="800"| Anti Demoman Strategy | ||
+ | |- | ||
+ | | class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Demoman_badge_RED.png|40px]] [[Classes|Role]] | ||
+ | | | ||
+ | |- | ||
+ | | class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_medic.png|40px]] [[Health]] | ||
+ | | | ||
+ | |- | ||
+ | | class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_scout.png|40px]] [[Speed]] | ||
+ | | | ||
+ | |- | ||
+ | | class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_soldier.png|40px]] [[Weapons|Power]] | ||
+ | | | ||
+ | |} | ||
==Weapon Specific== | ==Weapon Specific== | ||
A list of useful tidbits about the Demoman's tools, and how to counter them. | A list of useful tidbits about the Demoman's tools, and how to counter them. | ||
− | === | + | ===Primary Weapons=== |
− | {{Icon weapon|weapon=Grenade Launcher|icon-size=100x100px}} | + | |
+ | {| class="wikitable grid" cellpadding="0" cellspacing="0" | ||
+ | ! class="header" colspan="1" width="200"| Weapon | ||
+ | ! class="header" colspan="1" width="800"| Anti Demoman Strategy | ||
+ | |- | ||
+ | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Grenade Launcher|icon-size=100x100px}}<br>[[Grenade Launcher]] | ||
+ | | | ||
*The Grenade Launcher has a lengthy reload time. Attack the Demoman when he's empty. | *The Grenade Launcher has a lengthy reload time. Attack the Demoman when he's empty. | ||
*A Demoman can arc and bounce his Grenades, so don't rely on cover when fighting a Demoman using his Grenade Launcher. | *A Demoman can arc and bounce his Grenades, so don't rely on cover when fighting a Demoman using his Grenade Launcher. | ||
*When firing the launcher and hitting at close range, the Demoman will likely get hit by his own grenade's explosion, dealing splash damage to himself. Use this to your advantage. | *When firing the launcher and hitting at close range, the Demoman will likely get hit by his own grenade's explosion, dealing splash damage to himself. Use this to your advantage. | ||
− | + | |- | |
− | === | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Loch-n-Load|icon-size=100x100px}}<br>[[Loch-n-Load]] |
− | {{Icon weapon|weapon=Loch-n-Load|icon-size=100x100px}} | + | | |
*The Loch 'n' Load deals additional self-damage to the Demoman. Even if you die at close range, there is a chance of the Demoman severely damaging or killing himself. | *The Loch 'n' Load deals additional self-damage to the Demoman. Even if you die at close range, there is a chance of the Demoman severely damaging or killing himself. | ||
*The Loch 'n' Load has a small clipsize. Dodge the two shots, and then go in for the kill. | *The Loch 'n' Load has a small clipsize. Dodge the two shots, and then go in for the kill. | ||
+ | |} | ||
− | === | + | ===Secondary Weapons=== |
− | |||
− | |||
− | ==== | + | {| class="wikitable grid" cellpadding="0" cellspacing="0" |
− | {{Icon weapon|weapon=Stickybomb Launcher|icon-size=100x100px}} | + | ! class="header" colspan="1" width="200"| Weapon |
+ | ! class="header" colspan="1" width="800"| Anti Demoman Strategy | ||
+ | |- | ||
+ | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Stickybomb Launcher|icon-size=100x100px}} | ||
+ | <br>[[Stickybomb Launcher]] | ||
+ | | | ||
*The Stickybomb Launcher is more difficult to use at close range due to the lengthy arming time. | *The Stickybomb Launcher is more difficult to use at close range due to the lengthy arming time. | ||
*The Stickybomb Launcher has a lengthy reload time. Attack the Demoman when he's empty. | *The Stickybomb Launcher has a lengthy reload time. Attack the Demoman when he's empty. | ||
− | + | |- | |
− | ==== | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Scottish Resistance|icon-size=100x100px}} |
− | {{Icon weapon|weapon=Scottish Resistance|icon-size=100x100px}} | + | <br>[[Scottish Resistance]] |
+ | | | ||
*The Scottish Resistance is not suited for direct combat. Pressure the Demoman, but be wary of any traps he may have set. | *The Scottish Resistance is not suited for direct combat. Pressure the Demoman, but be wary of any traps he may have set. | ||
− | + | |- | |
− | === | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Chargin' Targe|icon-size=100x100px}} |
− | {{Icon weapon|weapon=Chargin' Targe|icon-size=100x100px}} | + | <br>[[Chargin' Targe]] |
+ | | | ||
*The Targe gives the Demoman blast and fire resistance. Use a weapon with a different form of attack. | *The Targe gives the Demoman blast and fire resistance. Use a weapon with a different form of attack. | ||
*The Charge effect can be cancelled or delayed by using weapons with [[Stun]], [[Slowdown]] and/or [[Knockback]]. | *The Charge effect can be cancelled or delayed by using weapons with [[Stun]], [[Slowdown]] and/or [[Knockback]]. | ||
+ | |} | ||
− | === | + | ===Melee Weapons=== |
− | {{Icon weapon|weapon=Bottle|icon-size=100x100px}} {{Icon weapon|weapon=Frying Pan|icon-size=100x100px}} | + | |
+ | {| class="wikitable grid" cellpadding="0" cellspacing="0" | ||
+ | ! class="header" colspan="1" width="200"| Weapon | ||
+ | ! class="header" colspan="1" width="800"| Anti Demoman Strategy | ||
+ | |- | ||
+ | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Bottle|icon-size=100x100px}} {{Icon weapon|weapon=Frying Pan|icon-size=100x100px}} | ||
+ | <br>[[Bottle]] / [[Frying Pan]] | ||
+ | | | ||
*Whenever you close the distance between you and a Demoman, he might be evoked to pull out this weapon. Since his speed is below average, use this to your advantage when he is chasing you down with this weapon. | *Whenever you close the distance between you and a Demoman, he might be evoked to pull out this weapon. Since his speed is below average, use this to your advantage when he is chasing you down with this weapon. | ||
− | + | |- | |
− | === | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Eyelander|icon-size=100x100px}} {{Icon weapon|weapon=Horseless Headless Horsemann's Headtaker|icon-size=100x100px}} |
− | + | <br>[[Eyelander]] / [[Horseless Headless Horsemann's Headtaker]] | |
− | + | | | |
− | |||
− | {{Icon weapon|weapon=Eyelander|icon-size=100x100px}} {{Icon weapon|weapon=Horseless Headless Horsemann's Headtaker|icon-size=100x100px}} | ||
*Demoman wielding this melee weapon would like nothing more than taking your head, so they will have an urge to try whatever they can to receive one. When a Demoman pulls out this weapon, avoid fighting him with melee weapons since you may add to his head collection. | *Demoman wielding this melee weapon would like nothing more than taking your head, so they will have an urge to try whatever they can to receive one. When a Demoman pulls out this weapon, avoid fighting him with melee weapons since you may add to his head collection. | ||
− | + | |- | |
− | ==== | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Scotsman's Skullcutter|icon-size=100x100px}} |
− | {{Icon weapon|weapon=Scotsman's Skullcutter|icon-size=100x100px}} | + | <br>[[Scotsman's Skullcutter]] |
+ | | | ||
*This weapon makes the Demoman much slower, making him an easier target. | *This weapon makes the Demoman much slower, making him an easier target. | ||
− | + | |- | |
− | ==== | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Claidheamh Mòr|icon-size=100x100px}} |
− | {{Icon weapon|weapon=Claidheamh Mòr|icon-size=100x100px}} | + | <br>[[Claidheamh Mòr]] |
+ | | | ||
*Because this weapon's only advantage is increased charge duration, once he charges, he is only a little stronger than an Eyelander Demoman with no heads. | *Because this weapon's only advantage is increased charge duration, once he charges, he is only a little stronger than an Eyelander Demoman with no heads. | ||
− | + | |- | |
− | === | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Pain Train|icon-size=100x100px}} |
− | {{Icon weapon|weapon=Pain Train|icon-size=100x100px}} | + | <br>[[Pain Train]] |
+ | | | ||
*The Demoman has a 10% vulnerability to bullets with the Pain Train equipped. Switch to a weapon that fires bullets for extra damage. | *The Demoman has a 10% vulnerability to bullets with the Pain Train equipped. Switch to a weapon that fires bullets for extra damage. | ||
− | + | |- | |
− | === | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Ullapool Caber|icon-size=100x100px}} |
− | {{Icon weapon|weapon=Ullapool Caber|icon-size=100x100px}} | + | <br>[[Ullapool Caber]] |
+ | | | ||
*This weapon explodes on contact with the world. Try to make the Demoman miss and hit a wall. He will either die or severely injure himself. | *This weapon explodes on contact with the world. Try to make the Demoman miss and hit a wall. He will either die or severely injure himself. | ||
*This weapon can easily take out or severely damage most classes, if you encounter a Demoman attempting to use this weapon against you, try to avoid getting in melee range. | *This weapon can easily take out or severely damage most classes, if you encounter a Demoman attempting to use this weapon against you, try to avoid getting in melee range. | ||
*A Demoman using a Chargin' Targe in conjunction with this weapon can close the distance between you quickly and attack you with a guaranteed critical, beware of standing in a straight line to a Demoman using this set-up. | *A Demoman using a Chargin' Targe in conjunction with this weapon can close the distance between you quickly and attack you with a guaranteed critical, beware of standing in a straight line to a Demoman using this set-up. | ||
+ | |} | ||
+ | |||
+ | ===Item Set=== | ||
− | === | + | {| class="wikitable grid" cellpadding="0" cellspacing="0" |
− | [[File:Backpack Demoman Bundle.png|100px|The Expert's Ordnance]] | + | ! class="header" colspan="1" width="200"| Set |
+ | ! class="header" colspan="1" width="800"| Anti Demoman Strategy | ||
+ | |- | ||
+ | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Backpack Demoman Bundle.png|100px|The Expert's Ordnance]] | ||
+ | <br>[[Item sets#Demoman|The Expert's Ordnance]] | ||
+ | | | ||
+ | |} | ||
== See also== | == See also== |
Revision as of 02:52, 31 December 2010
Notice: Please take a moment to read the Anti-Class Strategy Standard before editing this page. |
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“ | You are no match for me!
Click to listen
— The Heavy
|
” |
The Demoman, while an excellent ranged fighter, lacks an efficient means of self defense at close range.
Contents
General
Attributes | Anti Demoman Strategy |
---|---|
Role | |
Health | |
Speed | |
Power |
Weapon Specific
A list of useful tidbits about the Demoman's tools, and how to counter them.
Primary Weapons
Weapon | Anti Demoman Strategy |
---|---|
Grenade Launcher |
|
Loch-n-Load |
|
Secondary Weapons
Melee Weapons
Item Set
Set | Anti Demoman Strategy |
---|---|
See also
|