Difference between revisions of "Anti-Spy strategy"

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! class="header" colspan="1" width="800"| Anti Spy Strategy
 
! class="header" colspan="1" width="800"| Anti Spy Strategy
 
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| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Scout_badge_RED.png|40px]] [[Classes|Role]]
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| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Spy_badge_RED.png|40px]] [[Classes|Role]]
 
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*Players of the opposite team cannot pass though each other. Use this to determine if they are a disguised Spy
 
*Players of the opposite team cannot pass though each other. Use this to determine if they are a disguised Spy
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| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_medic.png|40px]] [[Health]]
 
| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_medic.png|40px]] [[Health]]
 
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*The Spy is quite weak, so he would not be a hassle to kill once he is spotted.
 
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| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_scout.png|40px]] [[Speed]]
 
| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_scout.png|40px]] [[Speed]]
 
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*Spies taking on the disguise of faster classes, such as the [[Scout]], will still run at their base movement speed instead of the speed of the faster class.
 
*Spies taking on the disguise of faster classes, such as the [[Scout]], will still run at their base movement speed instead of the speed of the faster class.
 
 
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| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_soldier.png|40px]] [[Weapons|Power]]
 
| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_soldier.png|40px]] [[Weapons|Power]]
 
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*The Spy is quite weak by himself, but with disguise and deception, he can be a monster if he approaches and succeeds to backstab.
 
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A list of useful tidbits about the Spy's tools, and how to counter them.
 
A list of useful tidbits about the Spy's tools, and how to counter them.
<br>
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===Primary Weapons===
 
===Primary Weapons===
  
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Ambassador|icon-size=100x100px}}<br>[[Ambassador]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Ambassador|icon-size=100x100px}}<br>[[Ambassador]]
 
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*When fighting a Spy with the Ambassador, always move in an erratic way to avoid being [[Headshot]]..
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*When fighting a Spy with the Ambassador, always move in an erratic way to avoid being [[headshot]]ted.
 
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=L'Etranger|icon-size=100x100px}}<br>[[L'Etranger]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=L'Etranger|icon-size=100x100px}}<br>[[L'Etranger]]
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*When a Spy is wielding L'Etranger, kill the Spy as fast as possible to deny him Cloak gained from hits
 
*When a Spy is wielding L'Etranger, kill the Spy as fast as possible to deny him Cloak gained from hits
 
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===Secondary Weapons===
 
===Secondary Weapons===
  
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*Spies can hold down Mouse1 to repeatedly place Electro Sappers. Kill the Spy before removing the Sappers if no team-mates are around to help.
 
*Spies can hold down Mouse1 to repeatedly place Electro Sappers. Kill the Spy before removing the Sappers if no team-mates are around to help.
 
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<br>
 
 
===Melee Weapons===
 
===Melee Weapons===
  
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<br>[[Knife]]
 
<br>[[Knife]]
 
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*The Knife causes its victim to scream once the Spy backstabs him, so be alert once you hear the final breath of your ally.
 
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Your Eternal Reward|icon-size=100x100px}}
 
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Your Eternal Reward|icon-size=100x100px}}
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*This weapon does not produce a scream from its victim, but it does show in the killfeed. Remember who you are with to avoid dying in a chainstab.
 
*This weapon does not produce a scream from its victim, but it does show in the killfeed. Remember who you are with to avoid dying in a chainstab.
 
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===Misc. Items===
 
===Misc. Items===
  
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*When dueling someone, if you are not given a point after they die, then they died with the Dead Ringer activated.
 
*When dueling someone, if you are not given a point after they die, then they died with the Dead Ringer activated.
 
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==Class Set==
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===Class Set===
  
 
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Revision as of 03:22, 31 December 2010

Hey, look, you shape shifted into a dead guy!
The Scout
Spyhumiliation.png

The Spy is a cunningly swift espionage agent bent on stabbing everyone's back. He has a slim shape with a poor amount of health, but has a devastating melee attack, requiring his deceptive nature to make use of.

General

Attributes Anti Spy Strategy
Spy emblem RED.png Role
  • Players of the opposite team cannot pass though each other. Use this to determine if they are a disguised Spy
  • Always check for Spies. Check around corners and behind props Spies are likely to hide behind or near.
  • When spotting a Spy, alert your team and try to chase down the Spy before he causes any (more) damage.
  • Engineers are the only ones that can stand on top of their buildings. Anyone else is a disguised Spy.
  • If a teammate is not firing at the opposing force, it's a good indication of a disguised Spy.
Leaderboard class medic.png Health
  • The Spy is quite weak, so he would not be a hassle to kill once he is spotted.
Leaderboard class scout.png Speed
  • Spies taking on the disguise of faster classes, such as the Scout, will still run at their base movement speed instead of the speed of the faster class.
Leaderboard class soldier.png Power
  • The Spy is quite weak by himself, but with disguise and deception, he can be a monster if he approaches and succeeds to backstab.

Weapon Specific

A list of useful tidbits about the Spy's tools, and how to counter them.

Primary Weapons

Weapon Anti Spy Strategy
Item icon Revolver.png Item icon Big Kill.png
Revolver / The Big Kill
  • The Revolver has a quick firing speed, so move and jump at the same time so you can avoid getting hit.
Item icon Ambassador.png
Ambassador
  • When fighting a Spy with the Ambassador, always move in an erratic way to avoid being headshotted.
Item icon L'Etranger.png
L'Etranger
  • When a Spy is wielding L'Etranger, kill the Spy as fast as possible to deny him Cloak gained from hits

Secondary Weapons

Weapon Anti Spy Strategy
Item icon Electro Sapper.png
Electro Sapper
  • Spies can hold down Mouse1 to repeatedly place Electro Sappers. Kill the Spy before removing the Sappers if no team-mates are around to help.

Melee Weapons

Weapon Anti Spy Strategy
Item icon Knife.png


Knife

  • The Knife causes its victim to scream once the Spy backstabs him, so be alert once you hear the final breath of your ally.
Item icon Your Eternal Reward.png


Your Eternal Reward

  • This weapon does not produce a scream from its victim, but it does show in the killfeed. Remember who you are with to avoid dying in a chainstab.

Misc. Items

Weapon Anti Spy Strategy
Item icon Disguise Kit.png


Disguise Kit

  • Walk toward your team-mates when possible. Disguised Spies will try to steer clear of you, as they can not clip through you like a team mate would.
  • Fire occasionally on your team-mates. Some disguised Spies will turn to face you or begin to flee, while most team mates will continue uninterrupted.


Cloaking Devices

Weapon Anti Spy Strategy
General
  • The Invisibility Watch and Dead Ringer can be recharged even if the Spy is cloaked by picking up metal. If metal is mysteriously disappearing near you, check for a Spy!
  • Cloaked Spies with a disguise on can leech health and Cloak recharges from enemy Dispensers. Check near and on top of Dispensers occasionally.
  • If you hear an excessive amount of voice responses near you from an unknown source, check the area around you for Spies trying to spook you while cloaked.
  • When a Spy uncloaks you can hear it, if you hear this sound rather close to you, turn around because there will most likely be a Spy behind you.
Item icon Invisibility Watch.pngItem icon Enthusiast's Timepiece.png
Invisibility Watch / Enthusiast's Timepiece
  • If a Spy tries to flee with the Invisibility Watch, grab all surrounding ammunition boxes in order to shorten the cloaking time so that you can catch up to his position.
Item icon Cloak and Dagger.png
Cloak and Dagger
  • Spies using the Cloak and Dagger will often wait in corners or secluded areas to recharge their Cloak. Check those areas if you think a Spy is nearby.
Item icon Dead Ringer.png
Dead Ringer
  • The Spy has huge damage reduction while under the effect of the Dead Ringer. Try to out-damage him before he gets away.
  • When dueling someone, if you are not given a point after they die, then they died with the Dead Ringer activated.

Class Set

Set Anti Spy Strategy
The Saharan Spy


The Saharan Spy

  • Try to check your back at all times when the Spy have this set, for all the decloaking sound volume will be practically silent.
  • His blinking time lasts much longer, so chasing this Spy down is much more easier if you know where he i

See also