Difference between revisions of "Anti-Spy strategy"
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! class="header" colspan="1" width="800"| Anti Spy Strategy | ! class="header" colspan="1" width="800"| Anti Spy Strategy | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" |[[Image: | + | | class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Spy_badge_RED.png|40px]] [[Classes|Role]] |
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*Players of the opposite team cannot pass though each other. Use this to determine if they are a disguised Spy | *Players of the opposite team cannot pass though each other. Use this to determine if they are a disguised Spy | ||
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| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_medic.png|40px]] [[Health]] | | class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_medic.png|40px]] [[Health]] | ||
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− | + | *The Spy is quite weak, so he would not be a hassle to kill once he is spotted. | |
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| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_scout.png|40px]] [[Speed]] | | class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_scout.png|40px]] [[Speed]] | ||
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*Spies taking on the disguise of faster classes, such as the [[Scout]], will still run at their base movement speed instead of the speed of the faster class. | *Spies taking on the disguise of faster classes, such as the [[Scout]], will still run at their base movement speed instead of the speed of the faster class. | ||
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| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_soldier.png|40px]] [[Weapons|Power]] | | class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_soldier.png|40px]] [[Weapons|Power]] | ||
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− | + | *The Spy is quite weak by himself, but with disguise and deception, he can be a monster if he approaches and succeeds to backstab. | |
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A list of useful tidbits about the Spy's tools, and how to counter them. | A list of useful tidbits about the Spy's tools, and how to counter them. | ||
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===Primary Weapons=== | ===Primary Weapons=== | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Ambassador|icon-size=100x100px}}<br>[[Ambassador]] | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Ambassador|icon-size=100x100px}}<br>[[Ambassador]] | ||
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− | *When fighting a Spy with the Ambassador, always move in an erratic way to avoid being [[ | + | *When fighting a Spy with the Ambassador, always move in an erratic way to avoid being [[headshot]]ted. |
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=L'Etranger|icon-size=100x100px}}<br>[[L'Etranger]] | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=L'Etranger|icon-size=100x100px}}<br>[[L'Etranger]] | ||
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*When a Spy is wielding L'Etranger, kill the Spy as fast as possible to deny him Cloak gained from hits | *When a Spy is wielding L'Etranger, kill the Spy as fast as possible to deny him Cloak gained from hits | ||
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===Secondary Weapons=== | ===Secondary Weapons=== | ||
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*Spies can hold down Mouse1 to repeatedly place Electro Sappers. Kill the Spy before removing the Sappers if no team-mates are around to help. | *Spies can hold down Mouse1 to repeatedly place Electro Sappers. Kill the Spy before removing the Sappers if no team-mates are around to help. | ||
|} | |} | ||
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===Melee Weapons=== | ===Melee Weapons=== | ||
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<br>[[Knife]] | <br>[[Knife]] | ||
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− | + | *The Knife causes its victim to scream once the Spy backstabs him, so be alert once you hear the final breath of your ally. | |
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Your Eternal Reward|icon-size=100x100px}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Your Eternal Reward|icon-size=100x100px}} | ||
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*This weapon does not produce a scream from its victim, but it does show in the killfeed. Remember who you are with to avoid dying in a chainstab. | *This weapon does not produce a scream from its victim, but it does show in the killfeed. Remember who you are with to avoid dying in a chainstab. | ||
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===Misc. Items=== | ===Misc. Items=== | ||
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*When dueling someone, if you are not given a point after they die, then they died with the Dead Ringer activated. | *When dueling someone, if you are not given a point after they die, then they died with the Dead Ringer activated. | ||
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− | ==Class Set== | + | ===Class Set=== |
{| class="wikitable grid" cellpadding="0" cellspacing="0" | {| class="wikitable grid" cellpadding="0" cellspacing="0" |
Revision as of 03:22, 31 December 2010
Notice: Please take a moment to read the Anti-Class Strategy Standard before editing this page. |
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“ | Hey, look, you shape shifted into a dead guy!
Click to listen
— The Scout
|
” |
The Spy is a cunningly swift espionage agent bent on stabbing everyone's back. He has a slim shape with a poor amount of health, but has a devastating melee attack, requiring his deceptive nature to make use of.
Contents
General
Attributes | Anti Spy Strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon Specific
A list of useful tidbits about the Spy's tools, and how to counter them.
Primary Weapons
Weapon | Anti Spy Strategy |
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Revolver / The Big Kill |
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Ambassador |
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L'Etranger |
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Secondary Weapons
Weapon | Anti Spy Strategy |
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Electro Sapper |
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Melee Weapons
Misc. Items
Cloaking Devices
Weapon | Anti Spy Strategy |
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General |
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Invisibility Watch / Enthusiast's Timepiece |
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Cloak and Dagger |
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Dead Ringer |
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Class Set
See also
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