Difference between revisions of "Anti-Sniper strategy"
m (→Primary Weapons: + grammatical article) |
(→Melee Weapons: Added weapon-specific advice.) |
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{| class="wikitable grid" cellpadding="0" cellspacing="0" | {| class="wikitable grid" cellpadding="0" cellspacing="0" | ||
! class="header" colspan="1" width="200"| Weapon | ! class="header" colspan="1" width="200"| Weapon | ||
− | ! class="header" colspan="1" width="800"| Anti Sniper Strategy | + | ! class="header" colspan="1" width="800"| Anti-Sniper Strategy |
|- | |- | ||
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Kukri|icon-size=100x100px}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Kukri|icon-size=100x100px}} | ||
<br>[[Kukri]] | <br>[[Kukri]] | ||
| | | | ||
− | *A Sniper will generally only use | + | *A Sniper will generally only use his Kukri weapon as a weapon of last resort. Simply back up and finish the Sniper off. |
|- | |- | ||
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Tribalman's Shiv|icon-size=100x100px}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Tribalman's Shiv|icon-size=100x100px}} | ||
<br>[[Tribalman's Shiv]] | <br>[[Tribalman's Shiv]] | ||
| | | | ||
− | * | + | *The Tribalman's Shiv does less damage upfront, meaning you will probably kill the Sniper in melee combat. |
+ | *However, the [[bleeding]] causes it to do more damage over time, so have an idea of where health packs and Medics are before facing the Sniper. | ||
|- | |- | ||
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Bushwacka|icon-size=100x100px}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Bushwacka|icon-size=100x100px}} | ||
<br>[[Bushwacka]] | <br>[[Bushwacka]] | ||
| | | | ||
− | *A Sniper will | + | *A Sniper will typically pull out his Bushwacka if he is expecting to Crit due to Jarate or the Sydney Sleeper. Wait for the Jarate effect to fade away before confronting him or keep your distance. |
|} | |} | ||
Revision as of 18:37, 2 January 2011
Notice: Please take a moment to read the Anti-Class Strategy Standard before editing this page. |
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“ | (mocking Sniper) No worries mate! (laughs)
Click to listen
— The Spy
|
” |
The Sniper spends most of his time at long range to make up for his lack of a close-range means of self-defense.
Contents
General
Attributes | Anti Sniper Strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon Specific
A list of useful tidbits about the Sniper's tools, and how to counter them.
Primary Weapons
Weapon | Anti Sniper Strategy |
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| |
Sniper Rifle |
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Sydney Sleeper |
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Huntsman |
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Secondary Weapons
Weapon | Anti Sniper Strategy |
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Submachine Gun |
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Razorback |
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Darwin's Danger Shield |
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Jarate |
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Melee Weapons
Weapon | Anti-Sniper Strategy |
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| |
| |
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Class Set
See also
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