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− | *The Medic is quite weak when trying to defend himself, but his needles are accurate enough to kill if he can hit consistantly. | + | *The Medic is quite weak when trying to defend himself, but his needles are accurate enough to kill if he can hit consistently. |
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Revision as of 01:06, 2 January 2011
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The Medic moves quickly and has a decent amount of health, but is poor at self-defense, requiring the protection of his healing partner and team to survive.
General
Role
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- The Medic should always be top priority when considering whom to kill. A team without their Medic is at a severe disadvantage.
- Medics should be isolated from their team or healing partner, where they are easily killed.
- Medics should be the preferred target when attacking a Medic combo. The healing partner will shrug off most of your damage.
- The healing connection a Medic has to his partner can be broken using Knockback.
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Health
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- The longer the Medic is out of combat, the faster his health regenerates. Consistent damage can keep his health regeneration rate low.
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Speed
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- The Medic is the second fastest class (with buffs), so he will be harder to hit. Take heed of this, and try to take him down using splash damage.
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Power
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- The Medic is quite weak when trying to defend himself, but his needles are accurate enough to kill if he can hit consistently.
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Weapon Specific
A list of useful tidbits about the Medic's tools, and how to counter them.
Primary Weapons
- Needles fired from Syringe Guns are individually weak, but can quickly stack up for huge amounts of damage. Try to avoid as many as possible.
- Needles are slow to travel and arc significantly. Keeping your distance can make dodging easy.
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Syringe Gun
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Blutsauger
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- The Blutsauger allows a Medic to replenish health; avoiding the Blutsauger's needles is just as important as dealing damage to the Medic wielding them.
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Crusader's Crossbow
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- The Crusader's Crossbow deals damage based on how far away the target is. Closing the distance will make it deal less damage.
- The Crusader's Crossbow has a slow firing rate. Take advantage of this by countering between shots.
- The bolts fired from this crossbow heal the Medic's allies, and a long-range hit can fully heal most classes. Consider taking a shot if it means denying another enemy a quick heal.
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Melee Weapons
Bonesaw
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- The Medic's above-average movement speed allows him to chase retreating foes with his Bonesaw. Using Knockback or Stun effects may help you eliminate the Medic without taking much damage.
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Übersaw
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- Meleeing a Medic with the Übersaw should be a last resort; any hit he lands on you gives him 25% of his ÜberCharge.
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Vita-Saw
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- A Medic using the Vita-Saw may be able to obtain an Übercharge more quickly after dying, but has less health than a Medic without the Vita-Saw. Attack the Medic as you would if he had the Bonesaw.
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Amputator
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- The Amputator requires the Medic to taunt to heal his allies. This makes him an easy target, especially for enemy Snipers and Spies.
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Class Set
The Medieval Medic
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- The Medic's extra health regeneration allows him to recover from attacks quickly; try to take out an injured Medic before he can recuperate.
- Don't expect to finish the Medic off with burning or bleeding effects; the additional regeneration will typically keep him alive long enough to survive it.
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See also