Difference between revisions of "Community Wutville strategy"

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m (Auto: EnforceCapitalization(Grenade Launcher), EnforceCapitalization(Soldier), EnforceCapitalization(Pyro), EnforceCapitalization(Demoman), EnforceCapitalization(Engineer), EnforceCapitalization(Sniper), WordFilter((?<!I )Spy → Spy), (Content filt...)
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=== {{class link | Engineer}} ===
 
=== {{class link | Engineer}} ===
* The Engineer is a defensive class, you can put your Sentinel in strategic places but they will end up destroying it.
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* The Engineer is a defensive class, you can put your Sentry Gun in strategic places but they will end up destroying it.
 
* You can use [[Frontier Justice]], [[Gunslinger]] and El [[Wrangler]] to put sentinels in unsuspecting places, when that happens you destroy your sentinel when you are in trouble and kill it with the vigilante.
 
* You can use [[Frontier Justice]], [[Gunslinger]] and El [[Wrangler]] to put sentinels in unsuspecting places, when that happens you destroy your sentinel when you are in trouble and kill it with the vigilante.
 
* You can do [[Jumping#Sentry Rocket Jump | Sentry rocket jump]] to bring the Sentry to enemy lines
 
* You can do [[Jumping#Sentry Rocket Jump | Sentry rocket jump]] to bring the Sentry to enemy lines

Revision as of 17:47, 6 January 2021

Community Wutville strategy
Pl wutville event.png
Basic Information
Developer(s): Unknown
Map Photos
Loading screen photos.

This article is about Community Wutville strategy.

General Strategy

Wutville's layout is a narrow corridor with a lot of choke points, and a few tunnels which go to different places, away from the Payload track. Due to this design, Sentry Guns and Sticky Traps are all great tools for the defending team due to the narrowness of the map. Because much of the map is a long path, Sniper's long-range damage is both easily utilized and very helpful. The many tunnels allow for Spies to infiltrate the enemy team.

The final point provides high ground and plentiful health and ammo packs to the attacking team should they push up the left flank, securing this route can easily turn the tide.

Class specific strategy

Leaderboard class scout.png Scout

  • Scout speed and double jumps can be useful for jumping over obstacles on the map.
  • If you use the Atomizer you can outsmart enemies and clean the area before the load arrives so that nobody delays the load.

Leaderboard class soldier.png Soldier

  • The Soldier can make rocket jumps all over the map and arrive before everyone notices and kill them.
  • You can also keep the wagon and when they attack it defend it with your rockets.

Leaderboard class pyro.png Pyro

  • The Pyro can deflect multiple projectiles defending the charge and its pushers.
  • Dragon Fury can be used to attack multiple enemies and kill them.

Leaderboard class demoman.png Demoman

  • The Demoman can defend the load with his booby traps or he can also attack by shooting with his Grenade Launcher, if you use the 2 you can defend while attacking causing the enemy team to die.
  • You can use the limpet bomb to attack but it takes time to explode. The Quickiebomb Launcher shoots limpets that explode in 0.5 seconds, that will help you a lot.

Leaderboard class heavy.png Heavy

  • The heavy has primary weapons that do a lot of damage helping the team by killing everyone who defends the checkpoints
  • You can act like a Sentry Gun by staying crouched down and shooting anything that moves

Leaderboard class engineer.png Engineer

  • The Engineer is a defensive class, you can put your Sentry Gun in strategic places but they will end up destroying it.
  • You can use Frontier Justice, Gunslinger and El Wrangler to put sentinels in unsuspecting places, when that happens you destroy your sentinel when you are in trouble and kill it with the vigilante.
  • You can do Sentry rocket jump to bring the Sentry to enemy lines

Leaderboard class medic.png Medic

  • With the Quick-Fix you can go with a Soldier or a Demoman or with any class that jumps or is fast and give it an ÜberCharge to finish off the enemy team and clean the area
  • From there you can use the Crusader crossbow to heal wounded from far

Leaderboard class sniper.png Sniper

  • The map is so long that as a Sniper you can kill a TON of people from far
  • Using The Huntsman you can attack / defend the charge

Leaderboard class spy.png Spy

  • As the Spy you can go behind enemy lines and stab the distracted
  • With the Dead Ringer You can simulate your death and kill the clueless team